X-Git-Url: https://melusine.eu.org/syracuse/G/git/?p=delaunay.git;a=blobdiff_plain;f=luamesh.sty;h=9d394d9abff82e4ca3f4fe8f289d1dcfc94bf6f1;hp=28608819eab17f582028ae0ef7d7099b4821f81c;hb=f5b04999414b0f514d2fea252417c05ac2efeeac;hpb=5d563ad5ea0e2ca2074f5262b69f24f7fc91f211 diff --git a/luamesh.sty b/luamesh.sty index 2860881..9d394d9 100644 --- a/luamesh.sty +++ b/luamesh.sty @@ -23,20 +23,6 @@ % load the lua code \directlua{dofile("luamesh.lua")}% % -% global def (default value) -\newcommand{\MeshPoint}{P} -\newcommand{\NewPoint}{P} -% for MetaPost (MP) (default value) -% default scale u:=1cm; -\newcommand\luaMeshScaleMP{1cm} -% default color for the plot of a global mesh -\newcommand\TeXCluaMeshMP{(0.,0.,0.)} -% default color for a new element -\newcommand\TeXCluaMeshNewMP{(0.5,0.1,0.1)} -% defaut color for the background of new element -\newcommand\TeXCluaMeshBackMP{(0.99,0.85,0.85)} -% default color for circoncircle -\newcommand\TeXCluaMeshCircleMP{(0.1,0.6,0.1)} %% % for tikz (default value) % default color for the plot of a global mesh @@ -97,8 +83,8 @@ \presetkeys{buildMesh}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,picture=full,color}{}% % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -% the difinition -\newcommand{\buildMesh}[2][]{% +% the difinition BW Bowyer and Watson algo +\newcommand{\buildMeshBW}[2][]{% % #1 : the string containing the list of points % (x1,y1);(x2,y2);... or the name file containing the points \setkeys{buildMesh}{#1} % @@ -109,7 +95,7 @@ }% \else % we are using MP \directlua{% - buildMeshMP("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")% + buildMeshMPBW("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")% }% % \fi% @@ -117,7 +103,7 @@ % %% % -%%the meshAddOnePoint commande +%%the meshAddOnePointBW commande %%engine of drawing \newif\ifluameshengineMP% \define@boolkey{MeshAddOne}{tikz}[true]{}% @@ -128,14 +114,6 @@ %% the name of the new point \define@key{MeshAddOne}{newpoint}[P]{\def\luameshval@newpoint{#1}}% %% a complete picture or some code of the engine -\define@choicekey*{MeshAddOne}{picture}[\val\nr]{full, simple}{% - \ifcase\nr\relax% - \def\luameshval@picture{full}% - \or% - \def\luameshval@picture{simple}% - \fi% -}% -%% a complete picture or some code of the engine \define@choicekey*{MeshAddOne}{step}[\val\nr]{badtriangles, cavity, newtriangles}{% \ifcase\nr\relax% \def\luameshval@step{badT}% @@ -163,29 +141,91 @@ \def\luameshval@mode{ext}% \fi% }% +\define@choicekey*{MeshAddOne}{bbox}[\val\nr]{none, show}{% + \ifcase\nr\relax% + \def\luameshval@bbox{none}% + \or% + \def\luameshval@bbox{bbox}% + \fi% +}% +\presetkeys{MeshAddOne}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none}{}% +% +% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% the difinition BW Bowyer and Watson algo +\newcommand*{\meshAddPointBW}[3][]{% + % #1 : the string containing the list of points + % (x1,y1);(x2,y2);... or the name file containing the points + \setkeys{MeshAddOne}{#1} % + \def\MeshPoint{\luameshval@meshpoint}% + \def\NewPoint{\luameshval@newpoint}% + \ifKV@MeshAddOne@tikz% if we are using tikz + \directlua{% + buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")% + }% + \else % we are using MP + \mplibcolor{\luameshmpcolor}{\luameshval@color} + \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback} + \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew} + \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle} + \directlua{% + TeXOnePointMPBW("#2","#3","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")% + }% + % + \fi% +}% +%%% the