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% luamesh: compute and draw meshes with lua, luamplib and tikz
%
% Originally written by Maxime Chupin <mc@melusine.eu.org>,
% 2010.
%
% Distributed under the terms of the GNU free documentation licence:
%   http://www.gnu.org/licenses/fdl.html
% without any invariant section or cover text.
 
\documentclass{lltxdoc}
\usepackage{tcolorbox}
\usepackage{enumitem}
\usepackage[tikz]{bclogo}
\usepackage{wrapfig}
\usepackage{animate}
 
\title{\Verb+luamesh+: compute and draw meshes with \lualatex}
\author{Maxime Chupin \email{mc@melusine.eu.org}}
\date{\today}
 
 
\definecolor{darkred}{rgb}{0.8,0.1,0.1}
 
 
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\newcommand*\textme[1]{\textcolor{black}{\rmfamily\textit{#1}}}
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  defaultdialect=[LaTeX]TeX,
  morekeywords={buildMeshBW,buildMeshBWinc,drawPointsMesh,buildVoronoiBW,buildVoronoiBWinc,
    drawPointsMeshinc, meshAddPointBW,
    meshAddPointBWinc,drawGmsh,drawGmshinc,gmshVoronoi,gmshVoronoiinc}% frame=tb
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\newcommand\luamesh{\Verb+luamesh+\xspace}
 
\newenvironment{optionsenum}[1][]
{\begin{description}[font=\color{darkred}\ttfamily]}
  {\end{description}}
 
\newenvironment{warning}{%
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\lstset{moredelim=*[s][\color{red}\rmfamily\itshape]{<}{>}}
\lstset{moredelim=*[s][\color{blue}\rmfamily\itshape]{<<}{>>}}
\usepackage[colorlinks=true]{hyperref}
\begin{document}
%% === Page de garde ===================================================
\thispagestyle{empty}
\begin{tikzpicture}[remember picture, overlay]
  \node[below right, shift={(-4pt,4pt)}] at (current page.north west) {%
    \includegraphics{fond.pdf}%
  };
\end{tikzpicture}%
 
\noindent
\includegraphics{luamesh-title}\\
{\large compute and draw meshes with \lualatex}\\[1cm]
\parbox{0.6\textwidth}{
  \meshAddPointBW[
  mode=ext,step=badtriangles,
  colorNew =green!20!red,
  colorBack=red!10,
  colorCircle = blue,
  bbox = show,
  colorBbox = black!30
  ]
  {meshgarde.txt}{7}
}\hfill
\parbox{0.4\textwidth}{\Large\raggedleft
  \textbf{Contributor}\\
  Maxime \textsc{Chupin}
}
\vfill
\begin{center}
  Version 0.5, 2017, February, 9th \\
  \url{http://melusine.eu.org/syracuse/G/delaunay/}
\end{center}
%% == Page de garde ====================================================
\newpage
 
\maketitle
 
\begin{abstract}
  The package \Verb|luamesh| allows to compute and draw 2D Delaunay
  triangulation. The algorithm is written with lua, and depending on the
  choice of the ``engine'', the drawing is done by MetaPost (with
  \Verb|luamplib|) or by \Verb|tikz|.
 
  The Delaunay triangulation algorithm is the Bowyer and Watson
  algorithm. Several macros are provided to draw the global mesh, the
  set of points, or a particular step of the algorithm.
\end{abstract}
 
I would like to thank Jean-Michel Sarlat, who hosts the development
with a git project on the \Verb+melusine+ machine:
\begin{center}
  \url{https://melusine.eu.org/syracuse/G/delaunay/}
\end{center}
I would also like to thank the first user, an intensive
\emph{test} user, and a very kind English corrector: Nicole Spillane.
 
\tableofcontents
 
\section{Installation}
 
 
Of course, you can just put the two files \Verb+luamesh.lua+ and
\Verb+luamesh.sty+ in the working directory but this is not
recommended.
 
 
\subsection{With \TeX live and Linux or Mac OSX}
 
To install \luamesh with \TeX live, you have to create the local
\Verb+texmf+ directory in your \Verb+home+.
 
\begin{commandshell}
mkdir ~/texmf
\end{commandshell}
 
Then place the files in the correct directories. The
\Verb+luamesh.sty+ file must be in directory:
\begin{center}
  \Verb+~/texmf/tex/latex/luamesh/+
\end{center}
and the \Verb+luamesh.lua+, the \Verb+luamesh-tex.lua+ and the
\Verb-luamesh-polygon.lua+ files must be in directory:
\begin{center}
  \Verb+~/texmf/scripts/luamesh/+
\end{center}
 
Once you have done this, \luamesh can be included in your document
with
\begin{latexcode}
\usepackage{luamesh}
\end{latexcode}
 
\subsection{With Mik\TeX{} and Windows}
 
As these two systems are unknown to the contributor, we refer to the
documentation for integrating local additions to Mik\TeX:
\begin{center}
  \url{http://docs.miktex.org/manual/localadditions.html}
\end{center}
 
 
\subsection{A \lualatex package}
 
If you want to use this package, you must compile your document with
\Verb+lualatex+:
 
\begin{commandshell}
  lualatex mylatexfile.tex
\end{commandshell}
 
 
\subsection{Dependencies}
 
This package is built upon two main existing packages that one used to
draw the
triangulations :
\begin{enumerate}
\item \Verb+luamplib+ to use MetaPost via the \luatex library
  \Verb+mplib+;
\item \Verb+tikz+.
\end{enumerate}
We will see how to choose between these two \emph{drawing engines}.
Moreover, the following packages are necessary:
\begin{enumerate}
\item \Verb+xkeyval+ to manage the optional arguments;
\item \Verb+xcolor+ to use colors (required by \Verb+luamplib+);
\item \Verb+ifthen+ to help programming with \TeX.
\end{enumerate}
 
 
\section{The Basic Macros}
 
This package provides macros to draw two
dimensional triangulations (or meshes).
 
