1 \NeedsTeXFormat{LaTeX2e}%
2 \def\PackageName{luamesh}%
3 \def\fileversion{v0.1}%
4 \def\filedate{2016/11/20}%
5 \ProvidesPackage{luamesh}[\filedate\space\fileversion]%
8 \RequirePackage{xkeyval,xcolor,ifthen}%
9 %% one global option: mp or tikz
11 %\define@key{luamesh.sty}{mp}[]{\luameshmptrue}%
12 %\define@key{luamesh.sty}{tikz}[]{\luameshmpfalse}%
14 \RequirePackage{etoolbox} % pour robustifier les commandes
18 \RequirePackage{luamplib}%
20 \RequirePackage{tikz}%
24 \directlua{dofile("luamesh.lua")}%
27 % for tikz (default value)
28 % default color for the plot of a global mesh
29 \definecolor{TeXCluaMeshTikZ}{rgb}{0.,0.,0.}
30 % default color for a new element
31 \definecolor{TeXCluaMeshNewTikZ}{rgb}{0.5,0.1,0.1}
32 % defaut color for the background of new element
33 \definecolor{TeXCluaMeshBackTikZ}{rgb}{0.99,0.85,0.85}
34 % default color for circoncircle
35 \definecolor{TeXCluaMeshCircleTikZ}{rgb}{0.1,0.6,0.1}
38 %%%%%%%%%%%%%%%% the buildMesh command
40 \newif\ifluameshengineMP%
41 \define@boolkey{buildMeshInc}{tikz}[true]{}%
42 %% show the bounding box for delaunay
43 \define@choicekey*{buildMeshInc}{bbox}[\val\nr]{none, show}{%
45 \def\luameshval@bm@bbox{none}%
47 \def\luameshval@bm@bbox{bbox}%
51 \define@key{buildMeshInc}{scale}[1cm]{\def\luameshval@bm@scale{#1}}%
53 \define@choicekey*{buildMeshInc}{print}[\val\nr]{none, points}{%
55 \def\luameshval@bm@print{none}%
57 \def\luameshval@bm@print{points}%
60 %% the name of the point
61 \define@key{buildMeshInc}{meshpoint}[P]{\def\luameshval@bm@meshpoint{#1}}%
62 %% the mode for reading the points
63 \define@choicekey*{buildMeshInc}{mode}[\val\nr]{int, ext}{%
65 \def\luameshval@bm@mode{int}%
67 \def\luameshval@bm@mode{ext}%
72 %% the name of the color of drawing
73 \define@key{buildMeshInc}{color}[black]{\def\luameshval@bm@color{#1}}%
74 %% the name of the color of drawing the bbox
75 \define@key{buildMeshInc}{colorBbox}[black]{\def\luameshval@bm@colorbbox{#1}}%
77 \presetkeys{buildMeshInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
79 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
80 % the difinition BW Bowyer and Watson algo
81 \newcommand*{\buildMeshBWinc}[4][]{%
82 % #1 : the string containing the list of points
83 % (x1,y1);(x2,y2);... or the name file containing the points
84 \setkeys{buildMesh}{#1} %
85 \def\MeshPoint{\luameshval@bm@meshpoint}%
86 \ifKV@buildMesh@tikz% if we are using tikz
88 buildMeshTikZ("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","full","\luameshval@bm@scale","\luameshval@bm@color")%
90 \else % we are using MP
91 \mplibcolor{\luameshmpcolor}{\luameshval@bm@color}
92 \mplibcolor{\luameshmpcolorBbox}{\luameshval@bm@colorbbox}
94 buildMeshMPBWinc("#2","#3","#4","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale")%
100 %%%%%%%%%%%%%%%% the buildMeshBW command
102 \newif\ifluameshengineMP%
103 \define@boolkey{buildMesh}{tikz}[true]{}%
104 %% show the bounding box for delaunay
105 \define@choicekey*{buildMesh}{bbox}[\val\nr]{none, show}{%
107 \def\luameshval@bm@bbox{none}%
109 \def\luameshval@bm@bbox{bbox}%
113 \define@key{buildMesh}{scale}[1cm]{\def\luameshval@bm@scale{#1}}%
115 \define@choicekey*{buildMesh}{print}[\val\nr]{none, points}{%
117 \def\luameshval@bm@print{none}%
119 \def\luameshval@bm@print{points}%
122 %% the name of the point
123 \define@key{buildMesh}{meshpoint}[P]{\def\luameshval@bm@meshpoint{#1}}%
