X-Git-Url: https://melusine.eu.org/syracuse/G/git/?p=delaunay.git;a=blobdiff_plain;f=luamesh.sty;h=86f66edf1fca4e3f1b369502482c7e953b7e1127;hp=82e32149f5dc95813b7b4a98485e30fca6b97c66;hb=HEAD;hpb=4b4f6ae2ce34662269e37912c19c856ebf0cde17 diff --git a/luamesh.sty b/luamesh.sty index 82e3214..86f66ed 100644 --- a/luamesh.sty +++ b/luamesh.sty @@ -1,7 +1,7 @@ \NeedsTeXFormat{LaTeX2e}% \def\PackageName{luamesh}% -\def\fileversion{v0.1}% -\def\filedate{2016/11/20}% +\def\fileversion{v0.51}% +\def\filedate{2017/04/15}% \ProvidesPackage{luamesh}[\filedate\space\fileversion]% % % package to load @@ -11,7 +11,7 @@ %\define@key{luamesh.sty}{mp}[]{\luameshmptrue}% %\define@key{luamesh.sty}{tikz}[]{\luameshmpfalse}% % -\RequirePackage{etoolbox} % pour robustifier les commandes +%\RequirePackage{etoolbox} % pour robustifier les commandes % % %\ifluameshmp% @@ -21,7 +21,7 @@ %\fi% % % load the lua code -\directlua{dofile("luamesh.lua")}% +\directlua{require("luamesh.lua")}% % %% % for tikz (default value) @@ -33,11 +33,73 @@ \definecolor{TeXCluaMeshBackTikZ}{rgb}{0.99,0.85,0.85} % default color for circoncircle \definecolor{TeXCluaMeshCircleTikZ}{rgb}{0.1,0.6,0.1} - - -%%%%%%%%%%%%%%%% the buildMesh command -%% engine of drawing -\newif\ifluameshengineMP% +%% +% +%%%%%%%%%%%%%%%% the buildMesh command inc +%% the user can write code (tikz or MP) +%% before and after the generated code +\define@boolkey{buildMeshInc}{tikz}[true]{}% +%% show the bounding box for delaunay +\define@choicekey*{buildMeshInc}{bbox}[\val\nr]{none, show}{% + \ifcase\nr\relax% + \def\luameshval@bmi@bbox{none}% + \or% + \def\luameshval@bmi@bbox{bbox}% + \fi% +}% +%% the scale +\define@key{buildMeshInc}{scale}[1cm]{\def\luameshval@bmi@scale{#1}}% +%% print ponits ? +\define@choicekey*{buildMeshInc}{print}[\val\nr]{none, points,dotpoints}{% + \ifcase\nr\relax% + \def\luameshval@bmi@print{none}% + \or% + \def\luameshval@bmi@print{points}% + \or% + \def\luameshval@bmi@print{dotpoints}% + \fi% +}% +%% the name of the point +\define@key{buildMeshInc}{meshpoint}[P]{\def\luameshval@bmi@meshpoint{#1}}% +%% the mode for reading the points +\define@choicekey*{buildMeshInc}{mode}[\val\nr]{int, ext}{% + \ifcase\nr\relax% + \def\luameshval@bmi@mode{int}% + \or% + \def\luameshval@bmi@mode{ext}% + \fi% +}% +%% the name of the color of drawing +\define@key{buildMeshInc}{color}[black]{\def\luameshval@bmi@color{#1}}% +%% the name of the color of drawing the bbox +\define@key{buildMeshInc}{colorBbox}[black]{\def\luameshval@bmi@colorbbox{#1}}% +% +\presetkeys{buildMeshInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}% +% +\newcommand*{\buildMeshBWinc}[4][]{% + % #1 : optionnal arguments + % #2 : the string containing the list of points + % (x1,y1);(x2,y2);... or the name file containing the points + % #3 : the code to place before the generated one + % #4 : the code to place after the generated one + \setkeys{buildMeshInc}{#1} % + \def\MeshPoint{\luameshval@bmi@meshpoint}% + \ifKV@buildMeshInc@tikz% if we are using tikz + \directlua{% + buildMeshTikZBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale","\luameshval@bmi@color","\luameshval@bmi@colorbbox")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshval@bmi@color}% + \mplibcolor{\luameshmpcolorBbox}{\luameshval@bmi@colorbbox}% + \directlua{% + buildMeshMPBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale")% + }% + % + \fi% +}% +% +%%%%%%%%%%%%%%%% the buildMeshBW command +%% the code is complete and we don't have any callbacks \define@boolkey{buildMesh}{tikz}[true]{}% %% show the bounding box for delaunay \define@choicekey*{buildMesh}{bbox}[\val\nr]{none, show}{% @@ -49,12 +111,14 @@ }% %% the scale \define@key{buildMesh}{scale}[1cm]{\def\luameshval@bm@scale{#1}}% -%% print ponits ? -\define@choicekey*{buildMesh}{print}[\val\nr]{none, points}{% +%% print points +\define@choicekey*{buildMesh}{print}[\val\nr]{none, points, dotpoints}{% \ifcase\nr\relax% \def\luameshval@bm@print{none}% \or% \def\luameshval@bm@print{points}% + \or% + \def\luameshval@bm@print{dotpoints}% \fi% }% %% the name of the point @@ -67,8 +131,6 @@ \def\luameshval@bm@mode{ext}% \fi% }% -% -%color %% the name of the color of drawing \define@key{buildMesh}{color}[black]{\def\luameshval@bm@color{#1}}% %% the name of the color of drawing the bbox @@ -76,172 +138,847 @@ % \presetkeys{buildMesh}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}% % -% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -% the difinition BW Bowyer and Watson algo \newcommand{\buildMeshBW}[2][]{% - % #1 : the string containing the list of points + % #1 : optionnal arguments + % #2 : the string containing the list of points % (x1,y1);(x2,y2);... or the name file containing the points \setkeys{buildMesh}{#1} % \def\MeshPoint{\luameshval@bm@meshpoint}% \ifKV@buildMesh@tikz% if we are using tikz \directlua{% - buildMeshTikZ("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","full","\luameshval@bm@scale","\luameshval@bm@color")% + buildMeshTikZBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale","\luameshval@bm@color","\luameshval@bm@colorbbox")% }% \else % we are using MP - \mplibcolor{\luameshmpcolor}{\luameshval@bm@color} - \mplibcolor{\luameshmpcolorBbox}{\luameshval@bm@colorbbox} + \mplibcolor{\luameshmpcolor}{\luameshval@bm@color}% + \mplibcolor{\luameshmpcolorBbox}{\luameshval@bm@colorbbox}% \directlua{% buildMeshMPBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale")% }% % \fi% }% +%%%%%%%%%%%%%%%% the buildVoronoi command +%% the user can write code (tikz or MP) +%% before and after the generated code +\define@boolkey{buildVoronoiInc}{tikz}[true]{}% +%% show the bounding box for delaunay +\define@choicekey*{buildVoronoiInc}{bbox}[\val\nr]{none, show}{% + \ifcase\nr\relax% + \def\luameshval@bvi@bbox{none}% + \or% + \def\luameshval@bvi@bbox{bbox}% + \fi% +}% +%% the scale +\define@key{buildVoronoiInc}{scale}[1cm]{\def\luameshval@bvi@scale{#1}}% +%% print ponits ? +\define@choicekey*{buildVoronoiInc}{print}[\val\nr]{none, points}{% + \ifcase\nr\relax% + \def\luameshval@bvi@print{none}% + \or% + \def\luameshval@bvi@print{points}% + \fi% +}% +%% style dashed Delaunay +\define@choicekey*{buildVoronoiInc}{styleDelaunay}[\val\nr]{none, dashed}{% + \ifcase\nr\relax% + \def\luameshval@bvi@styleDelaunay{none}% + \or% + \def\luameshval@bvi@styleDelaunay{dashed}% + \fi% +}% +%% style dashed Voronoi +\define@choicekey*{buildVoronoiInc}{styleVoronoi}[\val\nr]{none, dashed}{% + \ifcase\nr\relax% + \def\luameshval@bvi@styleVoronoi{none}% + \or% + \def\luameshval@bvi@styleVoronoi{dashed}% + \fi% +}% +%% the name of the point +\define@key{buildVoronoiInc}{meshpoint}[P]{\def\luameshval@bvi@meshpoint{#1}}% +%% the name of the circum point +\define@key{buildVoronoiInc}{circumpoint}[P]{\def\luameshval@bvi@circumpoint{#1}}% +%% the mode for reading the points +\define@choicekey*{buildVoronoiInc}{mode}[\val\nr]{int, ext}{% + \ifcase\nr\relax% + \def\luameshval@bvi@mode{int}% + \or% + \def\luameshval@bvi@mode{ext}% + \fi% +}% +%% the mode for reading the points +\define@choicekey*{buildVoronoiInc}{delaunay}[\val\nr]{none, show}{% + \ifcase\nr\relax% + \def\luameshval@bvi@delaunay{none}% + \or% + \def\luameshval@bvi@delaunay{show}% + \fi% +}% +%% the name of the color of drawing +\define@key{buildVoronoiInc}{color}[black]{\def\luameshval@bvi@color{#1}}% +%% the name of the color of drawing Voronoi +\define@key{buildVoronoiInc}{colorVoronoi}[red]{\def\luameshval@bvi@colorvoronoi{#1}}% +%% the name of the color of drawing the bbox +\define@key{buildVoronoiInc}{colorBbox}[black]{\def\luameshval@bvi@colorbbox{#1}}% % -%% +\presetkeys{buildVoronoiInc}{tikz=false,bbox=none,scale, meshpoint,circumpoint,mode=int,print=none,color,colorVoronoi,colorBbox,delaunay=none,styleDelaunay=none,styleVoronoi=none}{}% % -%%the meshAddOnePointBW commande -%%engine of drawing -\newif\ifluameshengineMP% -\define@boolkey{MeshAddOne}{tikz}[true]{}% +\newcommand*{\buildVoronoiBWinc}[4][]{% + % #1 : optionnal arguments + % #2 : the string containing the list of points + % (x1,y1);(x2,y2);... or the name file containing the points + % #3 : the code to place before the generated one + % #4 : the code to place after the generated one + \setkeys{buildVoronoiInc}{#1} % + \def\MeshPoint{\luameshval@bvi@meshpoint}% + \def\CircumPoint{\luameshval@bvi@circumpoint}% + \ifKV@buildVoronoiInc@tikz% if we are using tikz + \directlua{% + buildVoronoiTikZBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bvi@mode","\luameshval@bvi@print","\luameshval@bvi@bbox","\luameshval@bvi@scale","\luameshval@bvi@delaunay","\luameshval@bvi@color","\luameshval@bvi@colorbbox","\luameshval@bvi@colorvoronoi","\luameshval@bvi@styleDelaunay","\luameshval@bvi@styleVoronoi")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshval@bvi@color}% + \mplibcolor{\luameshmpcolorBbox}{\luameshval@bvi@colorbbox}% + \mplibcolor{\luameshmpcolorVoronoi}{\luameshval@bvi@colorvoronoi}% + \directlua{% + buildVoronoiMPBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bvi@mode","\luameshval@bvi@print","\luameshval@bvi@bbox","\luameshval@bvi@scale","\luameshval@bvi@delaunay","\luameshval@bvi@styleDelaunay","\luameshval@bvi@styleVoronoi")% + }% + % + \fi% +}% +% +%%%%%%%%%%%%%%%% the buildVoronoiBW command +%% the code is complete and we don't have any callbacks +\define@boolkey{buildVoronoi}{tikz}[true]{}% +%% show the bounding box for delaunay +\define@choicekey*{buildVoronoi}{bbox}[\val\nr]{none, show}{% + \ifcase\nr\relax% + \def\luameshval@bv@bbox{none}% + \or% + \def\luameshval@bv@bbox{bbox}% + \fi% +}% %% the scale -\define@key{MeshAddOne}{scale}[1cm]{\def\luameshval@scale{#1}}% +\define@key{buildVoronoi}{scale}[1cm]{\def\luameshval@bv@scale{#1}}% +%% print