\subsection{Draw a Complete Mesh}\label{sec:buildMesh}
 
\commande|\buildMeshBW[«options»]{«list of points» or «file name»}|\medskip
 
This macro produces the Delaunay triangulation (using the Bowyer and
Watson algorithm) of the given \meta{list of points}. The list of
points must be given in the following way :
\begin{center}
  \verb+(x1,y1);(x2,y2);(x3,y3);...;(xn,yn)+
\end{center}
 
\begin{Exemple}
  \buildMeshBW{(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}
\end{Exemple}
 
\subsubsection{The Options}
 
There are several options to customize the drawing.
\begin{optionsenum}
\item[mode = int (default) \textme{or} ext:] this option allows to
  use either the previously described set of points in the argument, or
  a file containing the points line by line (in 2 columns). Such a
  file looks like :
\begin{verbatim}
x1  y1
x2  y2
x3  y3
...
xn yn
\end{verbatim}
\item[bbox = none (default) \textme{or} show:] this option allows to draw the
  points  added to form the \emph{bounding box}\footnote{The bounding
    box is defined by four points place at 15\% around the box
    defined by $(x_{\min},y_{\min})$, $(x_{\min},y_{\max})$,
    $(x_{\max},y_{\max})$, and $(x_{\min},y_{\max})$. It is used by
    the algorithm and will be computed in any case.} and the
  triangles attached. By default, these triangles are removed at the end of
  the algorithm.
\item[color = \meta{value} (default: black):] The color of the
  drawing.
\item[colorBbox = \meta{value} (default: black):] The color of the
  drawing for the elements (points and triangles) belonging to the
  bounding box.
\item[print = none (default) \textme{or} points \textme{or}
  dotpoints:] The \Verb+point+ value allows to label the vertices of the
  triangulation. This also adds a \emph{dot} at each vertex. The
  \Verb+dotpoints+ value only add a dot without the labeling.
\item[meshpoint = \meta{value} (default: P):] The letter(s) used to
  label the vertices of the triangulation. It is included in the math
  mode delimiters \Verb+$...$+. The bounding box points are labeled
  with numbers 1 to 4 and with a star exponent.
\item[tikz (boolean, default:false):] By default, this boolean is set
  to \Verb+false+, and MetaPost (with \Verb+luamplib+) is used to draw
  the picture. With this option, \Verb+tikz+ becomes the \textit{drawing
    engine}.
\item[scale = \meta{value} (default: 1cm):] The scale option defines
  the scale at which the picture is drawn (the same for both
  axes). It must contain the unit of length (cm,
  pt, etc.).
\end{optionsenum}
 
To illustrate the options, let us show you an example. We consider a
file \Verb+mesh.txt+:
\begin{verbatim}
0.3    0.3
1.5    1
4      0
4.5    2.5
1.81   2.14
2.5    0.5
2.8    1.5
\end{verbatim}
\begin{Exemple}
  \buildMeshBW[%
  tikz,
  mode = ext,
  bbox = show,
  color = red,
  colorBbox = blue!30,
  print = points,
  meshpoint = x,
  scale = 1.3cm,
  ]{mesh.txt}
\end{Exemple}
 
\begin{warning}
The drawing engine is not very relevant here, although it is useful to
understand how the drawing is produced. However, the engine will be
relevant to
the so called \emph{inc} macros (section~\ref{sec:inc}) for adding
code before and after the one generated by
\luamesh.
\end{warning}
 
\subsection{Draw the Set of Points}
 
\commande|\drawPointsMesh[«options»]{«list of points» or «file name»}|\medskip
 
With the \Verb+\drawPointsMesh+, we plot the set of (user chosen) points from
which the Bowyer and Watson algorithm computes the triangulation.
 
