-- trace Voronoi with MP function traceVoronoiMP(listPoints, triangulation,listVoronoi, points, tri,styleD,styleV) if(styleD == "dashed") then sDelaunay = "dashed evenly" else sDelaunay = "" end if(styleV == "dashed") then sVoronoi = "dashed evenly" else sVoronoi = "" end listCircumC = listCircumCenter(listPoints,triangulation) output = ""; output = output .. " pair MeshPoints[];" for i=1,#listPoints do output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;" end output = output .. " pair CircumCenters[];" for i=1,#listCircumC do output = output .. "CircumCenters[".. i .. "] = (" .. listCircumC[i].x .. "," .. listCircumC[i].y .. ")*u;" end if(tri=="show") then for i=1,#triangulation do PointI = listPoints[triangulation[i][1]] PointJ = listPoints[triangulation[i][2]] PointK = listPoints[triangulation[i][3]] if(triangulation[i].type == "bbox") then output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle "..sDelaunay.." withcolor \\luameshmpcolorBbox;" else output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle "..sDelaunay.." withcolor \\luameshmpcolor;" end end end for i=1,#listVoronoi do PointI = listCircumC[listVoronoi[i][1]] PointJ = listCircumC[listVoronoi[i][2]] output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u "..sVoronoi.." withcolor \\luameshmpcolorVoronoi;" end if(points=="points") then j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{"..j.."}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;" j=j+1 else output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;" end end for i=1,#listCircumC do output = output .. "dotlabel.llft (btex $\\CircumPoint_{" .. i .. "}$ etex, (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ")*u ) withcolor \\luameshmpcolorVoronoi ;" end else j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u withcolor \\luameshmpcolorBbox withpen pencircle scaled 3;" j=j+1 else output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u withcolor \\luameshmpcolor withpen pencircle scaled 3;" end end for i=1,#listCircumC do output = output .. "drawdot (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ")*u withcolor \\luameshmpcolorVoronoi withpen pencircle scaled 3;" end end return output end -- trace Voronoi with TikZ function traceVoronoiTikZ(listPoints, triangulation,listVoronoi, points, tri,color,colorBbox,colorVoronoi,styleD,styleV) if(styleD == "dashed") then sDelaunay = ",dashed" else sDelaunay = "" end if(styleV == "dashed") then sVoronoi = ",dashed" else sVoronoi = "" end listCircumC = listCircumCenter(listPoints,triangulation) output = "" for i=1,#listPoints do output = output .. "\\coordinate (MeshPoints".. i .. ") at (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");" end for i=1,#listCircumC do output = output .. "\\coordinate (CircumPoints".. i .. ") at (" .. listCircumC[i].x .. "," .. listCircumC[i].y .. ");" end if(tri=="show") then for i=1,#triangulation do PointI = listPoints[triangulation[i][1]] PointJ = listPoints[triangulation[i][2]] PointK = listPoints[triangulation[i][3]] if(triangulation[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox..sDelaunay.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;" else output = output .. "\\draw[color="..color..sDelaunay.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;" end end end for i=1,#listVoronoi do PointI = listCircumC[listVoronoi[i][1]] PointJ = listCircumC[listVoronoi[i][2]] output = output .. "\\draw[color="..colorVoronoi..sVoronoi.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..");" end if(points=="points") then j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};" j=j+1 else output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};" end end for i=1,#listCircumC do output = output .. "\\draw[color="..colorVoronoi.."] (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\CircumPoint_{" .. i .. "}$};" end else j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;" j=j+1 else output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;" end end for i=1,#listCircumC do output = output .. "\\draw[color="..colorVoronoi.."] (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ") node {$\\bullet$};" end end return output end -- buildVoronoi with MP function buildVoronoiMPBW(chaine,mode,points,bbox,scale,tri,styleD,styleV) local listPoints = buildList(chaine, mode) local triangulation = BowyerWatson(listPoints,bbox) local listVoronoi = buildVoronoi(listPoints, triangulation) output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV) output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}" tex.sprint(output) end -- buildVoronoi with TikZ function buildVoronoiTikZBW(chaine,mode,points,bbox,scale,tri,color,colorBbox,colorVoronoi,styleD,styleV) local listPoints = buildList(chaine, mode) local triangulation = BowyerWatson(listPoints,bbox) local listVoronoi = buildVoronoi(listPoints, triangulation) output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV) output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}" tex.sprint(output) end -- buildVoronoi with MP function buildVoronoiMPBWinc(chaine,beginning, ending,mode,points,bbox,scale,tri,styleD,styleV) local listPoints = buildList(chaine, mode) local triangulation = BowyerWatson(listPoints,bbox) local listVoronoi = buildVoronoi(listPoints, triangulation) output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV) output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}" tex.sprint(output) end -- buildVoronoi with TikZ function buildVoronoiTikZBWinc(chaine,beginning, ending,mode,points,bbox,scale,tri,color,colorBbox,colorVoronoi) local listPoints = buildList(chaine, mode,styleD,styleV) local triangulation = BowyerWatson(listPoints,bbox) local listVoronoi = buildVoronoi(listPoints, triangulation) output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV) output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}" tex.sprint(output) end -- trace a triangulation with TikZ function traceMeshTikZ(listPoints, triangulation,points,color,colorBbox) output = "" for i=1,#listPoints do output = output .. "\\coordinate (MeshPoints".. i .. ") at (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");" end for i=1,#triangulation do PointI = listPoints[triangulation[i][1]] PointJ = listPoints[triangulation[i][2]] PointK = listPoints[triangulation[i][3]] if(triangulation[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;" else output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;" end end if(points=="points") then j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};" j=j+1 else output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};" end end end if(points=="dotpoints") then j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$};" j=j+1 else output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$};" end end end return output end -- trace a triangulation with MP function traceMeshMP(listPoints, triangulation,points) output = ""; output = output .. " pair MeshPoints[];" for i=1,#listPoints do output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;" end for i=1,#triangulation do PointI = listPoints[triangulation[i][1]] PointJ = listPoints[triangulation[i][2]] PointK = listPoints[triangulation[i][3]] if(triangulation[i].type == "bbox") then output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;" else output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;" end end if(points=="points") then j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{"..j.."}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;" j=j+1 else output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;" end end end if(points=="dotpoints") then j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u withcolor \\luameshmpcolorBbox withpen pencircle scaled 3;" j=j+1 else output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u withcolor \\luameshmpcolor withpen pencircle scaled 3;" end end end return output end -- buildMesh with MP function buildMeshMPBW(chaine,mode,points,bbox,scale) local listPoints = buildList(chaine, mode) local triangulation = BowyerWatson(listPoints,bbox) output = traceMeshMP(listPoints, triangulation,points) output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}" tex.sprint(output) end -- buildMesh with MP include code function buildMeshMPBWinc(chaine,beginning, ending,mode,points,bbox,scale) local listPoints = buildList(chaine, mode) local triangulation = BowyerWatson(listPoints,bbox) output = traceMeshMP(listPoints, triangulation,points) output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}" tex.sprint(output) end -- buildMesh with TikZ function buildMeshTikZBW(chaine,mode,points,bbox,scale,color,colorBbox) local listPoints = buildList(chaine, mode) local triangulation = BowyerWatson(listPoints,bbox) output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox) output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}" tex.sprint(output) end -- buildMesh with TikZ function buildMeshTikZBWinc(chaine,beginning, ending,mode,points,bbox,scale,color,colorBbox) local listPoints = buildList(chaine, mode) local