points +\define@choicekey*{buildVoronoi}{print}[\val\nr]{none, points}{% + \ifcase\nr\relax% + \def\luameshval@bv@print{none}% + \or% + \def\luameshval@bv@print{points}% + \fi% +}% +%% the name of the point +\define@key{buildVoronoi}{meshpoint}[P]{\def\luameshval@bv@meshpoint{#1}}% +%% the name of the circum point +\define@key{buildVoronoi}{circumpoint}[P]{\def\luameshval@bv@circumpoint{#1}}% +%% the mode for reading the points +\define@choicekey*{buildVoronoi}{mode}[\val\nr]{int, ext}{% + \ifcase\nr\relax% + \def\luameshval@bv@mode{int}% + \or% + \def\luameshval@bv@mode{ext}% + \fi% +}% +%% style dashed Delaunay +\define@choicekey*{buildVoronoi}{styleDelaunay}[\val\nr]{none, dashed}{% + \ifcase\nr\relax% + \def\luameshval@bv@styleDelaunay{none}% + \or% + \def\luameshval@bv@styleDelaunay{dashed}% + \fi% +}% +%% style dashed Voronoi +\define@choicekey*{buildVoronoi}{styleVoronoi}[\val\nr]{none, dashed}{% + \ifcase\nr\relax% + \def\luameshval@bv@styleVoronoi{none}% + \or% + \def\luameshval@bv@styleVoronoi{dashed}% + \fi% +}% +%% the mode for reading the points +\define@choicekey*{buildVoronoi}{delaunay}[\val\nr]{none, show}{% + \ifcase\nr\relax% + \def\luameshval@bv@delaunay{none}% + \or% + \def\luameshval@bv@delaunay{show}% + \fi% +}% +%% the name of the color of drawing +\define@key{buildVoronoi}{color}[black]{\def\luameshval@bv@color{#1}}% +%% the name of the color of drawing Voronoi +\define@key{buildVoronoi}{colorVoronoi}[red]{\def\luameshval@bv@colorVoronoi{#1}}% +%% the name of the color of drawing the bbox +\define@key{buildVoronoi}{colorBbox}[black]{\def\luameshval@bv@colorbbox{#1}}% +% +\presetkeys{buildVoronoi}{tikz=false,bbox=none,scale, + meshpoint,circumpoint,mode=int,print=none,color,colorVoronoi,colorBbox,delaunay=none,styleDelaunay=none, styleVoronoi=none}{}% +% +\newcommand{\buildVoronoiBW}[2][]{% + % #1 : optionnal arguments + % #2 : the string containing the list of points + % (x1,y1);(x2,y2);... or the name file containing the points + \setkeys{buildVoronoi}{#1} % + \def\MeshPoint{\luameshval@bv@meshpoint}% + \def\CircumPoint{\luameshval@bv@circumpoint}% + \ifKV@buildVoronoi@tikz% if we are using tikz + \directlua{% + buildVoronoiTikZBW("#2","\luameshval@bv@mode","\luameshval@bv@print","\luameshval@bv@bbox","\luameshval@bv@scale","\luameshval@bv@delaunay","\luameshval@bv@color","\luameshval@bv@colorbbox","\luameshval@bv@colorVoronoi","\luameshval@bv@styleDelaunay","\luameshval@bv@styleVoronoi")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshval@bv@color}% + \mplibcolor{\luameshmpcolorBbox}{\luameshval@bv@colorbbox}% + \mplibcolor{\luameshmpcolorVoronoi}{\luameshval@bv@colorVoronoi}% + \directlua{% + buildVoronoiMPBW("#2","\luameshval@bv@mode","\luameshval@bv@print","\luameshval@bv@bbox","\luameshval@bv@scale","\luameshval@bv@delaunay","\luameshval@bv@styleDelaunay","\luameshval@bv@styleVoronoi")% + }% + % + \fi% +}% +% +% +%%%%%%%%%%%%%%%%% the draw Points macro +%% plot the list of points given in argument +% the engine +\define@boolkey{drawPoints}{tikz}[true]{}% +%% show the bounding box for delaunay +\define@choicekey*{drawPoints}{bbox}[\val\nr]{none, show}{% + \ifcase\nr\relax% + \def\luameshval@tp@bbox{none}% + \or% + \def\luameshval@tp@bbox{bbox}% + \fi% +}% +%% the scale +\define@key{drawPoints}{scale}[1cm]{\def\luameshval@tp@scale{#1}}% +%% print points +\define@choicekey*{drawPoints}{print}[\val\nr]{none, points}{% + \ifcase\nr\relax% + \def\luameshval@tp@print{none}% + \or% + \def\luameshval@tp@print{points}% + \fi% +}% +%% the name of the point +\define@key{drawPoints}{meshpoint}[P]{\def\luameshval@tp@meshpoint{#1}}% +%% the mode for reading the points +\define@choicekey*{drawPoints}{mode}[\val\nr]{int, ext}{% + \ifcase\nr\relax% + \def\luameshval@tp@mode{int}% + \or% + \def\luameshval@tp@mode{ext}% + \fi% +}% +%% the name of the color of drawing +\define@key{drawPoints}{color}[black]{\def\luameshval@tp@color{#1}}% +%% the name of the color of drawing the bbox +\define@key{drawPoints}{colorBbox}[black]{\def\luameshval@tp@colorbbox{#1}}% +% +\presetkeys{drawPoints}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}% +% +\newcommand{\drawPointsMesh}[2][]{% + % #1 : optionnal arguments + % #2 : the string containing the list of points + % (x1,y1);(x2,y2);... or the name file containing the points + \setkeys{drawPoints}{#1} % + \def\MeshPoint{\luameshval@tp@meshpoint}% + \ifKV@drawPoints@tikz% if we are using tikz + \directlua{% + printPointsTikZ("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale","\luameshval@tp@color","\luameshval@tp@colorbbox")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshval@tp@color}% + \mplibcolor{\luameshmpcolorBbox}{\luameshval@tp@colorbbox}% + \directlua{% + printPointsMP("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale")% + }% + % + \fi% +}% +% + +%%%%%%%%%%%%%%%% the