The use of this macro is quite similar to
\Verb+\buildMeshBW+. Here is an example of the basic uses.
\begin{Exemple}
  \drawPointsMesh{(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}
\end{Exemple}
 
 
\subsubsection{The Options}
 
There are several options (exactly the same as for the
\Verb+\buildMeshBW+) to customize the drawing.
\begin{optionsenum}
\item[mode = int (default) \textme{or} ext:] this option allows to
  use either the previously described set of points as the argument, or
  a file containing the points line by line (in 2 columns). Such a
  file looks like :
\begin{verbatim}
x1  y1
x2  y2
x3  y3
...
xn yn
\end{verbatim}
\item[bbox = none (default) \textme{or} show:] this option allows to draw the
  points  added to form the \emph{bounding box}\footnote{The bounding
    box is defined by four points place at 15\% around the box
    defined by $(x_{\min},y_{\min})$, $(x_{\min},y_{\max})$,
    $(x_{\max},y_{\max})$, and $(x_{\min},y_{\max})$. It is used by
    the algorithm and will be computed in any case.} and the
  triangles attached. By default, these triangles are removed at the end of
  the algorithm. \emph{Here, because we plot only the vertices of the
    mesh, there are no triangles, only dots.}
\item[color = \meta{value} (default: black):] The color of the
  drawing.
\item[colorBbox = \meta{value} (default: black):] The color of the
  drawing for the elements (points and triangles) belonging to the
  bounding box.
\item[print = none (default) \textme{or} points:] To label the vertices of the
  triangulation. This also adds a \emph{dot} at each vertex. With no
  label, the dot remains.
\item[meshpoint = \meta{value} (default: P):] The letter(s) used to
  label the vertices of the triangulation. This is included in the math
  mode delimiters \Verb+$...$+. The bounding box points are labeled
  with numbers 1 to 4 and with a star exponent.
\item[tikz (boolean, default:false):] By default, this boolean is set
  to \Verb+false+, and MetaPost (with \Verb+luamplib+) is used to draw
  the picture. With this option, \Verb+tikz+ becomes the \textit{drawing
    engine}.
\item[scale = \meta{value} (default: 1cm):] The scale option defines
  the scale at which the picture is drawn (the same for both
  axes). It must contain the unit of length (cm,
  pt, etc.).
\end{optionsenum}
With the same external mesh point file presented in
section~\ref{sec:buildMesh}, we illustrate the different options.
 
\begin{Exemple}
  \drawPointsMesh[%
  tikz,
  mode = ext,
  bbox = show,
  color = blue,
  colorBbox = red,
  print = points,
  meshpoint = y,
  scale = 1.3cm,
  ]{mesh.txt}
\end{Exemple}
 
 
\subsection{Draw a Step of the Bowyer and Watson Algorithm}
 
\commande|\meshAddPointBW[«options»]{«list of points» or «file name»}{«point» or «number of line»}|\medskip
 
This command allows to plot the steps within the addition of a
point in a Delaunay triangulation by the Bowyer and Watson
algorithm.
 
This macro produces the Delaunay triangulation (using the Bowyer and
Watson algorithm) of the given \meta{list of points} and shows a step
of the algorithm when the \meta{point} is added. The list of
points must be given in the following way:
\begin{center}
  \verb+(x1,y1);(x2,y2);(x3,y3);...;(xn,yn)+
\end{center}
and the point is of the form \verb+(x,y)+. The \meta{file name}
and \meta{number of line}  will be explained in the option
description.
 
One can use the macro as follows:
\begin{Exemple}
  \meshAddPointBW[step=badtriangles]{(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}{(2.2,1.8)}
  \meshAddPointBW[step=cavity]{(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}{(2.2,1.8)}
  \meshAddPointBW[step=newtriangles]{(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}{(2.2,1.8)}
\end{Exemple}
The default value for \Verb+step+ is
\Verb+badtriangles+. Consequently, the first
line is equivalent to
\begin{latexcode}
\meshAddPointBW{(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}{(2.2,1.8)}
\end{latexcode}
 
\subsubsection{The Options}
 
There are several options (some of them are the same as for
\Verb+\buildMeshBW+) to customize the drawing.
\begin{optionsenum}
\item[mode = int (default) \textme{or} ext:] this option allows to
  use either the previously described set of points as the argument, or
  a file containing the points line by line (in 2 columns). Such a
  file looks like :
\begin{verbatim}
x1  y1
x2  y2
x3  y3
...
xn yn
\end{verbatim}
For the second argument of the macro, if we are in
\Verb+mode = ext+, the argument must be the \emph{line number} of the file
corresponding to the point we want to add. The algorithm will stop at the
previous line to build the initial triangulation and proceed to add
the point corresponding to the line requested. The subsequent lines in
the file are
ignored.
\item[bbox = none (default) \textme{or} show:] this option allows to draw the
  added points that form the \emph{bounding box} and the triangles
  attached. Although they are always computed, by default, these
  triangles are removed at the end of
  the algorithm.
\item[color = \meta{value} (default: black):] The color of the
  drawing.
\item[colorBbox = \meta{value} (default: black):] The color of the
  drawing for the elements (points and triangles) belonging to the
  bounding box.
\item[colorNew = \meta{value} (default: red):] The color of the
  drawing of the ``new'' elements which are the point to add, the
  polygon delimiting the cavity, and the new triangles.
\item[colorBack = \meta{value} (default: black!20):] The color for the
  filling of the region concerned by the addition of the new point.
\item[colorCircle = \meta{value} (default: green):] The color for
  the circumcircle of the triangles containing the point to add.
\item[meshpoint = \meta{value} (default: P):] The letter(s) used to
  label the vertices of the triangulation. It is included in the math
  mode delimiters \Verb+$...$+. The bounding box points are labeled
  with numbers 1 to 4 and with a star exponent.
\item[step = badtriangles (default) \textme{or} cavity \textme{or}
  newtriangles:] To choose the step we want to draw, corresponding to
  the steps of the Bowyer and Watson algorithm.
\item[newpoint = \meta{value} (default: P):] The letter(s) used to
  label the new point of the triangulation. It is include in the math
  mode delimiters \Verb+$...$+.
\item[tikz (boolean, default:false):] By default, this boolean is set
  to \Verb+false+, and MetaPost (with \Verb+luamplib+) is used to draw
  the picture. With this option, \Verb+tikz+  is the \textit{drawing
    engine}.
\item[scale = \meta{value} (default: 1cm):] The scale option defines
  the scale at which the picture is drawn (the same for both
  axis). It must contain the unit of length (cm,
  pt, etc.).
\end{optionsenum}
 