meshAddPointBWinc commande +%% engine of drawing +\newif\ifluameshengineMP% +\define@boolkey{MeshAddOneBWinc}{tikz}[true]{}% +%% the scale +\define@key{MeshAddOneBWinc}{scale}[1cm]{\def\luameshval@scale{#1}}% +%% the name of the points +\define@key{MeshAddOneBWinc}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}% +%% the name of the new point +\define@key{MeshAddOneBWinc}{newpoint}[P]{\def\luameshval@newpoint{#1}}% %% a complete picture or some code of the engine -\define@choicekey*{MeshAddOne}{picture}[\val\nr]{full, embedded}{% +\define@choicekey*{MeshAddOneBWinc}{step}[\val\nr]{badtriangles, cavity, newtriangles}{% \ifcase\nr\relax% - \def\luameshval@picture{full}% + \def\luameshval@step{badT}% \or% - \def\luameshval@picture{embedded}% + \def\luameshval@step{cavity}% + \or% + \def\luameshval@step{newT}% \fi% }% -\define@choicekey*{MeshAddOne}{bbox}[\val\nr]{none, show}{% +% color +%% the color of drawing +\define@key{MeshAddOneBWinc}{color}[black]{\def\luameshval@color{#1}}% +%% the color of background of new element +\define@key{MeshAddOneBWinc}{colorBack}[black!20]{\def\luameshval@colorback{#1}}% +%% the color of new element +\define@key{MeshAddOneBWinc}{colorNew}[red]{\def\luameshval@colornew{#1}}% +%% the color of circoncircle +\define@key{MeshAddOneBWinc}{colorCircle}[green]{\def\luameshval@colorcircle{#1}}% +% +%% a complete picture or some code of the engine +\define@choicekey*{MeshAddOneBWinc}{mode}[\val\nr]{int, ext}{% + \ifcase\nr\relax% + \def\luameshval@mode{int}% + \or% + \def\luameshval@mode{ext}% + \fi% +}% +\define@choicekey*{MeshAddOneBWinc}{bbox}[\val\nr]{none, show}{% \ifcase\nr\relax% \def\luameshval@bbox{none}% \or% \def\luameshval@bbox{bbox}% \fi% }% -\presetkeys{MeshAddOne}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,picture=full,bbox=none}{}% +\presetkeys{MeshAddOneBWinc}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none}{}% % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -% the difinition -\newcommand{\meshAddOnePoint}[3][]{% +% the difinition BW embedded code between the 2 last arguments +\newcommand*{\meshAddPointBWinc}[5][]{% % #1 : the string containing the list of points % (x1,y1);(x2,y2);... or the name file containing the points - \setkeys{MeshAddOne}{#1} % + \setkeys{MeshAddOneBWinc}{#1} % \def\MeshPoint{\luameshval@meshpoint}% \def\NewPoint{\luameshval@newpoint}% \ifKV@MeshAddOne@tikz% if we are using tikz @@ -193,12 +233,12 @@ buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")% }% \else % we are using MP - \mplibcolor{\mpcolorcolor}{\luameshval@color} - \mplibcolor{\mpcolorcolorBack}{\luameshval@colorback} - \mplibcolor{\mpcolorcolorNew}{\luameshval@colornew} - \mplibcolor{\mpcolorcolorCircle}{\luameshval@colorcircle} + \mplibcolor{\luameshmpcolor}{\luameshval@color} + \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback} + \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew} + \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle} \directlua{% - TeXOnePointMP("#2","#3","\luameshval@step","\luameshval@color","\luameshval@colorback","\luameshval@colornew","\luameshval@colorcircle","\luameshval@scale","\luameshval@mode","\luameshval@picture","\luameshval@bbox")% + TeXOnePointMPBWinc("#2","#3","#4","#5","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")% }% % \fi%