Mise à jour de la version utilisant le moteur tikz
authorMaxime Chupin (escudo) <chupin@fougeriens.org>
Wed, 23 Nov 2016 21:44:11 +0000 (22:44 +0100)
committerMaxime Chupin (escudo) <chupin@fougeriens.org>
Wed, 23 Nov 2016 21:44:11 +0000 (22:44 +0100)
luamesh.lua
luamesh.sty
test/animation.pdf
test/delaunay.pdf
test/delaunay.tex

index ad6ec6f..c8ffc51 100644 (file)
@@ -253,17 +253,25 @@ function rectangleList(a,b,nbrA,nbrB)
 end
 
 -- trace a triangulation with TikZ
-function traceMeshTikZ(listPoints, triangulation,points,color)
+function traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
    output = ""
    for i=1,#triangulation do
       PointI = listPoints[triangulation[i][1]]
       PointJ = listPoints[triangulation[i][2]]
       PointK = listPoints[triangulation[i][3]]
-      output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      if(triangulation[i].type == "bbox") then
+         output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      else
+         output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      end
    end
    if(points=="points") then
       for i=1,#listPoints do
-         output = output .. "\\draw[color=".."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
       end
    end
    return output
@@ -303,6 +311,43 @@ function traceMeshMP(listPoints, triangulation,points)
 end
 
 
+-- buildMesh with MP
+function buildMeshMPBW(chaine,mode,points,bbox,scale)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshMP(listPoints, triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+-- buildMesh with MP include code
+function buildMeshMPBWinc(chaine,beginning, ending,mode,points,bbox,scale)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshMP(listPoints, triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+-- buildMesh with TikZ
+function buildMeshTikZBW(chaine,mode,points,bbox,scale,color,colorBbox)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+-- buildMesh with TikZ
+function buildMeshTikZBWinc(chaine,beginning, ending,mode,points,bbox,scale,color,colorBbox)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
 -- print points of the mesh
 function tracePointsMP(listPoints,points)
    output = "";
@@ -323,36 +368,36 @@ function tracePointsMP(listPoints,points)
    else
       for i=1,#listPoints do
          if(listPoints[i].type == "bbox") then
-            output = output .. "drawdot  (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            output = output .. "drawdot  (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolorBbox withpen pencircle scaled 3;"
          else
-            output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+            output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolor withpen pencircle scaled 3;"
          end
       end
    end
    return output
 end
 
-
-
--- buildMesh with TikZ
-function buildMeshTikZ(chaine,mode,points,bbox,full,scale,color)
-   listPoints = buildList(chaine, mode)
-   triangulation = BowyerWatson(listPoints,bbox)
-   output = traceMeshTikZ(listPoints, triangulation,points,color)
-   if(full=="full") then
-      output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+-- print points of the mesh
+function tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "";
+   if(points=="points") then
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+   else
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+         end
+      end
    end
-   tex.sprint(output)
-end
-
-
--- buildMesh with MP
-function buildMeshMPBW(chaine,mode,points,bbox,scale)
-   listPoints = buildList(chaine, mode)
-   triangulation = BowyerWatson(listPoints,bbox)
-   output = traceMeshMP(listPoints, triangulation,points)
-   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
-   tex.sprint(output)
+   return output
 end
 
 -- print points to mesh
@@ -378,16 +423,30 @@ function printPointsMPinc(chaine,beginning, ending, mode,points,bbox,scale)
    tex.sprint(output)
 end
 
+-- print points to mesh
+function printPointsTikZ(chaine,mode,points,bbox,scale,color,colorBbox)
+   listPoints = buildList(chaine, mode)
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
 
--- buildMesh with MP include code
-function buildMeshMPBWinc(chaine,beginning, ending,mode,points,bbox,scale)
+-- print points to mesh
+function printPointsTikZinc(chaine,beginning, ending, mode,points,bbox,scale,color,colorBbox)
    listPoints = buildList(chaine, mode)
-   triangulation = BowyerWatson(listPoints,bbox)
-   output = traceMeshMP(listPoints, triangulation,points)
-   output = "\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
    tex.sprint(output)
 end
 
