1 \NeedsTeXFormat{LaTeX2e}%
2 \def\PackageName{luamesh}%
3 \def\fileversion{v0.1}%
4 \def\filedate{2016/11/20}%
5 \ProvidesPackage{luamesh}[\filedate\space\fileversion]%
8 \RequirePackage{xkeyval,xcolor,ifthen}%
9 %% one global option: mp or tikz
11 %\define@key{luamesh.sty}{mp}[]{\luameshmptrue}%
12 %\define@key{luamesh.sty}{tikz}[]{\luameshmpfalse}%
14 \RequirePackage{etoolbox} % pour robustifier les commandes
18 \RequirePackage{luamplib}%
20 \RequirePackage{tikz}%
24 \directlua{dofile("luamesh.lua")}%
27 % for tikz (default value)
28 % default color for the plot of a global mesh
29 \definecolor{TeXCluaMeshTikZ}{rgb}{0.,0.,0.}
30 % default color for a new element
31 \definecolor{TeXCluaMeshNewTikZ}{rgb}{0.5,0.1,0.1}
32 % defaut color for the background of new element
33 \definecolor{TeXCluaMeshBackTikZ}{rgb}{0.99,0.85,0.85}
34 % default color for circoncircle
35 \definecolor{TeXCluaMeshCircleTikZ}{rgb}{0.1,0.6,0.1}
38 %%%%%%%%%%%%%%%% the buildMesh command
40 \newif\ifluameshengineMP%
41 \define@boolkey{buildMesh}{tikz}[true]{}%
42 %% show the bounding box for delaunay
43 \define@choicekey*{buildMesh}{bbox}[\val\nr]{none, show}{%
45 \def\luameshval@bm@bbox{none}%
47 \def\luameshval@bm@bbox{bbox}%
51 \define@key{buildMesh}{scale}[1cm]{\def\luameshval@bm@scale{#1}}%
53 \define@choicekey*{buildMesh}{print}[\val\nr]{none, points}{%
55 \def\luameshval@bm@print{none}%
57 \def\luameshval@bm@print{points}%
60 %% the name of the point
61 \define@key{buildMesh}{meshpoint}[P]{\def\luameshval@bm@meshpoint{#1}}%
62 %% the mode for reading the points
63 \define@choicekey*{buildMesh}{mode}[\val\nr]{int, ext}{%
65 \def\luameshval@bm@mode{int}%
67 \def\luameshval@bm@mode{ext}%
72 %% the name of the color of drawing
73 \define@key{buildMesh}{color}[black]{\def\luameshval@bm@color{#1}}%
74 %% the name of the color of drawing the bbox
75 \define@key{buildMesh}{colorBbox}[black]{\def\luameshval@bm@colorbbox{#1}}%
77 \presetkeys{buildMesh}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
79 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
80 % the difinition BW Bowyer and Watson algo
81 \newcommand{\buildMeshBW}[2][]{%
82 % #1 : the string containing the list of points
83 % (x1,y1);(x2,y2);... or the name file containing the points
84 \setkeys{buildMesh}{#1} %
85 \def\MeshPoint{\luameshval@bm@meshpoint}%
86 \ifKV@buildMesh@tikz% if we are using tikz
88 buildMeshTikZ("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","full","\luameshval@bm@scale","\luameshval@bm@color")%
90 \else % we are using MP
91 \mplibcolor{\luameshmpcolor}{\luameshval@bm@color}
92 \mplibcolor{\luameshmpcolorBbox}{\luameshval@bm@colorbbox}
94 buildMeshMPBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale")%
102 %%the meshAddOnePointBW commande
104 \newif\ifluameshengineMP%
105 \define@boolkey{MeshAddOne}{tikz}[true]{}%
107 \define@key{MeshAddOne}{scale}[1cm]{\def\luameshval@scale{#1}}%
108 %% the name of the points
109 \define@key{MeshAddOne}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}%
110 %% the name of the new point
111 \define@key{MeshAddOne}{newpoint}[P]{\def\luameshval@newpoint{#1}}%
112 %% a complete picture or some code of the engine
113 \define@choicekey*{MeshAddOne}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
115 \def\luameshval@step{badT}%
117 \def\luameshval@step{cavity}%
119 \def\luameshval@step{newT}%
123 %% the color of drawing
124 \define@key{MeshAddOne}{color}[black]{\def\luameshval@color{#1}}%
125 %% the color of background of new element
126 \define@key{MeshAddOne}{colorBack}[black!20]{\def\luameshval@colorback{#1}}%
127 %% the color of new element
128 \define@key{MeshAddOne}{colorNew}[red]{\def\luameshval@colornew{#1}}%
129 %% the color of circoncircle
130 \define@key{MeshAddOne}{colorCircle}[green]{\def\luameshval@colorcircle{#1}}%
131 %% the name of the color of drawing the bbox