triangulation = BowyerWatson(listPoints,bbox) output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox) output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}" tex.sprint(output) end -- print points of the mesh function tracePointsMP(listPoints,points) output = ""; output = output .. " pair MeshPoints[];" for i=1,#listPoints do output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;" end if(points=="points") then j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;" j=j+1 else output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;" end end else for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u withcolor \\luameshmpcolorBbox withpen pencircle scaled 3;" else output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u withcolor \\luameshmpcolor withpen pencircle scaled 3;" end end end return output end -- print points of the mesh function tracePointsTikZ(listPoints,points,color,colorBbox) output = ""; for i=1,#listPoints do output = output .. "\\coordinate (MeshPoints".. i .. ") at (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");" end if(points=="points") then j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};" j = j+1 else output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};" end end else for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;" else output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;" end end end return output end -- print points to mesh function printPointsMP(chaine,mode,points,bbox,scale) local listPoints = buildList(chaine, mode) if(bbox == "bbox" ) then listPoints = buildBoundingBox(listPoints) end output = tracePointsMP(listPoints,points) output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}" tex.sprint(output) end -- print points to mesh function printPointsMPinc(chaine,beginning, ending, mode,points,bbox,scale) local listPoints = buildList(chaine, mode) if(bbox == "bbox" ) then listPoints = buildBoundingBox(listPoints) end output = tracePointsMP(listPoints,points) output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}" tex.sprint(output) end -- print points to mesh function printPointsTikZ(chaine,mode,points,bbox,scale,color,colorBbox) local listPoints = buildList(chaine, mode) if(bbox == "bbox" ) then listPoints = buildBoundingBox(listPoints) end output = tracePointsTikZ(listPoints,points,color,colorBbox) output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}" tex.sprint(output) end -- print points to mesh function printPointsTikZinc(chaine,beginning, ending, mode,points,bbox,scale,color,colorBbox) local listPoints = buildList(chaine, mode) if(bbox == "bbox" ) then listPoints = buildBoundingBox(listPoints) end output = tracePointsTikZ(listPoints,points,color,colorBbox) output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}" tex.sprint(output) end -- buildMesh function buildRect(largeur,a,b,nbrA, nbrB) local listPoints = rectangleList(a,b,nbrA,nbrB) local triangulation = BowyerWatson(listPoints,"none") traceTikZ(listPoints, triangulation,largeur,"none") end -- function TeXaddOnePointTikZ(listPoints,P,step,bbox,color,colorBack, colorNew, colorCircle,colorBbox) output = "" -- build the triangulation local triangulation = BowyerWatson(listPoints,bbox) local badTriangles = buildBadTriangles(P,triangulation,listPoints) for i=1,#listPoints do output = output .. "\\coordinate (MeshPoints".. i .. ") at (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");" end if(step == "badT") then -- draw all triangle for i=1,#triangulation do PointI = listPoints[triangulation[i][1]] PointJ = listPoints[triangulation[i][2]] PointK = listPoints[triangulation[i][3]] if(triangulation[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;" else output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;" end end -- draw and fill the bad triangle for i=1,#badTriangles do PointI = listPoints[triangulation[badTriangles[i]][1]] PointJ = listPoints[triangulation[badTriangles[i]][2]] PointK = listPoints[triangulation[badTriangles[i]][3]] output = output .. "\\draw[fill="..colorBack.