+
 -- buildMesh
 function buildRect(largeur,a,b,nbrA, nbrB)
    listPoints = rectangleList(a,b,nbrA,nbrB)
@@ -417,7 +476,6 @@ function cleanPoly(polygon)
       i=1
       find = false
       while (i<=#polyCopy and find==false) do
-         i = i+1
          bool1 = (polyCopy[i][1] == polyNew[j])
          bool2 = (polyCopy[i][2] == polyNew[j])
          if(bool1 or bool2) then -- the edge has a common point with polyNew[j]
@@ -433,17 +491,15 @@ function cleanPoly(polygon)
                j = j+1
             end
          end
+         i=i+1
       end
    end
    return polyNew
 end
 
 --
-function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCircle)
-   Sx,Sy=string.match(point,"%((.+),(.+)%)")
-   P = {x=Sx, y=Sy}
+function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCircle,colorBbox)
    output = ""
-   listPoints = buildList(chaine, "int")
    -- build the triangulation
    triangulation = BowyerWatson(listPoints,"none")
    badTriangles = buildBadTriangles(P,triangulation)
@@ -453,7 +509,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
          PointI = listPoints[triangulation[i][1]]
          PointJ = listPoints[triangulation[i][2]]
          PointK = listPoints[triangulation[i][3]]
-         output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
       end
       -- draw and fill the bad triangle
       for i=1,#badTriangles do
@@ -472,7 +532,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
       end
       -- mark the points
       for i=1,#listPoints do
-         output = output .. "\\draw[color ="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
       end
       -- mark the point to add
       output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
@@ -488,7 +552,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
          PointI = listPoints[triangulation[i][1]]
          PointJ = listPoints[triangulation[i][2]]
          PointK = listPoints[triangulation[i][3]]
-         output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
       end
       -- fill and draw the cavity
       path = ""
@@ -499,7 +567,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
       output = output .. "\\draw[color="..colorNew..",fill ="..colorBack..", thick] " .. path .. "cycle;"
       -- mark the points of the mesh
       for i=1,#listPoints do
-         output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
       end
       -- mark the adding point
       output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
@@ -515,7 +587,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
          PointI = listPoints[triangulation[i][1]]
          PointJ = listPoints[triangulation[i][2]]
          PointK = listPoints[triangulation[i][3]]
-         output = output .. "\\draw[color ="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
       end
       -- fill and draw the cavity
       path = ""
@@ -532,7 +608,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
       end
       -- mark points
       for i=1,#listPoints do
-         output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
       end
       -- mark the added point
       output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
@@ -691,12 +771,34 @@ function buildListExt(chaine, stop)
 end
 
 
-function TeXOnePointTikZ(chaine,point,step,color,colorBack,colorNew,colorCircle,scale)
-   output = TeXaddOnePointTikZ(chaine,point,step,color,colorBack,colorNew,colorCircle)
+function TeXOnePointTikZBW(chaine,point,step,scale,mode,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointTikZ(chaine,point,step,color,colorBack,colorNew,colorCircle,colorBbox)
    output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. output .. "\\end{tikzpicture}"
    tex.sprint(output)
 end
 
