1 \NeedsTeXFormat{LaTeX2e}%
2 \def\PackageName{luamesh}%
3 \def\fileversion{v0.1}%
4 \def\filedate{2016/11/20}%
5 \ProvidesPackage{luamesh}[\filedate\space\fileversion]%
8 \RequirePackage{xkeyval,xcolor,ifthen}%
9 %% one global option: mp or tikz
11 %\define@key{luamesh.sty}{mp}[]{\luameshmptrue}%
12 %\define@key{luamesh.sty}{tikz}[]{\luameshmpfalse}%
14 %\RequirePackage{etoolbox} % pour robustifier les commandes
18 \RequirePackage{luamplib}%
20 \RequirePackage{tikz}%
24 \directlua{require("luamesh.lua")}%
27 % for tikz (default value)
28 % default color for the plot of a global mesh
29 \definecolor{TeXCluaMeshTikZ}{rgb}{0.,0.,0.}
30 % default color for a new element
31 \definecolor{TeXCluaMeshNewTikZ}{rgb}{0.5,0.1,0.1}
32 % defaut color for the background of new element
33 \definecolor{TeXCluaMeshBackTikZ}{rgb}{0.99,0.85,0.85}
34 % default color for circoncircle
35 \definecolor{TeXCluaMeshCircleTikZ}{rgb}{0.1,0.6,0.1}
38 %%%%%%%%%%%%%%%% the buildMesh command
39 %% the user can write code (tikz or MP)
40 %% before and after the generated code
41 \define@boolkey{buildMeshInc}{tikz}[true]{}%
42 %% show the bounding box for delaunay
43 \define@choicekey*{buildMeshInc}{bbox}[\val\nr]{none, show}{%
45 \def\luameshval@bmi@bbox{none}%
47 \def\luameshval@bmi@bbox{bbox}%
51 \define@key{buildMeshInc}{scale}[1cm]{\def\luameshval@bmi@scale{#1}}%
53 \define@choicekey*{buildMeshInc}{print}[\val\nr]{none, points}{%
55 \def\luameshval@bmi@print{none}%
57 \def\luameshval@bmi@print{points}%
60 %% the name of the point
61 \define@key{buildMeshInc}{meshpoint}[P]{\def\luameshval@bmi@meshpoint{#1}}%
62 %% the mode for reading the points
63 \define@choicekey*{buildMeshInc}{mode}[\val\nr]{int, ext}{%
65 \def\luameshval@bmi@mode{int}%
67 \def\luameshval@bmi@mode{ext}%
70 %% the name of the color of drawing
71 \define@key{buildMeshInc}{color}[black]{\def\luameshval@bmi@color{#1}}%
72 %% the name of the color of drawing the bbox
73 \define@key{buildMeshInc}{colorBbox}[black]{\def\luameshval@bmi@colorbbox{#1}}%
75 \presetkeys{buildMeshInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
77 \newcommand*{\buildMeshBWinc}[4][]{%
78 % #1 : optionnal arguments
79 % #2 : the string containing the list of points
80 % (x1,y1);(x2,y2);... or the name file containing the points
81 % #3 : the code to place before the generated one
82 % #4 : the code to place after the generated one
83 \setkeys{buildMeshInc}{#1} %
84 \def\MeshPoint{\luameshval@bmi@meshpoint}%
85 \ifKV@buildMeshInc@tikz% if we are using tikz
87 buildMeshTikZBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale","\luameshval@bmi@color","\luameshval@bmi@colorbbox")%
89 \else % we are using MP
90 \mplibcolor{\luameshmpcolor}{\luameshval@bmi@color}%
91 \mplibcolor{\luameshmpcolorBbox}{\luameshval@bmi@colorbbox}%
93 buildMeshMPBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale")%
99 %%%%%%%%%%%%%%%% the buildMeshBW command
100 %% the code is complete and we don't have any callbacks
101 \define@boolkey{buildMesh}{tikz}[true]{}%
102 %% show the bounding box for delaunay
103 \define@choicekey*{buildMesh}{bbox}[\val\nr]{none, show}{%
105 \def\luameshval@bm@bbox{none}%
107 \def\luameshval@bm@bbox{bbox}%
111 \define@key{buildMesh}{scale}[1cm]{\def\luameshval@bm@scale{#1}}%
113 \define@choicekey*{buildMesh}{print}[\val\nr]{none, points}{%