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;" end -- draw the circoncircle for i=1,#badTriangles do PointI = listPoints[triangulation[badTriangles[i]][1]] PointJ = listPoints[triangulation[badTriangles[i]][2]] PointK = listPoints[triangulation[badTriangles[i]][3]] center, radius = circoncircle(PointI, PointJ, PointK) output = output .. "\\draw[dashed, color="..colorCircle.."] ("..center.x .. "," .. center.y .. ") circle ("..radius ..");" end -- mark the points j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};" j = j+1 else output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};" end end -- mark the point to add output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};" elseif(step == "cavity") then polygon = buildCavity(badTriangles, triangulation) polyNew = cleanPoly(polygon) -- remove the bad triangles for j=1,#badTriangles do table.remove(triangulation,badTriangles[j]-(j-1)) end -- draw the triangles for i=1,#triangulation do PointI = listPoints[triangulation[i][1]] PointJ = listPoints[triangulation[i][2]] PointK = listPoints[triangulation[i][3]] if(triangulation[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;" else output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;" end end -- fill and draw the cavity path = "" for i=1,#polyNew do PointI = listPoints[polyNew[i]] path = path .. "(".. PointI.x ..",".. PointI.y ..")--" end output = output .. "\\draw[color="..colorNew..",fill ="..colorBack..", thick] " .. path .. "cycle;" -- mark the points of the mesh j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};" j=j+1 else output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};" end end -- mark the adding point output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};" elseif(step == "newT") then polygon = buildCavity(badTriangles, triangulation) polyNew = cleanPoly(polygon) -- remove the bad triangles for j=1,#badTriangles do table.remove(triangulation,badTriangles[j]-(j-1)) end -- draw the triangle of the triangulation for i=1,#triangulation do PointI = listPoints[triangulation[i][1]] PointJ = listPoints[triangulation[i][2]] PointK = listPoints[triangulation[i][3]] if(triangulation[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;" else output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;" end end -- fill and draw the cavity path = "" for i=1,#polyNew do PointI = listPoints[polyNew[i]] path = path .. "(".. PointI.x ..",".. PointI.y ..")--" end output = output .. "\\draw[color="..colorNew..",fill ="..colorBack..", thick] " .. path .. "cycle;" -- draw the new triangles composed by the edges of the polygon and the added point for i=1,#polygon do output = output .. "\\draw[color=TeXCluaMeshNewTikZ, thick]".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ") -- (" .. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y ..");" output = output .. "\\draw[color="..colorNew..", thick]".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ") -- (" .. P.x .. "," .. P.y ..");" output = output .. "\\draw[color="..colorNew..", thick]".."(".. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y .. ") -- (" .. P.x .. "," .. P.y ..");" end -- mark points j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};" j=j+1 else output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};" end end -- mark the added point output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};" end return output end function TeXaddOnePointMPBW(listPoints,P,step,bbox) output = ""; output = output .. "pair MeshPoints[];" -- build the triangulation local triangulation = {} local badTriangles = {} triangulation = BowyerWatson(listPoints,bbox) badTriangles = buildBadTriangles(P,triangulation,listPoints) for i=1,#listPoints do output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;" end if(step == "badT") then -- draw all triangle for i=1,#triangulation do PointI = listPoints[triangulation[i][1]] PointJ = listPoints[triangulation[i][2]] PointK = listPoints[triangulation[i][3]] if(triangulation[i].type == "bbox") then output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;" else output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;" end end -- draw and fill the bad triangle for i=1,#badTriangles do PointI = listPoints[triangulation[badTriangles[i]][1]] PointJ = listPoints[triangulation[badTriangles[i]][2]] PointK = listPoints[triangulation[badTriangles[i]][3]] output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;" output = output .. "fill (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBack;" end -- draw the circoncircle for i=1,#badTriangles do PointI = listPoints[triangulation[badTriangles[i]][1]] PointJ = listPoints[triangulation[badTriangles[i]][2]] PointK = listPoints[triangulation[badTriangles[i]][3]] center, radius = circoncircle(PointI, PointJ, PointK) output = output .. "draw fullcircle scaled ("..radius .."