+function TeXOnePointTikZBWinc(chaine,point,beginning, ending,step,scale,mode,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointTikZ(chaine,point,step,color,colorBack,colorNew,colorCircle,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. beginning..output ..ending.. "\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
 function TeXOnePointMPBW(chaine,point,step,scale,mode,bbox)
    if(mode=="int") then
       Sx,Sy=string.match(point,"%((.+),(.+)%)")
index 006b254..7133ddb 100644 (file)
   %      (x1,y1);(x2,y2);... or the name file containing the points
   % #3 : the code to place before the generated one
   % #4 : the code to place after the generated one
-  \setkeys{buildMesh}{#1} %
+  \setkeys{buildMeshInc}{#1} %
   \def\MeshPoint{\luameshval@bmi@meshpoint}%
-  \ifKV@buildMesh@tikz% if we are using tikz
+  \ifKV@buildMeshInc@tikz% if we are using tikz
   \directlua{%
-    buildMeshTikZ("#2","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","full","\luameshval@bmi@scale","\luameshval@bmi@color")%
+    buildMeshTikZBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale","\luameshval@bmi@color","\luameshval@bmi@colorbbox")%
   }%
   \else % we are using MP
   \mplibcolor{\luameshmpcolor}{\luameshval@bmi@color}
   \mplibcolor{\luameshmpcolorBbox}{\luameshval@bmi@colorbbox}
   \directlua{%
-    buildMeshMPBWinc("#2","#3","#4","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale")%
+    buildMeshMPBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale")%
   }%
   %
   \fi%
   \def\MeshPoint{\luameshval@bm@meshpoint}%
   \ifKV@buildMesh@tikz% if we are using tikz
   \directlua{%
-    buildMeshTikZ("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","full","\luameshval@bm@scale","\luameshval@bm@color")%
+    buildMeshTikZBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale","\luameshval@bm@color","\luameshval@bm@colorbbox")%
   }%
   \else % we are using MP
   \mplibcolor{\luameshmpcolor}{\luameshval@bm@color}
   % (x1,y1);(x2,y2);... or the name file containing the points
   \setkeys{tracePoints}{#1} %
   \def\MeshPoint{\luameshval@tp@meshpoint}%
-  \ifKV@buildMesh@tikz% if we are using tikz
+  \ifKV@tracePoints@tikz% if we are using tikz
   \directlua{%
-    % buildMeshTikZ("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","full","\luameshval@tp@scale","\luameshval@tp@color")%
+    printPointsTikZ("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale","\luameshval@tp@color","\luameshval@tp@colorbbox")%
   }%
   \else % we are using MP
   \mplibcolor{\luameshmpcolor}{\luameshval@tp@color}
   \mplibcolor{\luameshmpcolor}{\luameshval@tpi@color}
   \mplibcolor{\luameshmpcolorBbox}{\luameshval@tpi@colorbbox}
   \directlua{%
-    printPointsMPinc("#2","#3","#4","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","\luameshval@tpi@scale")%
+    printPointsMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","\luameshval@tpi@scale")%
   }%
   \fi%
 }%
   % #1 : optionnal arguments
   % #2 : the string containing the list of points
   % (x1,y1);(x2,y2);... or the name file containing the points
-  % #3 : the code to place before the generated one
-  % #4 : the code to place after the generated one
   \setkeys{MeshAddOneBW}{#1} %
   \def\MeshPoint{\luameshval@ap@meshpoint}%
   \def\NewPoint{\luameshval@ap@newpoint}%
-  \ifKV@MeshAddOne@tikz% if we are using tikz
+  \ifKV@MeshAddOneBW@tikz% if we are using tikz
   \directlua{%
-    buildMeshTikZ("#2","\luameshval@ap@mode","\luameshval@ap@print","\luameshval@ap@bbox","full","\luameshval@ap@scale","\luameshval@ap@color")%
+    TeXOnePointTikZBW("#2","#3","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")%
   }%
   \else % we are using MP
   \mplibcolor{\luameshmpcolor}{\luameshval@ap@color}
   \def\NewPoint{\luameshval@api@newpoint}%
   \ifKV@MeshAddOneBWinc@tikz% if we are using tikz
   \directlua{%
-    buildMeshTikZ("#2","\luameshval@api@mode","\luameshval@api@print","\luameshval@api@bbox","\luameshval@api@scale","\luameshval@api@color")%
+    TeXOnePointTikZBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")%
   }%
   \else % we are using MP
   \mplibcolor{\luameshmpcolor}{\luameshval@api@color}
   \mplibcolor{\luameshmpcolorCircle}{\luameshval@api@colorcircle}
   \mplibcolor{\luameshmpcolorBbox}{\luameshval@api@colorbbox}
   \directlua{%
-    TeXOnePointMPBWinc("#2","#3","#4","#5","\luameshval@api@step","\luameshval@api@scale","\luameshval@api@mode","\luameshval@api@bbox")%
+    TeXOnePointMPBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@api@step","\luameshval@api@scale","\luameshval@api@mode","\luameshval@api@bbox")%
   }%
   %
   \fi%
index a38a444..678c5c0 100644 (file)
Binary files a/test/animation.pdf and b/test/animation.pdf differ
index 199be36..33fcbbe 100644 (file)
Binary files a/test/delaunay.pdf and b/test/delaunay.pdf differ
index 5b98391..adb9525 100644 (file)
@@ -7,15 +7,21 @@
 \pagestyle{empty}
 \begin{document}
 