draw Points macro inc with callbacks +%% engine of drawing +\define@boolkey{drawPointsInc}{tikz}[true]{}% +%% show the bounding box for delaunay +\define@choicekey*{drawPointsInc}{bbox}[\val\nr]{none, show}{% + \ifcase\nr\relax% + \def\luameshval@tpi@bbox{none}% + \or% + \def\luameshval@tpi@bbox{bbox}% + \fi% +}% +%% the scale +\define@key{drawPointsInc}{scale}[1cm]{\def\luameshval@tpi@scale{#1}}% +%% print points +\define@choicekey*{drawPointsInc}{print}[\val\nr]{none, points}{% + \ifcase\nr\relax% + \def\luameshval@tpi@print{none}% + \or% + \def\luameshval@tpi@print{points}% + \fi% +}% +%% the name of the point +\define@key{drawPointsInc}{meshpoint}[P]{\def\luameshval@tpi@meshpoint{#1}}% +%% the mode for reading the points +\define@choicekey*{drawPointsInc}{mode}[\val\nr]{int, ext}{% + \ifcase\nr\relax% + \def\luameshval@tpi@mode{int}% + \or% + \def\luameshval@tpi@mode{ext}% + \fi% +}% +% +% color +%% the name of the color of drawing +\define@key{drawPointsInc}{color}[black]{\def\luameshval@tpi@color{#1}}% +%% the name of the color of drawing the bbox +\define@key{drawPointsInc}{colorBbox}[black]{\def\luameshval@tpi@colorbbox{#1}}% +% +\presetkeys{drawPointsInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}% +% +% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\newcommand*{\drawPointsMeshinc}[4][]{% + % #1 : optionnal arguments + % #2 : the string containing the list of points + % (x1,y1);(x2,y2);... or the name file containing the points + % #3 : the code to place before the generated one + % #4 : the code to place after the generated one + \setkeys{drawPointsInc}{#1} % + \def\MeshPoint{\luameshval@tpi@meshpoint}% + \ifKV@drawPointsInc@tikz% if we are using tikz + \directlua{% + printPointsTikZinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","\luameshval@tpi@scale","\luameshval@tpi@color","\luameshval@tpi@colorbbox")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshval@tpi@color}% + \mplibcolor{\luameshmpcolorBbox}{\luameshval@tpi@colorbbox}% + \directlua{% + printPointsMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","\luameshval@tpi@scale")% + }% + \fi% +}% +% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% the meshAddOnePointBW commande +%%engine of draiwng +\define@boolkey{MeshAddOneBW}{tikz}[true]{}% +%% the scale +\define@key{MeshAddOneBW}{scale}[1cm]{\def\luameshval@ap@scale{#1}}% %% the name of the points -\define@key{MeshAddOne}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}% +\define@key{MeshAddOneBW}{meshpoint}[P]{\def\luameshval@ap@meshpoint{#1}}% %% the name of the new point -\define@key{MeshAddOne}{newpoint}[P]{\def\luameshval@newpoint{#1}}% +\define@key{MeshAddOneBW}{newpoint}[P]{\def\luameshval@ap@newpoint{#1}}% %% a complete picture or some code of the engine -\define@choicekey*{MeshAddOne}{step}[\val\nr]{badtriangles, cavity, newtriangles}{% +\define@choicekey*{MeshAddOneBW}{step}[\val\nr]{badtriangles, cavity, newtriangles}{% \ifcase\nr\relax% - \def\luameshval@step{badT}% + \def\luameshval@ap@step{badT}% \or% - \def\luameshval@step{cavity}% + \def\luameshval@ap@step{cavity}% \or% - \def\luameshval@step{newT}% + \def\luameshval@ap@step{newT}% \fi% }% % color %% the color of drawing -\define@key{MeshAddOne}{color}[black]{\def\luameshval@color{#1}}% +\define@key{MeshAddOneBW}{color}[black]{\def\luameshval@ap@color{#1}}% %% the color of background of new element -\define@key{MeshAddOne}{colorBack}[black!20]{\def\luameshval@colorback{#1}}% +\define@key{MeshAddOneBW}{colorBack}[black!20]{\def\luameshval@ap@colorback{#1}}% %% the color of new element -\define@key{MeshAddOne}{colorNew}[red]{\def\luameshval@colornew{#1}}% +\define@key{MeshAddOneBW}{colorNew}[red]{\def\luameshval@ap@colornew{#1}}% %% the color of circoncircle -\define@key{MeshAddOne}{colorCircle}[green]{\def\luameshval@colorcircle{#1}}% +\define@key{MeshAddOneBW}{colorCircle}[green]{\def\luameshval@ap@colorcircle{#1}}% %% the name of the color of drawing the bbox -\define@key{MeshAddOne}{colorBbox}[black]{\def\luameshval@colorbbox{#1}}% +\define@key{MeshAddOneBW}{colorBbox}[black]{\def\luameshval@ap@colorbbox{#1}}% % %% a complete picture or some code of the engine -\define@choicekey*{MeshAddOne}{mode}[\val\nr]{int, ext}{% +\define@choicekey*{MeshAddOneBW}{mode}[\val\nr]{int, ext}{% \ifcase\nr\relax% - \def\luameshval@mode{int}% + \def\luameshval@ap@mode{int}% \or% - \def\luameshval@mode{ext}% + \def\luameshval@ap@mode{ext}% \fi% }% -\define@choicekey*{MeshAddOne}{bbox}[\val\nr]{none, show}{% +\define@choicekey*{MeshAddOneBW}{bbox}[\val\nr]{none, show}{% \ifcase\nr\relax% - \def\luameshval@bbox{none}% + \def\luameshval@ap@bbox{none}% \or% - \def\luameshval@bbox{bbox}% + \def\luameshval@ap@bbox{bbox}% \fi% }% -\presetkeys{MeshAddOne}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}% +\presetkeys{MeshAddOneBW}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}% % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -% the