Here is an example of customizing the drawing. First, recall that
the external file \Verb+mesh.txt+ is:
\begin{verbatim}
0.3    0.3
1.5    1
4      0
4.5    2.5
1.81   2.14
2.5    0.5
2.8    1.5
\end{verbatim}
We draw the addition of the 6th point. The 7th line will be ignored.
\begin{Exemple}
  \meshAddPointBW[
  tikz,
  mode = ext,
  color = blue!70,
  meshpoint = \alpha,
  newpoint = y,
  colorBack=red!10,
  colorNew = green!50!red,
  colorCircle = blue,
  colorBbox = black!20,
  bbox = show,
  scale=1.4cm,
  step=badtriangles]
  {mesh.txt}{6}
\end{Exemple}
 
\subsection{Mesh a Polygon}
 
\commande|\meshPolygon[«options»]{«list of points» or «file name»}|\medskip
 
 
With \luamesh, it is possible to mesh an object giving the
\emph{border}, \emph{i.e.}, one closed polygon. The polygon is given
as a list of points as above:
\begin{center}
  \verb+(x1,y1);(x2,y2);(x3,y3);...;(xn,yn)+
\end{center}
Once again we can also give a file of points using the \Verb+mode+
option.
 
This command allows to plot the steps within the building of a complete
mesh. The followed method is, given a parameter $h$:
\begin{itemize}
\item to build a squared grid of points with a unit distance equal to
  $h$;
\item to keep the grid points inside the polygon;
\item if necessary to add points along the polygon to respect the
  distance parameter;
\item to mesh the complete set of points (using the Bowyer and Watson
  algorithm).
\end{itemize}
 
One can use the macro as follows:
\begin{Exemple}
  \meshPolygon[step=polygon,scale=2cm]{(0,0);(1,0);(1,0.5);(0,0.5);(-0.20,0.35);(-0.25,0.25);(-0.20,0.15)}
  \meshPolygon[step=grid,scale=2cm]{(0,0);(1,0);(1,0.5);(0,0.5);(-0.20,0.35);(-0.25,0.25);(-0.20,0.15)}
  \meshPolygon[step=points,scale=2cm]{(0,0);(1,0);(1,0.5);(0,0.5);(-0.20,0.35);(-0.25,0.25);(-0.20,0.15)}
  \meshPolygon[step=mesh,scale=2cm]{(0,0);(1,0);(1,0.5);(0,0.5);(-0.20,0.35);(-0.25,0.25);(-0.20,0.15)}
\end{Exemple}
 
Note that if the points of the grid are too closed to the points of
the refined boundary, they are ejected.
 
\subsubsection{The Options}
 
There are several options (some of them are the same as for
\Verb+\buildMeshBW+) to customize the drawing.
\begin{optionsenum}
\item[mode = int (default) \textme{or} ext:] this option allows to
  use either the previously described set of points as the argument, or
  a file containing the points line by line (in 2 columns). Such a
  file looks like :
\begin{verbatim}
x1  y1
x2  y2
x3  y3
...
xn yn
\end{verbatim}
\item[h = \meta{value} (default: 0.2):] The mesh parameter, it is the
  unit distance for the grid. If necessary, the boundary is refined to
  get points which respect the distance constrain.
\item[color = \meta{value} (default: black):] The color of the
  drawing (the grid point and the mesh).
\item[colorPolygon = \meta{value} (default: red):] The color of the
  drawing for the boundary polygon.
\item[print = none (default) \textme{or} points \textme{or}
  dotpoints:] The \Verb+point+ value allows to label the vertices of the
  triangulation. This also adds a \emph{dot} at each vertex. The
  \Verb+dotpoints+ value only add a dot without the labeling.
\item[meshpoint = \meta{value} (default: P):] The letter(s) used to
  label the vertices of the triangulation. It is included in the math
  mode delimiters \Verb+$...$+.
\item[step = polygon  \textme{or} grid \textme{or}
  points \textme{or} mesh (default):] To choose the step we want to draw,
  see the description above.
\item[tikz (boolean, default:false):] By default, this boolean is set
  to \Verb+false+, and MetaPost (with \Verb+luamplib+) is used to draw
  the picture. With this option, \Verb+tikz+  is the \textit{drawing
    engine}.
\item[scale = \meta{value} (default: 1cm):] The scale option defines
  the scale at which the picture is drawn (the same for both
  axis). It must contain the unit of length (cm,
  pt, etc.).
\item[gridpoints = rect (default)  \textme{or} perturb:] This option
  allows to specify the mode of generation of the grid points. The
  value \Verb+rect+ produces a simple rectangular grid, and the value
  \Verb+pertub+ randomly perturbs the rectangular grid.
\end{optionsenum}
 