115 \def\luameshval@bm@print{none}%
117 \def\luameshval@bm@print{points}%
120 %% the name of the point
121 \define@key{buildMesh}{meshpoint}[P]{\def\luameshval@bm@meshpoint{#1}}%
122 %% the mode for reading the points
123 \define@choicekey*{buildMesh}{mode}[\val\nr]{int, ext}{%
125 \def\luameshval@bm@mode{int}%
127 \def\luameshval@bm@mode{ext}%
130 %% the name of the color of drawing
131 \define@key{buildMesh}{color}[black]{\def\luameshval@bm@color{#1}}%
132 %% the name of the color of drawing the bbox
133 \define@key{buildMesh}{colorBbox}[black]{\def\luameshval@bm@colorbbox{#1}}%
135 \presetkeys{buildMesh}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
137 \newcommand{\buildMeshBW}[2][]{%
138 % #1 : optionnal arguments
139 % #2 : the string containing the list of points
140 % (x1,y1);(x2,y2);... or the name file containing the points
141 \setkeys{buildMesh}{#1} %
142 \def\MeshPoint{\luameshval@bm@meshpoint}%
143 \ifKV@buildMesh@tikz% if we are using tikz
145 buildMeshTikZBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale","\luameshval@bm@color","\luameshval@bm@colorbbox")%
147 \else % we are using MP
148 \mplibcolor{\luameshmpcolor}{\luameshval@bm@color}%
149 \mplibcolor{\luameshmpcolorBbox}{\luameshval@bm@colorbbox}%
151 buildMeshMPBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale")%
156 %%%%%%%%%%%%%%%% the buildVoronoi command
157 %% the user can write code (tikz or MP)
158 %% before and after the generated code
159 \define@boolkey{buildVoronoiInc}{tikz}[true]{}%
160 %% show the bounding box for delaunay
161 \define@choicekey*{buildVoronoiInc}{bbox}[\val\nr]{none, show}{%
163 \def\luameshval@bvi@bbox{none}%
165 \def\luameshval@bvi@bbox{bbox}%
169 \define@key{buildVoronoiInc}{scale}[1cm]{\def\luameshval@bvi@scale{#1}}%
171 \define@choicekey*{buildVoronoiInc}{print}[\val\nr]{none, points}{%
173 \def\luameshval@bvi@print{none}%
175 \def\luameshval@bvi@print{points}%
178 %% the name of the point
179 \define@key{buildVoronoiInc}{meshpoint}[P]{\def\luameshval@bvi@meshpoint{#1}}%
180 %% the name of the circum point
181 \define@key{buildVoronoiInc}{circumpoint}[P]{\def\luameshval@bvi@circumpoint{#1}}%
182 %% the mode for reading the points
183 \define@choicekey*{buildVoronoiInc}{mode}[\val\nr]{int, ext}{%
185 \def\luameshval@bvi@mode{int}%
187 \def\luameshval@bvi@mode{ext}%
190 %% the mode for reading the points
191 \define@choicekey*{buildVoronoiInc}{delaunay}[\val\nr]{none, show}{%
193 \def\luameshval@bvi@delaunay{none}%
195 \def\luameshval@bvi@delaunay{show}%
198 %% the name of the color of drawing
199 \define@key{buildVoronoiInc}{color}[black]{\def\luameshval@bvi@color{#1}}%
200 %% the name of the color of drawing Voronoi
201 \define@key{buildVoronoiInc}{colorVoronoi}[red]{\def\luameshval@bvi@colorvoronoi{#1}}%
202 %% the name of the color of drawing the bbox
203 \define@key{buildVoronoiInc}{colorBbox}[black]{\def\luameshval@bvi@colorbbox{#1}}%
205 \presetkeys{buildVoronoiInc}{tikz=false,bbox=none,scale, meshpoint,circumpoint,mode=int,print=none,color,colorVoronoi,colorBbox,delaunay=none}{}%
207 \newcommand*{\buildVoronoiBWinc}[4][]{%
208 % #1 : optionnal arguments
209 % #2 : the string containing the list of points
210 % (x1,y1);(x2,y2);... or the name file containing the points
211 % #3 : the code to place before the generated one