124 %% the mode for reading the points
125 \define@choicekey*{buildMesh}{mode}[\val\nr]{int, ext}{%
127 \def\luameshval@bm@mode{int}%
129 \def\luameshval@bm@mode{ext}%
134 %% the name of the color of drawing
135 \define@key{buildMesh}{color}[black]{\def\luameshval@bm@color{#1}}%
136 %% the name of the color of drawing the bbox
137 \define@key{buildMesh}{colorBbox}[black]{\def\luameshval@bm@colorbbox{#1}}%
139 \presetkeys{buildMesh}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
141 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
142 % the difinition BW Bowyer and Watson algo
143 \newcommand{\buildMeshBW}[2][]{%
144 % #1 : the string containing the list of points
145 % (x1,y1);(x2,y2);... or the name file containing the points
146 \setkeys{buildMesh}{#1} %
147 \def\MeshPoint{\luameshval@bm@meshpoint}%
148 \ifKV@buildMesh@tikz% if we are using tikz
150 buildMeshTikZ("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","full","\luameshval@bm@scale","\luameshval@bm@color")%
152 \else % we are using MP
153 \mplibcolor{\luameshmpcolor}{\luameshval@bm@color}
154 \mplibcolor{\luameshmpcolorBbox}{\luameshval@bm@colorbbox}
156 buildMeshMPBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale")%
162 %%%%%%%%%%%%%%%%% the trace Points macro
164 \newif\ifluameshengineMP%
165 \define@boolkey{tracePoints}{tikz}[true]{}%
166 %% show the bounding box for delaunay
167 \define@choicekey*{tracePoints}{bbox}[\val\nr]{none, show}{%
169 \def\luameshval@tp@bbox{none}%
171 \def\luameshval@tp@bbox{bbox}%
175 \define@key{tracePoints}{scale}[1cm]{\def\luameshval@tp@scale{#1}}%
177 \define@choicekey*{tracePoints}{print}[\val\nr]{none, points}{%
179 \def\luameshval@tp@print{none}%
181 \def\luameshval@tp@print{points}%
184 %% the name of the point
185 \define@key{tracePoints}{meshpoint}[P]{\def\luameshval@tp@meshpoint{#1}}%
186 %% the mode for reading the points
187 \define@choicekey*{tracePoints}{mode}[\val\nr]{int, ext}{%
189 \def\luameshval@tp@mode{int}%
191 \def\luameshval@tp@mode{ext}%
196 %% the name of the color of drawing
197 \define@key{tracePoints}{color}[black]{\def\luameshval@tp@color{#1}}%
198 %% the name of the color of drawing the bbox
199 \define@key{tracePoints}{colorBbox}[black]{\def\luameshval@tp@colorbbox{#1}}%
201 \presetkeys{tracePoints}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
203 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
204 % the difinition BW Bowyer and Watson algo
205 \newcommand{\tracePointsMesh}[2][]{%
206 % #1 : the string containing the list of points
207 % (x1,y1);(x2,y2);... or the name file containing the points
208 \setkeys{tracePoints}{#1} %
209 \def\MeshPoint{\luameshval@tp@meshpoint}%
210 \ifKV@buildMesh@tikz% if we are using tikz
212 % buildMeshTikZ("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","full","\luameshval@tp@scale","\luameshval@tp@color")%
214 \else % we are using MP
215 \mplibcolor{\luameshmpcolor}{\luameshval@tp@color}
216 \mplibcolor{\luameshmpcolorBbox}{\luameshval@tp@colorbbox}
218 printPointsMP("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale")%
225 %%%%%%%%%%%%%%%% the trace Points macro inc
227 \newif\ifluameshengineMP%
228 \define@boolkey{tracePointsInc}{tikz}[true]{}%
229 %% show the bounding box for delaunay
230 \define@choicekey*{tracePointsInc}{bbox}[\val\nr]{none, show}{%