Here is an example of customizing the drawing.
\begin{Exemple}
  \meshPolygon[
  tikz,
  color = blue!70,
  meshpoint = \alpha,
  colorPolygon=red!120,
  scale=4cm,
  step=mesh,
  print=points,
  gridpoints=perturb]
  {(0,0);(1,0);(1,0.5);(0,0.5);(-0.20,0.35);(-0.25,0.25);(-0.20,0.15)}
\end{Exemple}
 
 
\section{The \emph{inc} Macros}\label{sec:inc}
 
The three macros presented in the above sections have complementary
macros, with the suffix \Verb+inc+ that allow the user to add code
(MetaPost or \Verb+tikz+, depending of the drawing engine) before and
after the code generated by \luamesh.
 
The three macros are:\medskip
 
 
\commande|\buildMeshBWinc[«options»]{«list of points» or «file name»}{«code before»}{«code after»}|\medskip
 
\commande|\drawPointsMeshinc[«options»]{«list of points» or «file name»}{«code before»}{«code after»}|\medskip
 
\commande|\meshAddPointBWinc[«options»]{«list of points» or «file  name»}%|
 
\commande|                           {«point» or «number of line»}{«code before»}{«code after»}|\medskip
 
\subsection{With MetaPost}
 
We consider the case where the drawing engine is MetaPost (through the
\Verb+luamplib+ package).
 
The feature is described for the \Verb+\buildMeshBWinc+ but the mechanism
and possibilities are exactly the same for all three macros.
 
When we use the MetaPost drawing engine, the macros previously
described produce a code of the form
\begin{latexcode}
\begin{luamplib}
  u:=<scale>;
  beginfig(0);
  <code for the drawing>
  endfig;
\end{luamplib}
\end{latexcode}
 
Then, the arguments \meta{code before} and \meta{code after} are
inserted as follows:
\begin{latexcode}
\begin{luamplib}
  u:=<scale>;
  <<code before>>
  <code for the drawing>
  <<code after>>
\end{luamplib}
\end{latexcode}
\begin{warning}
With the \emph{inc} macros, the user has to add the \Verb+beginfig();+
and \Verb+endfig;+ commands to produce a picture. Indeed, this allows
to use the \Verb+\everymplib+ command from the \Verb+\luamplib+ package.
\end{warning}
 
\subsubsection{The \LaTeX{} Colors Inside the MetaPost Code}\label{sec:mpcolor}
 
The configurable colors
of the \LaTeX{} macro are accessible inside the MetaPost code. For
\Verb+\buildMeshBWinc+ and \Verb+\drawPointsMeshinc+,
\Verb+\luameshmpcolor+,
and \Verb+\luameshmpcolorBbox+ have been defined.
For the macro \Verb+\meshAddPointBWinc+ three additional
colors are present: \Verb+\luameshmpcolorBack+,
\Verb+\luameshmpcolorNew+, and
\Verb+\luameshmpcolorCircle+. For the macro \Verb+\meshPolygon+, the
color \Verb+\luameshmpcolorPoly+ is defined. Of course, MetaPost
colors can be defined as well. Finally, the \Verb+luamplib+ mechanism
\Verb+\mpcolor+ is also available.
 
\subsubsection{The Mesh Points}
 
At the beginning of the automatically generated code, a list of
MetaPost \Verb+pair+s are defined corresponding to all the vertices in
the mesh (when the option \Verb+bbox=show+, the last 4 points are the
\emph{bounding box points}). The points are available with the
\Verb+MeshPoints[]+ table of variables. The \Verb+pair+s ($\R^{2}$ points)
\Verb+MeshPoints[i]+ are
defined using the unit length \Verb+u+.
 
With the \Verb+\meshPolygon+ macro, we have the points of the polygon
(refined) that are available with the
\Verb+polygon[]+ table of variables.
 
\subsubsection{Examples}
 
Here is three examples for the different macros.
\begin{Exemple}
\drawPointsMeshinc[
color = blue!50,
print = points,
meshpoint = x,
scale=0.8cm,
]{(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}%
{% code before
  beginfig(0);
}%
{% code after
  label(btex Mesh $\mathbb{T}$ etex, (0,2u)) withcolor \luameshmpcolor;
  endfig;
}
\buildMeshBWinc[%
bbox = show,
color = red,
colorBbox = blue!30,
print = points,
meshpoint = x,
scale=0.8cm
]{(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}%
{% code before
  beginfig(0);
}
{% code after
  drawdblarrow MeshPoints[3] -- MeshPoints[9] withpen pencircle scaled 1pt
  withcolor (0.3,0.7,0.2);
  endfig;
}
\meshAddPointBWinc[
meshpoint = \alpha,
newpoint = y,
colorBack=red!10,
colorNew = green!50!red,
colorCircle = blue,
colorBbox = black!20,
bbox = show,
scale=0.8cm,
step=badtriangles]
{(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5)}{(2.8,1.5)}%
{%code before
  picture drawing;
  drawing := image(
}{%code after
  );
  beginfig(0);
  fill MeshPoints[7]--MeshPoints[8]--MeshPoints[9]--MeshPoints[10]--cycle
  withcolor \mpcolor{blue!10};
  draw drawing;
  endfig;
}
\end{Exemple}
\begin{warning}
  The variables \Verb+MeshPoints[]+ are not defined for the argument
  corresponding to the code placed \textbf{before} the code generated by
  \luamesh. Hence, to use such variables, we have to define a
  \Verb+picture+ as shown in the third example above.
\end{warning}
 