212 % #4 : the code to place after the generated one
213 \setkeys{buildVoronoiInc}{#1} %
214 \def\MeshPoint{\luameshval@bvi@meshpoint}%
215 \def\CircumPoint{\luameshval@bvi@circumpoint}%
216 \ifKV@buildVoronoiInc@tikz% if we are using tikz
218 buildVoronoiTikZBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bvi@mode","\luameshval@bvi@print","\luameshval@bvi@bbox","\luameshval@bvi@scale","\luameshval@bvi@delaunay","\luameshval@bvi@color","\luameshval@bvi@colorbbox","\luameshval@bvi@colorvoronoi")%
220 \else % we are using MP
221 \mplibcolor{\luameshmpcolor}{\luameshval@bvi@color}%
222 \mplibcolor{\luameshmpcolorBbox}{\luameshval@bvi@colorbbox}%
223 \mplibcolor{\luameshmpcolorVoronoi}{\luameshval@bvi@colorvoronoi}%
225 buildVoronoiMPBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bvi@mode","\luameshval@bvi@print","\luameshval@bvi@bbox","\luameshval@bvi@scale","\luameshval@bvi@delaunay")%
231 %%%%%%%%%%%%%%%% the buildVoronoiBW command
232 %% the code is complete and we don't have any callbacks
233 \define@boolkey{buildVoronoi}{tikz}[true]{}%
234 %% show the bounding box for delaunay
235 \define@choicekey*{buildVoronoi}{bbox}[\val\nr]{none, show}{%
237 \def\luameshval@bv@bbox{none}%
239 \def\luameshval@bv@bbox{bbox}%
243 \define@key{buildVoronoi}{scale}[1cm]{\def\luameshval@bv@scale{#1}}%
245 \define@choicekey*{buildVoronoi}{print}[\val\nr]{none, points}{%
247 \def\luameshval@bv@print{none}%
249 \def\luameshval@bv@print{points}%
252 %% the name of the point
253 \define@key{buildVoronoi}{meshpoint}[P]{\def\luameshval@bv@meshpoint{#1}}%
254 %% the name of the circum point
255 \define@key{buildVoronoi}{circumpoint}[P]{\def\luameshval@bv@circumpoint{#1}}%
256 %% the mode for reading the points
257 \define@choicekey*{buildVoronoi}{mode}[\val\nr]{int, ext}{%
259 \def\luameshval@bv@mode{int}%
261 \def\luameshval@bv@mode{ext}%
264 %% the mode for reading the points
265 \define@choicekey*{buildVoronoi}{delaunay}[\val\nr]{none, show}{%
267 \def\luameshval@bv@delaunay{none}%
269 \def\luameshval@bv@delaunay{show}%
272 %% the name of the color of drawing
273 \define@key{buildVoronoi}{color}[black]{\def\luameshval@bv@color{#1}}%
274 %% the name of the color of drawing Voronoi
275 \define@key{buildVoronoi}{colorVoronoi}[red]{\def\luameshval@bv@colorVoronoi{#1}}%
276 %% the name of the color of drawing the bbox
277 \define@key{buildVoronoi}{colorBbox}[black]{\def\luameshval@bv@colorbbox{#1}}%
279 \presetkeys{buildVoronoi}{tikz=false,bbox=none,scale, meshpoint,circumpoint,mode=int,print=none,color,colorVoronoi,colorBbox,delaunay=none}{}%
281 \newcommand{\buildVoronoiBW}[2][]{%
282 % #1 : optionnal arguments
283 % #2 : the string containing the list of points
284 % (x1,y1);(x2,y2);... or the name file containing the points
285 \setkeys{buildVoronoi}{#1} %
286 \def\MeshPoint{\luameshval@bv@meshpoint}%
287 \def\CircumPoint{\luameshval@bv@circumpoint}%
288 \ifKV@buildVoronoi@tikz% if we are using tikz
290 buildVoronoiTikZBW("#2","\luameshval@bv@mode","\luameshval@bv@print","\luameshval@bv@bbox","\luameshval@bv@scale","\luameshval@bv@delaunay","\luameshval@bv@color","\luameshval@bv@colorbbox","\luameshval@bv@colorVoronoi")%
292 \else % we are using MP
293 \mplibcolor{\luameshmpcolor}{\luameshval@bv@color}%
294 \mplibcolor{\luameshmpcolorBbox}{\luameshval@bv@colorbbox}%