232 \def\luameshval@tp@bbox{none}%
234 \def\luameshval@tp@bbox{bbox}%
238 \define@key{tracePointsInc}{scale}[1cm]{\def\luameshval@tp@scale{#1}}%
240 \define@choicekey*{tracePointsInc}{print}[\val\nr]{none, points}{%
242 \def\luameshval@tp@print{none}%
244 \def\luameshval@tp@print{points}%
247 %% the name of the point
248 \define@key{tracePointsInc}{meshpoint}[P]{\def\luameshval@tp@meshpoint{#1}}%
249 %% the mode for reading the points
250 \define@choicekey*{tracePointsInc}{mode}[\val\nr]{int, ext}{%
252 \def\luameshval@tp@mode{int}%
254 \def\luameshval@tp@mode{ext}%
259 %% the name of the color of drawing
260 \define@key{tracePointsInc}{color}[black]{\def\luameshval@tp@color{#1}}%
261 %% the name of the color of drawing the bbox
262 \define@key{tracePointsInc}{colorBbox}[black]{\def\luameshval@tp@colorbbox{#1}}%
264 \presetkeys{tracePointsInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
266 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
267 % the difinition BW Bowyer and Watson algo
268 \newcommand*{\tracePointsMeshinc}[4][]{%
269 % #1 : the string containing the list of points
270 % (x1,y1);(x2,y2);... or the name file containing the points
271 \setkeys{tracePointsInc}{#1} %
272 \def\MeshPoint{\luameshval@tp@meshpoint}%
273 \ifKV@tracePointsInc@tikz% if we are using tikz
275 buildMeshTikZ("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","full","\luameshval@tp@sc%ale","\luameshval@tp@color")%
277 \else % we are using MP
278 \mplibcolor{\luameshmpcolor}{\luameshval@tp@color}
279 \mplibcolor{\luameshmpcolorBbox}{\luameshval@tp@colorbbox}
281 printPointsMPinc("#2","#3","#4","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale")%
289 %%the meshAddOnePointBW commande
291 \newif\ifluameshengineMP%
292 \define@boolkey{MeshAddOne}{tikz}[true]{}%
294 \define@key{MeshAddOne}{scale}[1cm]{\def\luameshval@scale{#1}}%
295 %% the name of the points
296 \define@key{MeshAddOne}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}%
297 %% the name of the new point
298 \define@key{MeshAddOne}{newpoint}[P]{\def\luameshval@newpoint{#1}}%
299 %% a complete picture or some code of the engine
300 \define@choicekey*{MeshAddOne}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
302 \def\luameshval@step{badT}%
304 \def\luameshval@step{cavity}%
306 \def\luameshval@step{newT}%
310 %% the color of drawing
311 \define@key{MeshAddOne}{color}[black]{\def\luameshval@color{#1}}%
312 %% the color of background of new element
313 \define@key{MeshAddOne}{colorBack}[black!20]{\def\luameshval@colorback{#1}}%
314 %% the color of new element
315 \define@key{MeshAddOne}{colorNew}[red]{\def\luameshval@colornew{#1}}%
316 %% the color of circoncircle
317 \define@key{MeshAddOne}{colorCircle}[green]{\def\luameshval@colorcircle{#1}}%
318 %% the name of the color of drawing the bbox
319 \define@key{MeshAddOne}{colorBbox}[black]{\def\luameshval@colorbbox{#1}}%
321 %% a complete picture or some code of the engine
322 \define@choicekey*{MeshAddOne}{mode}[\val\nr]{int, ext}{%
324 \def\luameshval@mode{int}%
326 \def\luameshval@mode{ext}%
329 \define@choicekey*{MeshAddOne}{bbox}[\val\nr]{none, show}{%
331 \def\luameshval@bbox{none}%
333 \def\luameshval@bbox{bbox}%
336 \presetkeys{MeshAddOne}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
338 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
339 % the difinition BW Bowyer and Watson algo