 
\subsection{With TikZ}
 
If we have chosen \Verb+tikz+ as the drawing engine, the added code
will be written in \Verb+tikz+. In that case, the two arguments
\meta{code before} and \meta{code after} will be inserted as follows:
\begin{latexcode}
\noindent
\begin{tikzpicture}[x=<scale>,y=<scale>]
  <<code before>>
  <generated code>
  <<code after>>
\end{tikzpicture}
\end{latexcode}
 
Because the engine is \Verb+tikz+ their is no issue with colors, the
\LaTeX{} colors (e.g.: \Verb+xcolor+) can be used directly.
 
\subsubsection{The Mesh Points}
 
The mesh points  are defined here as \Verb+tikz+
\Verb+\coordinate+ and named as follows
\begin{latexcode}
\coordinate (MeshPoints1) at (...,...);
\coordinate (MeshPoints2) at (...,...);
\coordinate (MeshPoints3) at (...,...);
%etc.
\end{latexcode}
 
With the \Verb+\meshPolygon+ we have also the polygon points coordinates:
\begin{latexcode}
\coordinate (polygon1) at (...,...);
%etc.
\end{latexcode}
 
Once again these coordinates are not yet defined to be used in the
code given by \meta{code
  before} argument.
 
\subsubsection{Examples}
 
\begin{Exemple}
  \drawPointsMeshinc[
  tikz,
  color = blue!50,
  print = points,
  meshpoint = x,
  scale=0.8cm,
  ]{(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}%
  {% code before
  }%
  {% code after
    \node[color = blue!50]  at (0,2) {Mesh $\mathbb{T}$} ;
  }
  \buildMeshBWinc[%
  tikz,
  bbox = show,
  color = red,
  colorBbox = blue!30,
  print = points,
  meshpoint = x,
  scale=0.8cm
  ]{(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}%
  {% code before
  }
  {% code after
    \draw[<->,thick, color=green] (MeshPoints3) -- (MeshPoints9);
  }
\end{Exemple}
 
\section{Voronoï Diagrams}
 
Another interesting feature of b Delaunay triangulation is that its
\emph{dual} is the so-called Voronoï diagram. More precisely, for a
finite set of
points $\{p_{1},\ldots, p_{n}\}$ in the Euclidean plane, the Voronoï
cell $R_{k}$ corresponding to $p_{k}$ is the set of
all points in the Euclidean plane $\R^{2}$ whose distance to $p_{k}$ is less
than
or equal to its distance to any other $p_{k'}$.\bigskip
 
 
\commande|\buildVoronoiBW[«options»]{«list of points» or «file  name»}|\medskip
 
This macro produce the Voronoï diagram  of the given \meta{list of
  points}. Once again, the
list of
points must be given in the following way :
\begin{center}
  \verb+(x1,y1);(x2,y2);(x3,y3);...;(xn,yn)+
\end{center}
 
\begin{Exemple}
  \buildVoronoiBW{(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5);(0.1,2);(1.5,-0.3)}
\end{Exemple}
 
\subsection{The Options}\label{sec:voronoiOptions}
 
 
There are several options to customize the drawing.
\begin{optionsenum}
\item[mode = int (default) \textme{or} ext:] this option allows to
  use either the previously described set of points in the argument, or
  a file containing the points line by line (in 2 columns). Such a
  file looks like :
\begin{verbatim}
x1  y1
x2  y2
x3  y3
...
xn yn
\end{verbatim}
\item[bbox = none (default) \textme{or} show:] this option allows to draw the
  added points to form a \emph{bounding box}\footnote{The bounding
    box is defined by four points place at 15\% around the box
    defined by $(x_{\min},y_{\min})$, $(x_{\min},y_{\max})$,
    $(x_{\max},y_{\max})$, and $(x_{\min},y_{\max})$. It is used by
    the algorithm and will be computed in any case.} and the corresponding
  triangulation. By default, these points are removed at the end of
  the algorithm.
\item[color = \meta{value} (default: black):] The color of the
  drawing.
\item[colorBbox = \meta{value} (default: black):] The color of the
  drawing for the elements (points and triangles) belonging to the
  bounding box.
\item[colorVoronoi = \meta{value} (default: black):] The color of the
  drawing for the elements (points and polygons) belonging to the
  Voronoï diagram.
\item[print = none (default) \textme{or} points:] To label the
  vertices in the
  triangulation. Contrary to the previous macros, where
  \Verb+print=none+,  a \emph{dot} is produced at each vertex of the
  set of points and at the circumcircle centers which are the nodes of
  the Voronoï diagram.
\item[meshpoint = \meta{value} (default: P):] The letter(s) used to
  label the vertices of the triangulation. This is included in the math
  mode delimiters \Verb+$...$+. The bounding box points are labelled
  with numbers 1 to 4 and with a star exponent.
\item[circumpoint = \meta{value} (default: P):] The letter(s) used to
  label the vertices of the Voronoï diagram. This is included in the math
  mode delimiters \Verb+$...$+.
\item[tikz (boolean, default:false):] By default, this boolean is set
  to \Verb+false+, and MetaPost (with \Verb+luamplib+) is used to draw
  the picture. With this option, \Verb+tikz+ becomes the \textit{drawing
    engine}.
\item[scale = \meta{value} (default: 1cm):] The scale option defines
  the scale at which the picture is drawn (the same for both
  axes). It must contain the unit of length (cm,
  pt, etc.).
\item[delaunay = none (default) \textme{or} show:] This option
  allows to draw the Delaunay triangulation under the Voronoï diagram.
\item[styleDelaunay = none (default) \textme{or} dashed:] This option
  allows to draw the Delaunay triangulation in dashed lines.
\item[styleVoronoi = none (default) \textme{or} dashed:] This option
  allows to draw the Voronoï edges in dashed lines.
\end{optionsenum}
 