difinition BW Bowyer and Watson algo \newcommand*{\meshAddPointBW}[3][]{% - % #1 : the string containing the list of points + % #1 : optionnal arguments + % #2 : the string containing the list of points % (x1,y1);(x2,y2);... or the name file containing the points - \setkeys{MeshAddOne}{#1} % - \def\MeshPoint{\luameshval@meshpoint}% - \def\NewPoint{\luameshval@newpoint}% - \ifKV@MeshAddOne@tikz% if we are using tikz + \setkeys{MeshAddOneBW}{#1} % + \def\MeshPoint{\luameshval@ap@meshpoint}% + \def\NewPoint{\luameshval@ap@newpoint}% + \ifKV@MeshAddOneBW@tikz% if we are using tikz \directlua{% - buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")% + TeXOnePointTikZBW("#2","#3","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")% }% \else % we are using MP - \mplibcolor{\luameshmpcolor}{\luameshval@color} - \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback} - \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew} - \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle} - \mplibcolor{\luameshmpcolorBbox}{\luameshval@colorbbox} + \mplibcolor{\luameshmpcolor}{\luameshval@ap@color} + \mplibcolor{\luameshmpcolorBack}{\luameshval@ap@colorback} + \mplibcolor{\luameshmpcolorNew}{\luameshval@ap@colornew} + \mplibcolor{\luameshmpcolorCircle}{\luameshval@ap@colorcircle} + \mplibcolor{\luameshmpcolorBbox}{\luameshval@ap@colorbbox} \directlua{% - TeXOnePointMPBW("#2","#3","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")% + TeXOnePointMPBW("#2","#3","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox")% }% % \fi% }% -%%% the meshAddPointBWinc commande +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%% the meshAddPointBWinc commande with callbacks %% engine of drawing -\newif\ifluameshengineMP% \define@boolkey{MeshAddOneBWinc}{tikz}[true]{}% %% the scale -\define@key{MeshAddOneBWinc}{scale}[1cm]{\def\luameshval@scale{#1}}% +\define@key{MeshAddOneBWinc}{scale}[1cm]{\def\luameshval@api@scale{#1}}% %% the name of the points -\define@key{MeshAddOneBWinc}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}% +\define@key{MeshAddOneBWinc}{meshpoint}[P]{\def\luameshval@api@meshpoint{#1}}% %% the name of the new point -\define@key{MeshAddOneBWinc}{newpoint}[P]{\def\luameshval@newpoint{#1}}% +\define@key{MeshAddOneBWinc}{newpoint}[P]{\def\luameshval@api@newpoint{#1}}% %% a complete picture or some code of the engine \define@choicekey*{MeshAddOneBWinc}{step}[\val\nr]{badtriangles, cavity, newtriangles}{% \ifcase\nr\relax% - \def\luameshval@step{badT}% + \def\luameshval@api@step{badT}% \or% - \def\luameshval@step{cavity}% + \def\luameshval@api@step{cavity}% \or% - \def\luameshval@step{newT}% + \def\luameshval@api@step{newT}% \fi% }% % color %% the color of drawing -\define@key{MeshAddOneBWinc}{color}[black]{\def\luameshval@color{#1}}% +\define@key{MeshAddOneBWinc}{color}[black]{\def\luameshval@api@color{#1}}% %% the color of background of new element -\define@key{MeshAddOneBWinc}{colorBack}[black!20]{\def\luameshval@colorback{#1}}% +\define@key{MeshAddOneBWinc}{colorBack}[black!20]{\def\luameshval@api@colorback{#1}}% %% the color of new element -\define@key{MeshAddOneBWinc}{colorNew}[red]{\def\luameshval@colornew{#1}}% +\define@key{MeshAddOneBWinc}{colorNew}[red]{\def\luameshval@api@colornew{#1}}% %% the color of circoncircle -\define@key{MeshAddOneBWinc}{colorCircle}[green]{\def\luameshval@colorcircle{#1}}% -\define@key{MeshAddOneBWinc}{colorBbox}[black]{\def\luameshval@colorbbox{#1}}% +\define@key{MeshAddOneBWinc}{colorCircle}[green]{\def\luameshval@api@colorcircle{#1}}% +\define@key{MeshAddOneBWinc}{colorBbox}[black]{\def\luameshval@api@colorbbox{#1}}% % %% a complete picture or some code of the engine \define@choicekey*{MeshAddOneBWinc}{mode}[\val\nr]{int, ext}{% \ifcase\nr\relax% - \def\luameshval@mode{int}% + \def\luameshval@api@mode{int}% \or% - \def\luameshval@mode{ext}% + \def\luameshval@api@mode{ext}% \fi% }% \define@choicekey*{MeshAddOneBWinc}{bbox}[\val\nr]{none, show}{% \ifcase\nr\relax% - \def\luameshval@bbox{none}% + \def\luameshval@api@bbox{none}% \or% - \def\luameshval@bbox{bbox}% + \def\luameshval@api@bbox{bbox}% \fi% }% \presetkeys{MeshAddOneBWinc}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}% % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -% the difinition BW embedded code between the 2 last arguments \newcommand*{\meshAddPointBWinc}[5][]{% - % #1 : the string containing the list of points + % #1 : optionnal arguments + % #2 : the string containing the list of points % (x1,y1);(x2,y2);... or the name file containing the points + % #3 : the code to place before the generated one + % #4 : the code to place after the generated one \setkeys{MeshAddOneBWinc}{#1} % - \def\MeshPoint{\luameshval@meshpoint}% - \def\NewPoint{\luameshval@newpoint}% - \ifKV@MeshAddOne@tikz% if