*2u) shifted ("..center.x .. "*u," .. center.y .. "*u) dashed evenly withcolor \\luameshmpcolorCircle;" end -- mark the points j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;" j=j+1 else output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;" end end -- mark the point to add output = output .. "dotlabel.llft (btex $\\NewPoint$ etex,(" .. P.x ..",".. P.y .. ")*u) withcolor \\luameshmpcolorNew;" elseif(step == "cavity") then polygon = buildCavity(badTriangles, triangulation) polyNew = cleanPoly(polygon) -- remove the bad triangles for j=1,#badTriangles do table.remove(triangulation,badTriangles[j]-(j-1)) end -- draw the triangles for i=1,#triangulation do PointI = listPoints[triangulation[i][1]] PointJ = listPoints[triangulation[i][2]] PointK = listPoints[triangulation[i][3]] if(triangulation[i].type == "bbox") then output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;" else output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;" end end -- fill and draw the cavity path = "" for i=1,#polyNew do PointI = listPoints[polyNew[i]] path = path .. "(".. PointI.x ..",".. PointI.y ..")*u--" end output = output .. "fill " .. path .. "cycle withcolor \\luameshmpcolorBack;" output = output .. "draw " .. path .. "cycle withcolor \\luameshmpcolorNew withpen pencircle scaled 1pt;" -- mark the points of the mesh j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;" j=j+1 else output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;" end end -- mark the adding point output = output .. "dotlabel.llft (btex $\\NewPoint$ etex,(" .. P.x ..",".. P.y .. ")*u) withcolor \\luameshmpcolorNew ;" elseif(step == "newT") then polygon = buildCavity(badTriangles, triangulation) polyNew = cleanPoly(polygon) -- remove the bad triangles for j=1,#badTriangles do table.remove(triangulation,badTriangles[j]-(j-1)) end -- draw the triangle of the triangulation for i=1,#triangulation do PointI = listPoints[triangulation[i][1]] PointJ = listPoints[triangulation[i][2]] PointK = listPoints[triangulation[i][3]] if(triangulation[i].type == "bbox") then output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;" else output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;" end end -- fill the cavity path = "" for i=1,#polyNew do PointI = listPoints[polyNew[i]] path = path .. "(".. PointI.x ..",".. PointI.y ..")*u--" end output = output .. "fill " .. path .. "cycle withcolor \\luameshmpcolorBack;" -- draw the new triangles composed by the edges of the polygon and the added point for i=1,#polygon do output = output .. "draw".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ")*u -- (" .. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y ..")*u withcolor \\luameshmpcolorNew withpen pencircle scaled 1pt;" output = output .. "draw".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ")*u -- (" .. P.x .. "," .. P.y ..")*u withcolor \\luameshmpcolorNew withpen pencircle scaled 1pt;" output = output .. "draw".."(".. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y .. ")*u -- (" .. P.x .. "," .. P.y ..")*u withcolor \\luameshmpcolorNew withpen pencircle scaled 1pt;" end -- mark points j=1 for i=1,#listPoints do if(listPoints[i].type == "bbox") then output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;" j=j+1 else output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;" end end -- mark the added point output = output .. "dotlabel.llft (btex $\\NewPoint$ etex,(" .. P.x ..",".. P.y .. ")*u) withcolor \\luameshmpcolorNew ;" end return output end function TeXOnePointTikZBW(chaine,point,step,scale,mode,bbox,color,colorBack,colorNew,colorCircle,colorBbox) local listPoints = {} if(mode=="int") then Sx,Sy=string.match(point,"%((.+),(.+)%)") P = {x=Sx, y=Sy} listPoints = buildList(chaine, mode) else -- point is a number P, listPoints = buildListExt(chaine,tonumber(point)) end output = TeXaddOnePointTikZ(listPoints,P,step,bbox,color,colorBack,colorNew,colorCircle,colorBbox) output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. output .. "\\end{tikzpicture}" tex.sprint(output) end function TeXOnePointTikZBWinc(chaine,point,beginning, ending,step,scale,mode,bbox,color,colorBack,colorNew,colorCircle,colorBbox) local listPoints = {} if(mode=="int") then Sx,Sy=string.match(point,"%((.+),(.+)%)") P = {x=Sx, y=Sy} listPoints = buildList(chaine, mode) else -- point is a number P, listPoints = buildListExt(chaine,tonumber(point)) end output = TeXaddOnePointTikZ(listPoints,P,step,bbox,color,colorBack,colorNew,colorCircle,colorBbox) output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. beginning..output ..ending.. "\\end{tikzpicture}" tex.sprint(output) end function TeXOnePointMPBW(chaine,point,step,scale,mode,bbox) local listPoints = {} if(mode=="int") then Sx,Sy=string.match(point,"%((.