\begin{Exemple}
  \buildVoronoiBW[tikz,delaunay=show,styleDelaunay=dashed]
  {(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5);(0.1,2);(1.5,-0.3)}
\end{Exemple}
 
\subsection{The \emph{inc} variant}
 
Once again, a variant of the macros is available allowing the user to
add code before and after the code produced by \luamesh. We refer to
section~\ref{sec:inc} because it works the same way.
 
Let us note that:
\begin{itemize}
\item with MetaPost, the circumcenters are defined using
  \Verb+pair CircumPoints[];+ and so they are accessible.
\item With \Verb+tikz+, there are new coordinates defined as follows
  \begin{latexcode}
    \coordinate (CircumPoints1) at (...,...);
    \coordinate (CircumPoints2) at (...,...);
    \coordinate (CircumPoints3) at (...,...);
    % etc.
  \end{latexcode}
\end{itemize}
 
Finally, when the MetaPost drawing engine is used another color is
available (see~\ref{sec:mpcolor}): \Verb+\luameshmpcolorVoronoi+.
 
\section{With Gmsh}
 
Gmsh is an open source efficient software that produces meshes. The
exporting format is the \emph{MSH ASCII file format} and can be easily
read by a Lua program. \luamesh provides the user with dedicated
macros to read and draw meshes coming from a Gmsh exportation.\bigskip
 
\commande|\drawGmsh[«options»]{«file  name»}|\medskip
 
This macro draws the triangulation produced by Gmsh and exported in the
\Verb+msh+ format. The argument is the name of the file to be read
(e.g.: \Verb+maillage.msh+).
 
\begin{Exemple}
\drawGmsh{maillage.msh}
\end{Exemple}
 
There are several options to customize the drawing.
\begin{optionsenum}
\item[color = \meta{value} (default: black):] The color of the
  drawing.
\item[print = none (default) \textme{or} points:] To label the vertices of the
  triangulation. Contrary to some previous macros, when
  \Verb+print=none+  a \emph{dot} is produced at each vertex of the
  set of points and at the circumcircle centers (these are the nodes of
  the Voronoï diagram).
\item[meshpoint = \meta{value} (default: P):] The letter(s) used to
  label the vertices of the triangulation. This is included in the math
  mode delimiters \Verb+$...$+. The bounding box points are labeled
  with numbers 1 to 4 and with a star exponent.
\item[tikz (boolean, default:false):] By default, this boolean is set
  to \Verb+false+, and MetaPost (with \Verb+luamplib+) is used to draw
  the picture. With this option, \Verb+tikz+ becomes the \textit{drawing
    engine}.
\item[scale = \meta{value} (default: 1cm):] The scale option defines
  the scale at which the picture is drawn (the same for both
  axes). It must contain the unit of length (cm,
  pt, etc.).
\end{optionsenum}
Here is an example:
\begin{Exemple}
  \drawGmsh[scale=2cm,print=points, color=blue!30]{maillage.msh}
\end{Exemple}
 
\subsection{Gmsh and Voronoï Diagrams}
 
Because Gmsh generates Delaunay triangulations, we can plot the associated
Voronoï diagram. This is done by the following macro:\bigskip
 