340 \newcommand*{\meshAddPointBW}[3][]{%
341 % #1 : the string containing the list of points
342 % (x1,y1);(x2,y2);... or the name file containing the points
343 \setkeys{MeshAddOne}{#1} %
344 \def\MeshPoint{\luameshval@meshpoint}%
345 \def\NewPoint{\luameshval@newpoint}%
346 \ifKV@MeshAddOne@tikz% if we are using tikz
348 buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
350 \else % we are using MP
351 \mplibcolor{\luameshmpcolor}{\luameshval@color}
352 \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback}
353 \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew}
354 \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle}
355 \mplibcolor{\luameshmpcolorBbox}{\luameshval@colorbbox}
357 TeXOnePointMPBW("#2","#3","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")%
362 %%% the meshAddPointBWinc commande
364 \newif\ifluameshengineMP%
365 \define@boolkey{MeshAddOneBWinc}{tikz}[true]{}%
367 \define@key{MeshAddOneBWinc}{scale}[1cm]{\def\luameshval@scale{#1}}%
368 %% the name of the points
369 \define@key{MeshAddOneBWinc}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}%
370 %% the name of the new point
371 \define@key{MeshAddOneBWinc}{newpoint}[P]{\def\luameshval@newpoint{#1}}%
372 %% a complete picture or some code of the engine
373 \define@choicekey*{MeshAddOneBWinc}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
375 \def\luameshval@step{badT}%
377 \def\luameshval@step{cavity}%
379 \def\luameshval@step{newT}%
383 %% the color of drawing
384 \define@key{MeshAddOneBWinc}{color}[black]{\def\luameshval@color{#1}}%
385 %% the color of background of new element
386 \define@key{MeshAddOneBWinc}{colorBack}[black!20]{\def\luameshval@colorback{#1}}%
387 %% the color of new element
388 \define@key{MeshAddOneBWinc}{colorNew}[red]{\def\luameshval@colornew{#1}}%
389 %% the color of circoncircle
390 \define@key{MeshAddOneBWinc}{colorCircle}[green]{\def\luameshval@colorcircle{#1}}%
391 \define@key{MeshAddOneBWinc}{colorBbox}[black]{\def\luameshval@colorbbox{#1}}%
393 %% a complete picture or some code of the engine
394 \define@choicekey*{MeshAddOneBWinc}{mode}[\val\nr]{int, ext}{%
396 \def\luameshval@mode{int}%
398 \def\luameshval@mode{ext}%
401 \define@choicekey*{MeshAddOneBWinc}{bbox}[\val\nr]{none, show}{%
403 \def\luameshval@bbox{none}%
405 \def\luameshval@bbox{bbox}%
408 \presetkeys{MeshAddOneBWinc}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
410 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
411 % the difinition BW embedded code between the 2 last arguments
412 \newcommand*{\meshAddPointBWinc}[5][]{%
413 % #1 : the string containing the list of points
414 % (x1,y1);(x2,y2);... or the name file containing the points
415 \setkeys{MeshAddOneBWinc}{#1} %
416 \def\MeshPoint{\luameshval@meshpoint}%
417 \def\NewPoint{\luameshval@newpoint}%
418 \ifKV@MeshAddOne@tikz% if we are using tikz
420 buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
422 \else % we are using MP
423 \mplibcolor{\luameshmpcolor}{\luameshval@color}
424 \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback}
425 \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew}
426 \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle}
427 \mplibcolor{\luameshmpcolorBbox}{\luameshval@colorbbox}
429 TeXOnePointMPBWinc("#2","#3","#4","#5","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")%