we are using tikz + \def\MeshPoint{\luameshval@api@meshpoint}% + \def\NewPoint{\luameshval@api@newpoint}% + \ifKV@MeshAddOneBWinc@tikz% if we are using tikz + \directlua{% + TeXOnePointTikZBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshval@api@color} + \mplibcolor{\luameshmpcolorBack}{\luameshval@api@colorback} + \mplibcolor{\luameshmpcolorNew}{\luameshval@api@colornew} + \mplibcolor{\luameshmpcolorCircle}{\luameshval@api@colorcircle} + \mplibcolor{\luameshmpcolorBbox}{\luameshval@api@colorbbox} + \directlua{% + TeXOnePointMPBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@api@step","\luameshval@api@scale","\luameshval@api@mode","\luameshval@api@bbox")% + }% + % + \fi% +}% +% +%%%%%%%%%%%%%%%% the drawGmsh command inc +%% the user can write code (tikz or MP) +%% before and after the generated code +\define@boolkey{drawGmshInc}{tikz}[true]{}% +%% the scale +\define@key{drawGmshInc}{scale}[1cm]{\def\luameshvaldgi@scale{#1}}% +%% print ponits ? +\define@choicekey*{drawGmshInc}{print}[\val\nr]{none, points}{% + \ifcase\nr\relax% + \def\luameshvaldgi@print{none}% + \or% + \def\luameshvaldgi@print{points}% + \fi% +}% +%% the name of the point +\define@key{drawGmshInc}{meshpoint}[P]{\def\luameshvaldgi@meshpoint{#1}}% +%% the name of the color of drawing +\define@key{drawGmshInc}{color}[black]{\def\luameshvaldgi@color{#1}}% +% +\presetkeys{drawGmshInc}{tikz=false,scale, meshpoint,print=none,color}{}% +% +\newcommand*{\drawGmshinc}[4][]{% + % #1 : optionnal arguments + % #2 : the string containing the gmsh file + % #3 : the code to place before the generated one + % #4 : the code to place after the generated one + \setkeys{drawGmshInc}{#1} % + \def\MeshPoint{\luameshvaldgi@meshpoint}% + \ifKV@drawGmshInc@tikz% if we are using tikz + \directlua{% + drawGmshTikZinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshvaldgi@print","\luameshvaldgi@scale","\luameshvaldgi@color")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshvaldgi@color}% + \directlua{% + drawGmshMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshvaldgi@print","\luameshvaldgi@scale")% + }% + % + \fi% +}% +% +%%%%%%%%%%%%%%%% the drawGmshBW command +%% the code is complete and we don't have any callbacks +\define@boolkey{drawGmsh}{tikz}[true]{}% +%% the scale +\define@key{drawGmsh}{scale}[1cm]{\def\luameshvaldg@scale{#1}}% +%% print points +\define@choicekey*{drawGmsh}{print}[\val\nr]{none, points}{% + \ifcase\nr\relax% + \def\luameshvaldg@print{none}% + \or% + \def\luameshvaldg@print{points}% + \fi% +}% +%% the name of the point +\define@key{drawGmsh}{meshpoint}[P]{\def\luameshvaldg@meshpoint{#1}}% +%% the name of the color of drawing +\define@key{drawGmsh}{color}[black]{\def\luameshvaldg@color{#1}}% +% +\presetkeys{drawGmsh}{tikz=false,scale, meshpoint,print=none,color}{}% +% +\newcommand{\drawGmsh}[2][]{% + % #1 : optionnal arguments + % #2 : the gmsh file + \setkeys{drawGmsh}{#1} % + \def\MeshPoint{\luameshvaldg@meshpoint}% + \ifKV@drawGmsh@tikz% if we are using tikz + \directlua{% + drawGmshTikZ("#2","\luameshvaldg@print","\luameshvaldg@scale","\luameshvaldg@color")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshvaldg@color}% + \directlua{% + drawGmshMP("#2","\luameshvaldg@print","\luameshvaldg@scale")% + }% + % + \fi% +}% +%%%%%%%%%%%%%%%% the gmshVoronoi command +%% the user can write code (tikz or MP) +%% before and after the generated code +\define@boolkey{gmshVoronoiInc}{tikz}[true]{}% +%% the scale +\define@key{gmshVoronoiInc}{scale}[1cm]{\def\luameshval@gvi@scale{#1}}% +%% print ponits ? +\define@choicekey*{gmshVoronoiInc}{print}[\val\nr]{none, points}{% + \ifcase\nr\relax% + \def\luameshval@gvi@print{none}% + \or% + \def\luameshval@gvi@print{points}% + \fi% +}% +%% the name of the point +\define@key{gmshVoronoiInc}{meshpoint}[P]{\def\luameshval@gvi@meshpoint{#1}}% +%% the name of the circum point +\define@key{gmshVoronoiInc}{circumpoint}[P]{\def\luameshval@gvi@circumpoint{#1}}% +%% the mode for reading the points +\define@choicekey*{gmshVoronoiInc}{delaunay}[\val\nr]{none, show}{% + \ifcase\nr\relax% + \def\luameshval@gvi@delaunay{none}% + \or% + \def\luameshval@gvi@delaunay{show}% + \fi% +}% +%% style dashed Delaunay +\define@choicekey*{gmshVoronoiInc}{styleDelaunay}[\val\nr]{none, dashed}{% + \ifcase\nr\relax% + \def\luameshval@gvi@styleDelaunay{none}% + \or% + \def\luameshval@gvi@styleDelaunay{dashed}% + \fi% +}% +%% style dashed Voronoi +\define@choicekey*{gmshVoronoiInc}{styleVoronoi}[\val\nr]{none, dashed}{% + \ifcase\nr\relax% + \def\luameshval@gvi@styleVoronoi{none}% + \or% + \def\luameshval@gvi@styleVoronoi{dashed}% + \fi% +}% +%% the name of the color of drawing +\define@key{gmshVoronoiInc}{color}[black]{\def\luameshval@gvi@color{#1}}% +%% the name of the color of drawing Voronoi +\define@key{gmshVoronoiInc}{colorVoronoi}[red]{\def\luameshval@gvi@colorvoronoi{#1}}% +% +\presetkeys{gmshVoronoiInc}{tikz=false,scale, + meshpoint,circumpoint,print=none,color,colorVoronoi,delaunay=none,styleVoronoi=none, styleDelaunay=none}{}% +% +\newcommand*{\gmshVoronoiinc}[4][]{% + % #1 : optionnal arguments + % #2 : the gmsh file + % #3 : the code to place before the generated one + % #4 : the code to place after the generated one + \setkeys{gmshVoronoiInc}{#1} % + \def\MeshPoint{\luameshval@gvi@meshpoint}% + \def\CircumPoint{\luameshval@gvi@circumpoint}% + \ifKV@gmshVoronoiInc@tikz% if we are using tikz + \directlua{% + gmshVoronoiTikZinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@gvi@print","\luameshval@gvi@scale","\luameshval@gvi@delaunay","\luameshval@gvi@color","\luameshval@gvi@colorvoronoi","\luameshval@gvi@styleDelaunay","\luameshval@gvi@styleVoronoi")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshval@gvi@color}% + \mplibcolor{\luameshmpcolorVoronoi}{\luameshval@gvi@colorvoronoi}% + \directlua{% + gmshVoronoiMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@gvi@print","\luameshval@gvi@scale","\luameshval@gvi@delaunay","\luameshval@gvi@styleDelaunay","\luameshval@gvi@styleVoronoi")% + }% + % + \fi% +}% +% +%%%%%%%%%%%%%%%% the gmshVoronoiBW command +%% the code is complete and we don't have any callbacks +\define@boolkey{gmshVoronoi}{tikz}[true]{}% +%% the scale +\define@key{gmshVoronoi}{scale}[1cm]{\def\luameshval@gv@scale{#1}}% +%% print points +\define@choicekey*{gmshVoronoi}{print}[\val\nr]{none, points}{% + \ifcase\nr\relax% + \def\luameshval@gv@print{none}% + \or% + \def\luameshval@gv@print{points}% + \fi% +}% +%% the name of the point +\define@key{gmshVoronoi}{meshpoint}[P]{\def\luameshval@gv@meshpoint{#1}}% +%% the name of the circum point +\define@key{gmshVoronoi}{circumpoint}[P]{\def\luameshval@gv@circumpoint{#1}}% +%% the mode for reading the points +\define@choicekey*{gmshVoronoi}{delaunay}[\val\nr]{none, show}{% + \ifcase\nr\relax% + \def\luameshval@gv@delaunay{none}% + \or% + \def\luameshval@gv@delaunay{show}% + \fi% +}% +%% style dashed Delaunay +\define@choicekey*{gmshVoronoi}{styleDelaunay}[\val\nr]{none, dashed}{% + \ifcase\nr\relax% + \def\luameshval@gv@styleDelaunay{none}% + \or% + \def\luameshval@gv@styleDelaunay{dashed}% + \fi% +}% +%% style dashed Voronoi +\define@choicekey*{gmshVoronoi}{styleVoronoi}[\val\nr]{none, dashed}{% + \ifcase\nr\relax% + \def\luameshval@gv@styleVoronoi{none}% + \or% + \def\luameshval@gv@styleVoronoi{dashed}% + \fi% +}% +%% the name of the color of drawing +\define@key{gmshVoronoi}{color}[black]{\def\luameshval@gv@color{#1}}% +%% the name of the color of drawing Voronoi +\define@key{gmshVoronoi}{colorVoronoi}[red]{\def\luameshval@gv@colorVoronoi{#1}}% +% +\presetkeys{gmshVoronoi}{tikz=false,scale, meshpoint,circumpoint,print=none,color,colorVoronoi,delaunay=none,styleVoronoi=none, styleDelaunay=none}{}% +% +\newcommand{\gmshVoronoi}[2][]{% + % #1 : optionnal arguments + % #2 : the gmsh file + \setkeys{gmshVoronoi}{#1} % + \def\MeshPoint{\luameshval@gv@meshpoint}% + \def\CircumPoint{\luameshval@gv@circumpoint}% + \ifKV@gmshVoronoi@tikz% if we are using tikz + \directlua{% + gmshVoronoiTikZ("#2","\luameshval@gv@print","\luameshval@gv@scale","\luameshval@gv@delaunay","\luameshval@gv@color","\luameshval@gv@colorVoronoi","\luameshval@gv@styleDelaunay","\luameshval@gv@styleVoronoi")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshval@gv@color}% + \mplibcolor{\luameshmpcolorVoronoi}{\luameshval@gv@colorVoronoi}% + \directlua{% + gmshVoronoiMP("#2","\luameshval@gv@print","\luameshval@gv@scale","\luameshval@gv@delaunay","\luameshval@gv@styleDelaunay","\luameshval@gv@styleVoronoi")% + }% + % + \fi% +}% +% +% +% +%%%%%%%%%%%%%%%% the meshPolygon command +%% +\define@boolkey{meshPolygon}{tikz}[true]{}% + +%% the scale +\define@key{meshPolygon}{scale}[1cm]{\def\luameshval@mp@scale{#1}}% +%% print points +\define@choicekey*{meshPolygon}{print}[\val\nr]{none, points,dotpoints}{% + \ifcase\nr\relax% + \def\luameshval@mp@print{none}% + \or% + \def\luameshval@mp@print{points}% + \or% + \def\luameshval@mp@print{dotpoints}% + \fi% +}% +%% the name of the point +\define@key{meshPolygon}{meshpoint}[P]{\def\luameshval@mp@meshpoint{#1}}% +%% the grid parameter +\define@key{meshPolygon}{h}[0.2]{\def\luameshval@mp@h{#1}}% +%% the mode for reading the points +\define@choicekey*{meshPolygon}{mode}[\val\nr]{int, ext}{% + \ifcase\nr\relax% + \def\luameshval@mp@mode{int}% + \or% + \def\luameshval@mp@mode{ext}% + \fi% +}% +%% the mode for the generation of gridpoints +\define@choicekey*{meshPolygon}{gridpoints}[\val\nr]{rect, perturb}{% + \ifcase\nr\relax% + \def\luameshval@mp@gridpoints{rect}% + \or% + \def\luameshval@mp@gridpoints{perturb}% + \fi% +}% +%% the different steps of the meshing +\define@choicekey*{meshPolygon}{step}[\val\nr]{polygon, grid, points, mesh}{% + \ifcase\nr\relax% + \def\luameshval@mp@step{polygon}% + \or% + \def\luameshval@mp@step{grid}% + \or% + \def\luameshval@mp@step{points}% + \or% + \def\luameshval@mp@step{mesh}% + \fi% +}% + +%% the name of the color of drawing +\define@key{meshPolygon}{color}[black]{\def\luameshval@mp@color{#1}}% +%% the name of the color of drawing Voronoi +\define@key{meshPolygon}{colorPolygon}[red]{\def\luameshval@mp@colorPolygon{#1}}% +%% the name of the color of drawing the bbox +% +\presetkeys{meshPolygon}{tikz=false,scale,mode=int,step=mesh,print=none,color,colorPolygon,h,meshpoint,gridpoints=rect}{}% +% +\newcommand{\meshPolygon}[2][]{% + % #1 : optionnal arguments + % #2 : the string containing the list of points + % (x1,y1);(x2,y2);... or the name file containing the points + \setkeys{meshPolygon}{#1} % + \def\MeshPoint{\luameshval@mp@meshpoint}% + \ifKV@meshPolygon@tikz% if we are using tikz + \directlua{% + drawMeshPolygonTikZ("#2","\luameshval@mp@mode","\luameshval@mp@h","\luameshval@mp@step","\luameshval@mp@print","\luameshval@mp@scale","\luameshval@mp@color","\luameshval@mp@colorPolygon","\luameshval@mp@gridpoints")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshval@mp@color}% + \mplibcolor{\luameshmpcolorPoly}{\luameshval@mp@colorPolygon}% + \directlua{% + drawMeshPolygonMP("#2","\luameshval@mp@mode","\luameshval@mp@h","\luameshval@mp@step","\luameshval@mp@print","\luameshval@mp@scale","\luameshval@mp@gridpoints")% + }% + % + \fi% +}% +%%%%%%%%%%%%%%%% the meshPolygonInc command +%% +\define@boolkey{meshPolygonInc}{tikz}[true]{}% + +%% the scale +\define@key{meshPolygonInc}{scale}[1cm]{\def\luameshval@mpi@scale{#1}}% +%% print points +\define@choicekey*{meshPolygonInc}{print}[\val\nr]{none, points,dotpoints}{% + \ifcase\nr\relax% + \def\luameshval@mpi@print{none}% + \or% + \def\luameshval@mpi@print{points}% + \or% + \def\luameshval@mpi@print{dotpoints}% + \fi% +}% +%% the mode for the generation of gridpoints +\define@choicekey*{meshPolygonInc}{gridpoints}[\val\nr]{rect, perturb}{% + \ifcase\nr\relax% + \def\luameshval@mpi@gridpoints{rect}% + \or% + \def\luameshval@mpi@gridpoints{perturb}% + \fi% +}% +%% the name of the point +\define@key{meshPolygonInc}{meshpoint}[P]{\def\luameshval@mpi@meshpoint{#1}}% +%% the grid parameter +\define@key{meshPolygonInc}{h}[0.2]{\def\luameshval@mpi@h{#1}}% +%% the mode for reading the points +\define@choicekey*{meshPolygonInc}{mode}[\val\nr]{int, ext}{% + \ifcase\nr\relax% + \def\luameshval@mpi@mode{int}% + \or% + \def\luameshval@mpi@mode{ext}% + \fi% +}% +%% the different steps of the meshing +\define@choicekey*{meshPolygonInc}{step}[\val\nr]{polygon, grid, points, mesh}{% + \ifcase\nr\relax% + \def\luameshval@mpi@step{polygon}% + \or% + \def\luameshval@mpi@step{grid}% + \or% + \def\luameshval@mpi@step{points}% + \or% + \def\luameshval@mpi@step{mesh}% + \fi% +}% + +%% the name of the color of drawing +\define@key{meshPolygonInc}{color}[black]{\def\luameshval@mpi@color{#1}}% +%% the name of the color of drawing Voronoi +\define@key{meshPolygonInc}{colorPolygon}[red]{\def\luameshval@mpi@colorPolygon{#1}}% +%% the name of the color of drawing the bbox +% +\presetkeys{meshPolygonInc}{tikz=false,scale,mode=int,step=mesh,print=none,color,colorPolygon,h,meshpoint,gridpoints=rect}{}% +% +\newcommand{\meshPolygonInc}[4][]{% + % #1 : optionnal arguments + % #2 : the string containing the list of points + % (x1,y1);(x2,y2);... or the name file containing the points + % #3 : the code to place before the generated one + % #4 : the code to place after the generated one + \setkeys{meshPolygonInc}{#1} % + \def\MeshPoint{\luameshval@mpi@meshpoint}% + \ifKV@meshPolygonInc@tikz% if we are using tikz \directlua{% - buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")% + drawMeshPolygonTikZinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@mpi@mode","\luameshval@mpi@h","\luameshval@mpi@step","\luameshval@mpi@print","\luameshval@mpi@scale","\luameshval@mpi@color","\luameshval@mpi@colorPolygon","\luameshval@mpi@gridpoints")% }% \else % we are using MP - \mplibcolor{\luameshmpcolor}{\luameshval@color} - \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback} - \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew} - \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle} - \mplibcolor{\luameshmpcolorBbox}{\luameshval@colorbbox} + \mplibcolor{\luameshmpcolor}{\luameshval@mpi@color}% + \mplibcolor{\luameshmpcolorPoly}{\luameshval@mpi@colorPolygon}% \directlua{% - TeXOnePointMPBWinc("#2","#3","#4","#5","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")% + drawMeshPolygonMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@mpi@mode","\luameshval@mpi@h","\luameshval@mpi@step","\luameshval@mpi@print","\luameshval@mpi@scale","\luameshval@mpi@gridpoints")% }% % \fi% }% -% \ No newline at end of file