\commande|\gmshVoronoi[«options»]{«file name»}|\medskip
 
\begin{Exemple}
  \gmshVoronoi{maillage.msh}
\end{Exemple}
 
 
\subsection{The Options}\label{sec:voronoiOptions}
 
 
There are several options to customize the drawing.
\begin{optionsenum}
\item[color = \meta{value} (default: black):] The color of the
  drawing.
\item[colorVoronoi = \meta{value} (default: black):] The color of the
  drawing for the elements (points and polygons) belonging to the
  Voronoï diagram.
\item[print = none (default) \textme{or} points:] To label the vertices of the
  triangulation. Contrary to some previous macros, when
  \Verb+print=none+,  a \emph{dot} is produced at each vertex of the
  set of points and at the circumcircle centers (these are the nodes of
  the Voronoï diagram).
\item[meshpoint = \meta{value} (default: P):] The letter(s) used to
  label the vertices of the triangulation. It is included in the math
  mode delimiters \Verb+$...$+. The bounding box points are labeled
  with numbers 1 to 4 and with a star exponent.
\item[circumpoint = \meta{value} (default: P):] The letter(s) used to
  label the vertices of the Voronoï diagram. This is included in the math
  mode delimiters \Verb+$...$+.
\item[tikz (boolean, default:false):] By default, this boolean is set
  to \Verb+false+, and MetaPost (with \Verb+luamplib+) is used to draw
  the picture. With this option, \Verb+tikz+ becomes the \textit{drawing
    engine}.
\item[scale = \meta{value} (default: 1cm):] The scale option defines
  the scale at which the picture is drawn (the same for both
  axes). It must contain the unit of length (cm,
  pt, etc.).
\item[delaunay = none (default) \textme{or} show] This option
  allows to draw the Delaunay triangulation overlapped with the
  Voronoï diagram.
\item[styleDelaunay = none (default) \textme{or} dashed] This option
  allows to draw the Delaunay triangulation in dashed lines.
\item[styleVoronoi = none (default) \textme{or} dashed] This option
  allows to draw the Voronoï edges in dashed lines.
\end{optionsenum}
 
\begin{Exemple}
  \gmshVoronoi[tikz,scale=1.5cm, delaunay=show,styleVoronoi=dashed]{maillage.msh}
\end{Exemple}
 
 
\subsection{The \emph{inc} variants}
 
Once again, there exist \emph{inc} variant macros:\bigskip
 
\commande|\drawGmshinc[«options»]{«file name»}{«code before»}{«code after»}|\medskip
 
\commande|\gmshVoronoiinc[«options»]{«file name»}{«code before»}{«code after»}|\medskip
 
We refer to the previous sections for explanations.
 
 
 
\section{Gallery}
\subsection{With Animate}
 
If you use \emph{Adobe Acrobat reader}, you can easily produce an
animation of the Bowyer and Watson algorithm with the package
\Verb+animate+.
 
For example, the following code (in a file name \Verb+animation.tex+):
\begin{latexcode}
  \documentclass{article}
  %% lualatex compilation
  \usepackage[margin=2.5cm]{geometry}
  \usepackage{luamesh}
  \usepackage{fontspec}
  \usepackage{multido}
  \pagestyle{empty}
  \def\drawPath{draw (-2,-2)*u--(8,-2)*u--(8,6)*u--(-2,6)*u--cycle  withcolor 0.99white;}
  \def\clipPath{clip currentpicture to (-2,-2)*u--(8,-2)*u--(8,6)*u--(-2,6)*u--cycle;}
  \begin{document}
  \drawPointsMeshinc[mode=ext, bbox = show,colorBbox = blue!20,print=points]{mesh.txt}%
  {%
    beginfig(0);
    \drawPath
  }%
  {%
    \clipPath
    endfig;
  }
  \newpage\buildMeshBWinc[mode=ext,bbox = show,colorBbox = blue!20,print=points]{meshInit.txt}%
  {%
    beginfig(0);
    \drawPath
  }%
  {%
    \clipPath
    endfig;
  }
  \multido{\ii=5+1}{4}{%
    \newpage\meshAddPointBWinc[mode=ext,step=badtriangles,colorNew
    =green!20!red,colorBack=red!10,colorCircle = blue,bbox =
    show,colorBbox = blue!20]{mesh.txt}{\ii}%
    {%
      beginfig(0);
      \drawPath
    }%
    {%
      \clipPath
      endfig;
    }   \newpage
    \meshAddPointBWinc[mode=ext,step=cavity,colorNew
    =green!20!red,colorBack=red!10,colorCircle = blue,bbox =
    show,colorBbox = blue!20]{mesh.txt}{\ii}%
    {%
      beginfig(0);
      \drawPath
    }%
    {%
      \clipPath
      endfig;
    }  \newpage
    \meshAddPointBWinc[mode=ext,step=newtriangles,colorNew
    =green!20!red,colorBack=red!10,colorCircle = blue,bbox =
    show,colorBbox = blue!20]{mesh.txt}{\ii}%
    {%
      beginfig(0);
      \drawPath
    }%
    {%
      \clipPath
      endfig;
    }
  }
  \newpage
  \buildMeshBWinc[mode=ext,bbox = show,colorBbox = blue!20,print=points]{mesh.txt}%
  {%
    beginfig(0);
    \drawPath
  }%
  {%
    \clipPath
    endfig;
  }
  \newpage
  \buildMeshBWinc[mode=ext,print=points]{mesh.txt}%
  {%
    beginfig(0);
    \drawPath
  }%
  {%
    \clipPath
    endfig;
  }
\end{document}
\end{latexcode}
produces a PDF with multiple pages. Using the \Verb+pdfcrop+ program,
we crop the pages to the material, and then we can animate the PDF
using the \Verb+animate+ package.
 
%\begin{Exemple}
%\animategraphics[controls]{1}{animation-crop}{}{}
%\end{Exemple}
 
\input{dum.bbl}
 
\end{document}
 
 
 
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