+
+\section{MetaPost}
+
 \buildMeshBW[print=points,  meshpoint = I, color=red]{(0,0);(3.5,3);(7,0);(7.5,5);(1.61,3.14);(3,1);(6,1.5)}
 
 %\buildMeshBW[tikz, bbox = show]{(0,0);(3.5,3);(7,0);(7.5,5);(1.61,3.14);(3,1);(6,1.5)}
 
 \buildMeshBW[mode=ext,bbox = show, color=red,colorBbox = blue]{mesh.txt}
 
+\tracePointsMesh[mode=ext,bbox = show, color=red,print=points]{mesh.txt}
+
+\tracePointsMesh[mode=ext,bbox = show, color=red]{mesh.txt}
+
 
-\buildMeshBWinc[mode=ext,bbox = show, color=red,colorBbox =
-blue]{mesh.txt}{%
+\buildMeshBWinc[mode=ext,bbox = show, color=red,colorBbox = blue]{mesh.txt}{%
   beginfig(0);
 }%
 {%
@@ -31,13 +37,13 @@ colorCircle = green!70,
 scale=0.6cm]
 {(0,0);(3.5,3);(7,0);(7.5,5);(1.61,3.14);(6,4)}{(3,1)}
 \meshAddPointBW[
-color = green,
-meshpoint = x,
-colorBack=red!10,
-colorNew = green!20!red,
-scale=0.6cm,
-step=cavity]
-{(0,0);(3.5,3);(7,0);(7.5,5);(1.61,3.14);(6,4)}{(3,1)}
+ color = green,
+ meshpoint = x,
+ colorBack=red!10,
+ colorNew = green!20!red,
+ scale=0.6cm,
+ step=cavity]
+ {(0,0);(3.5,3);(7,0);(7.5,5);(1.61,3.14);(6,4)}{(3,1)}
 \meshAddPointBW[
 meshpoint = x,
 colorBack=red!10,
@@ -75,9 +81,62 @@ colorBbox = blue!20,
 beginfig(0);
 }%
 {%
-  draw (-1,-1)*u--(8.5,-1)*u--(8.5,6)*u--(-1,6)*u--cycle;
+  draw (-1,-1)*u--(8.5,-1)*u--(8.5,6)*u--(-1,6)*u--cycle withcolor \mpcolor{red};
 endfig;
 }
 
 
+\section{tikz}
+
+\buildMeshBW[tikz,print=points,  meshpoint = I,
+color=red]{(0,0);(3.5,3);(7,0);(7.5,5);(1.61,3.14);(3,1);(6,1.5)}
+
+\buildMeshBW[tikz,mode=ext, color=red]{mesh.txt}
+
+\tracePointsMesh[tikz,mode=ext,bbox = show,
+color=red,print=points]{mesh.txt}
+\tracePointsMesh[tikz,mode=ext,bbox = show, color=red]{mesh.txt}
+
+\buildMeshBWinc[tikz,mode=ext,bbox = show, colorBbox = blue]{mesh.txt}{%
+}%
+{%
+  \draw[color = red] (0,0) -- (3,3);
+}
+
+\meshAddPointBW[
+tikz,
+color = green,
+meshpoint = x,
+colorBack=red!10,
+colorNew = green!20!red,
+scale=0.6cm,
+step=cavity]
+{(0,0);(3.5,3);(7,0);(7.5,5);(1.61,3.14);(6,4)}{(3,1)}
+
+\meshAddPointBWinc[
+tikz,
+meshpoint = x,
+colorBack=red!10,
+colorNew = green!20!red,
+scale=0.6cm,
+step=badtriangles,
+newpoint = y,
+bbox = show,
+colorBbox = blue!20,
+]{(0,0);(3.5,3);(7,0);(7.5,5);(1.61,3.14);(6,4)}{(3,1)}
+{}{\draw[color=green] (0,0) -- (3,3);}
+
+\meshAddPointBW[
+tikz,
+meshpoint = x,
+colorBack=red!10,
+colorNew = green!20!red,
+scale=0.6cm,
+step=badtriangles,
+newpoint = y,
+bbox = show,
+colorBbox = black
+]
+{(0,0);(3.5,3);(7,0);(7.5,5);(1.61,3.14);(6,4)}{(3,1)}
+
 \end{document}

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