132 \define@key{MeshAddOne}{colorBbox}[black]{\def\luameshval@colorbbox{#1}}%
134 %% a complete picture or some code of the engine
135 \define@choicekey*{MeshAddOne}{mode}[\val\nr]{int, ext}{%
137 \def\luameshval@mode{int}%
139 \def\luameshval@mode{ext}%
142 \define@choicekey*{MeshAddOne}{bbox}[\val\nr]{none, show}{%
144 \def\luameshval@bbox{none}%
146 \def\luameshval@bbox{bbox}%
149 \presetkeys{MeshAddOne}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
151 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
152 % the difinition BW Bowyer and Watson algo
153 \newcommand*{\meshAddPointBW}[3][]{%
154 % #1 : the string containing the list of points
155 % (x1,y1);(x2,y2);... or the name file containing the points
156 \setkeys{MeshAddOne}{#1} %
157 \def\MeshPoint{\luameshval@meshpoint}%
158 \def\NewPoint{\luameshval@newpoint}%
159 \ifKV@MeshAddOne@tikz% if we are using tikz
161 buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
163 \else % we are using MP
164 \mplibcolor{\luameshmpcolor}{\luameshval@color}
165 \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback}
166 \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew}
167 \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle}
168 \mplibcolor{\luameshmpcolorBbox}{\luameshval@colorbbox}
170 TeXOnePointMPBW("#2","#3","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")%
175 %%% the meshAddPointBWinc commande
177 \newif\ifluameshengineMP%
178 \define@boolkey{MeshAddOneBWinc}{tikz}[true]{}%
180 \define@key{MeshAddOneBWinc}{scale}[1cm]{\def\luameshval@scale{#1}}%
181 %% the name of the points
182 \define@key{MeshAddOneBWinc}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}%
183 %% the name of the new point
184 \define@key{MeshAddOneBWinc}{newpoint}[P]{\def\luameshval@newpoint{#1}}%
185 %% a complete picture or some code of the engine
186 \define@choicekey*{MeshAddOneBWinc}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
188 \def\luameshval@step{badT}%
190 \def\luameshval@step{cavity}%
192 \def\luameshval@step{newT}%
196 %% the color of drawing
197 \define@key{MeshAddOneBWinc}{color}[black]{\def\luameshval@color{#1}}%
198 %% the color of background of new element
199 \define@key{MeshAddOneBWinc}{colorBack}[black!20]{\def\luameshval@colorback{#1}}%
200 %% the color of new element
201 \define@key{MeshAddOneBWinc}{colorNew}[red]{\def\luameshval@colornew{#1}}%
202 %% the color of circoncircle
203 \define@key{MeshAddOneBWinc}{colorCircle}[green]{\def\luameshval@colorcircle{#1}}%
204 \define@key{MeshAddOneBWinc}{colorBbox}[black]{\def\luameshval@colorbbox{#1}}%
206 %% a complete picture or some code of the engine
207 \define@choicekey*{MeshAddOneBWinc}{mode}[\val\nr]{int, ext}{%
209 \def\luameshval@mode{int}%
211 \def\luameshval@mode{ext}%
214 \define@choicekey*{MeshAddOneBWinc}{bbox}[\val\nr]{none, show}{%
216 \def\luameshval@bbox{none}%
218 \def\luameshval@bbox{bbox}%
221 \presetkeys{MeshAddOneBWinc}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
223 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
224 % the difinition BW embedded code between the 2 last arguments
225 \newcommand*{\meshAddPointBWinc}[5][]{%
226 % #1 : the string containing the list of points
227 % (x1,y1);(x2,y2);... or the name file containing the points
228 \setkeys{MeshAddOneBWinc}{#1} %
229 \def\MeshPoint{\luameshval@meshpoint}%
230 \def\NewPoint{\luameshval@newpoint}%
231 \ifKV@MeshAddOne@tikz% if we are using tikz
233 buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
235 \else % we are using MP
236 \mplibcolor{\luameshmpcolor}{\luameshval@color}
237 \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback}
238 \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew}
239 \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle}
240 \mplibcolor{\luameshmpcolorBbox}{\luameshval@colorbbox}
242 TeXOnePointMPBWinc("#2","#3","#4","#5","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")%