+),(.+)%)") P = {x=Sx, y=Sy} listPoints = buildList(chaine, mode) else -- point is a number P, listPoints = buildListExt(chaine,tonumber(point)) end output = TeXaddOnePointMPBW(listPoints,P,step,bbox) output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale..";".. output .. "endfig;\\end{mplibcode}" tex.sprint(output) end function TeXOnePointMPBWinc(chaine,point,beginning,ending,step,scale,mode,bbox) local listPoints = {} if(mode=="int") then Sx,Sy=string.match(point,"%((.+),(.+)%)") P = {x=Sx, y=Sy} listPoints = buildList(chaine, mode) else -- point is a number P, listPoints = buildListExt(chaine,tonumber(point)) end output = TeXaddOnePointMPBW(listPoints,P,step,bbox) output = "\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}" tex.sprint(output) end function drawGmshMP(file,points,scale) local listPoints,triangulation = readGmsh(file) output = traceMeshMP(listPoints,triangulation,points) output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}" tex.sprint(output) end function drawGmshMPinc(file,beginning,ending,points,scale) local listPoints,triangulation = readGmsh(file) output = traceMeshMP(listPoints,triangulation,points) output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}" tex.sprint(output) end -- function drawGmshTikZ(file,points,scale,color) local listPoints,triangulation = readGmsh(file) output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox) output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}" tex.sprint(output) end -- function drawGmshTikZinc(file,beginning, ending,points,scale,color) local listPoints,triangulation = readGmsh(file) output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox) output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}" tex.sprint(output) end -- buildVoronoi with MP function gmshVoronoiMP(file,points,scale,tri,styleD,styleV) local listPoints,triangulation = readGmsh(file) local listVoronoi = buildVoronoi(listPoints, triangulation) output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV) output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}" tex.sprint(output) end -- buildVoronoi with TikZ function gmshVoronoiTikZ(file,points,scale,tri,color,colorVoronoi,styleD,styleV) local listPoints,triangulation = readGmsh(file) local listVoronoi = buildVoronoi(listPoints, triangulation) output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV) output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}" tex.sprint(output) end -- buildVoronoi with MP function gmshVoronoiMPinc(file,beginning, ending,points,scale,tri,styleD,styleV) local listPoints,triangulation = readGmsh(file) local listVoronoi = buildVoronoi(listPoints, triangulation) output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV) output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}" tex.sprint(output) end -- buildVoronoi with TikZ function gmshVoronoiTikZinc(file,beginning, ending,points,scale,tri,color,colorVoronoi,styleD,styleV) local listPoints,triangulation = readGmsh(file) local listVoronoi = buildVoronoi(listPoints, triangulation) output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV) output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}" tex.sprint(output) end -------------------------------------------------- -- Meshing of a polygon -- -------------------------------------------------- function tracePolygonMP(polygon,points) output = ""; output = output .. "pair polygon[];" for i=1,#polygon do output = output .. "polygon[".. i .. "] = (" .. polygon[i].x .. "," .. polygon[i].y .. ")*u;" end output = output .. "draw " for i=1,#polygon do output = output .. "(" .. polygon[i].x .. "," .. polygon[i].y .. ")*u -- " end output = output .. "cycle withcolor \\luameshmpcolorPoly withpen pencircle scaled 1pt;" if(points=="points") then for i=1,#polygon do output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. polygon[i].x ..",".. polygon[i].y .. ")*u ) withcolor \\luameshmpcolorPoly ;" end end if(points=="dotpoints") then for i=1,#polygon do output = output .. "drawdot (" .. polygon[i].x ..",".. polygon[i].y .. ")*u withcolor \\luameshmpcolorPoly withpen pencircle scaled 3;" end end return output end function tracePolygonTikZ(polygon,points, colorPoly) output = ""; for i=1,#polygon do output = output .. "\\coordinate (polygon".. i .. ") at (" .. polygon[i].x .. "," .. polygon[i].y .. ");" end output = output .. "\\draw[color=".. colorPoly .. ", thick]" for i=1,#polygon do output = output .. "(" .. polygon[i].x .. "," .. polygon[i].y .. ") -- " end output = output .. "cycle;" if(points=="points") then for i=1,#polygon do output = output .. "\\draw[color="..colorPoly.."] (" .. polygon[i].x ..",".. polygon[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};" end end if(points=="dotpoints") then for i=1,#polygon do output = output .. "\\draw[color="..colorPoly.."] (" .. polygon[i].x ..",".. polygon[i].y .. ") node {$\\bullet$};" end end return output end function drawMeshPolygonMP(chaine,mode,h,step, points,scale,random) local polygon = buildList(chaine, mode) polygon = addPointsPolygon(polygon,h) local grid = buildGrid(polygon,h,random) local listPoints = addGridPoints(polygon,grid,h) if(step=="polygon") then -- the polygon output = tracePolygonMP(polygon,points) end if(step=="grid") then -- polygon + grid output = tracePointsMP(grid,points) output = output .. tracePolygonMP(polygon,points) end if(step=="points") then -- polygon + only grid points inside the polygon output = tracePointsMP(listPoints,points) output = output .. tracePolygonMP(polygon,points) end if(step=="mesh") then -- polygon + mesh triangulation = BowyerWatson(listPoints,"none") -- no bbox output = traceMeshMP(listPoints,triangulation,points) output = output .. tracePolygonMP(polygon,points) end output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}" tex.sprint(output) end function drawMeshPolygonTikZ(chaine,mode,h,step, points,scale,color,colorPoly,random) local polygon = buildList(chaine, mode) polygon = addPointsPolygon(polygon,h) local grid = buildGrid(polygon,h,random) local listPoints = addGridPoints(polygon,grid,h) if(step=="polygon") then -- the polygon output = tracePolygonTikZ(polygon,points,colorPoly) end if(step=="grid") then -- polygon + grid output = tracePointsTikZ(grid,points,color,"none") -- none for colorBbox output = output .. tracePolygonTikZ(polygon,points,colorPoly) end if(step=="points") then -- polygon + only grid points inside the polygon output = tracePointsTikZ(listPoints,points,color,"none") output = output .. tracePolygonTikZ(polygon,points,colorPoly) end if(step=="mesh") then -- polygon + mesh triangulation = BowyerWatson(listPoints,"none") -- no bbox output = traceMeshTikZ(listPoints,triangulation,points,color,"none") output = output .. tracePolygonTikZ(polygon,points,colorPoly) end output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}" tex.sprint(output) end function drawMeshPolygonMPinc(chaine,beginning,ending,mode,h,step, points,scale,random) local polygon = buildList(chaine, mode) polygon = addPointsPolygon(polygon,h) local grid = buildGrid(polygon,h,random) local listPoints = addGridPoints(polygon,grid,h) if(step=="polygon") then -- the polygon output = tracePolygonMP(polygon,points) end if(step=="grid") then -- polygon + grid output = tracePointsMP(grid,points) output = output .. tracePolygonMP(polygon,points) end if(step=="points") then -- polygon + only grid points inside the polygon output = tracePointsMP(listPoints,points) output = output .. tracePolygonMP(polygon,points) end if(step=="mesh") then -- polygon + mesh triangulation = BowyerWatson(listPoints,"none") -- no bbox output = traceMeshMP(listPoints,triangulation,points) output = output .. tracePolygonMP(polygon,points) end output = "\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}" tex.sprint(output) end function drawMeshPolygonTikZinc(chaine,beginning,ending,mode,h,step, points,scale,color,colorPoly,random) local polygon = buildList(chaine, mode) polygon = addPointsPolygon(polygon,h) local grid = buildGrid(polygon,h,random) local listPoints = addGridPoints(polygon,grid,h) if(step=="polygon") then -- the polygon output = tracePolygonTikZ(polygon,points,colorPoly) end if(step=="grid") then -- polygon + grid output = tracePointsTikZ(grid,points,color,"none") -- none for colorBbox output = output .. tracePolygonTikZ(polygon,points,colorPoly) end if(step=="points") then -- polygon + only grid points inside the polygon output = tracePointsTikZ(listPoints,points,color,"none") output = output .. tracePolygonTikZ(polygon,points,colorPoly) end if(step=="mesh") then -- polygon + mesh triangulation = BowyerWatson(listPoints,"none") -- no bbox output = traceMeshTikZ(listPoints,triangulation,points,color,"none") output = output .. tracePolygonTikZ(polygon,points,colorPoly) end output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. beginning..output ..ending.. "\\end{tikzpicture}" tex.sprint(output) end