295 \mplibcolor{\luameshmpcolorVoronoi}{\luameshval@bv@colorVoronoi}%
297 buildVoronoiMPBW("#2","\luameshval@bv@mode","\luameshval@bv@print","\luameshval@bv@bbox","\luameshval@bv@scale","\luameshval@bv@delaunay")%
304 %%%%%%%%%%%%%%%%% the draw Points macro
305 %% plot the list of points given in argument
307 \define@boolkey{drawPoints}{tikz}[true]{}%
308 %% show the bounding box for delaunay
309 \define@choicekey*{drawPoints}{bbox}[\val\nr]{none, show}{%
311 \def\luameshval@tp@bbox{none}%
313 \def\luameshval@tp@bbox{bbox}%
317 \define@key{drawPoints}{scale}[1cm]{\def\luameshval@tp@scale{#1}}%
319 \define@choicekey*{drawPoints}{print}[\val\nr]{none, points}{%
321 \def\luameshval@tp@print{none}%
323 \def\luameshval@tp@print{points}%
326 %% the name of the point
327 \define@key{drawPoints}{meshpoint}[P]{\def\luameshval@tp@meshpoint{#1}}%
328 %% the mode for reading the points
329 \define@choicekey*{drawPoints}{mode}[\val\nr]{int, ext}{%
331 \def\luameshval@tp@mode{int}%
333 \def\luameshval@tp@mode{ext}%
336 %% the name of the color of drawing
337 \define@key{drawPoints}{color}[black]{\def\luameshval@tp@color{#1}}%
338 %% the name of the color of drawing the bbox
339 \define@key{drawPoints}{colorBbox}[black]{\def\luameshval@tp@colorbbox{#1}}%
341 \presetkeys{drawPoints}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
343 \newcommand{\drawPointsMesh}[2][]{%
344 % #1 : optionnal arguments
345 % #2 : the string containing the list of points
346 % (x1,y1);(x2,y2);... or the name file containing the points
347 \setkeys{drawPoints}{#1} %
348 \def\MeshPoint{\luameshval@tp@meshpoint}%
349 \ifKV@drawPoints@tikz% if we are using tikz
351 printPointsTikZ("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale","\luameshval@tp@color","\luameshval@tp@colorbbox")%
353 \else % we are using MP
354 \mplibcolor{\luameshmpcolor}{\luameshval@tp@color}%
355 \mplibcolor{\luameshmpcolorBbox}{\luameshval@tp@colorbbox}%
357 printPointsMP("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale")%
364 %%%%%%%%%%%%%%%% the draw Points macro inc with callbacks
366 \define@boolkey{drawPointsInc}{tikz}[true]{}%
367 %% show the bounding box for delaunay
368 \define@choicekey*{drawPointsInc}{bbox}[\val\nr]{none, show}{%
370 \def\luameshval@tpi@bbox{none}%
372 \def\luameshval@tpi@bbox{bbox}%
376 \define@key{drawPointsInc}{scale}[1cm]{\def\luameshval@tpi@scale{#1}}%
378 \define@choicekey*{drawPointsInc}{print}[\val\nr]{none, points}{%
380 \def\luameshval@tpi@print{none}%
382 \def\luameshval@tpi@print{points}%
385 %% the name of the point
386 \define@key{drawPointsInc}{meshpoint}[P]{\def\luameshval@tpi@meshpoint{#1}}%
387 %% the mode for reading the points
388 \define@choicekey*{drawPointsInc}{mode}[\val\nr]{int, ext}{%
390 \def\luameshval@tpi@mode{int}%
392 \def\luameshval@tpi@mode{ext}%
397 %% the name of the color of drawing
398 \define@key{drawPointsInc}{color}[black]{\def\luameshval@tpi@color{#1}}%
399 %% the name of the color of drawing the bbox
400 \define@key{drawPointsInc}{colorBbox}[black]{\def\luameshval@tpi@colorbbox{#1}}%
402 \presetkeys{drawPointsInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
404 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
405 \newcommand*{\drawPointsMeshinc}[4][]{%
406 % #1 : optionnal arguments
407 % #2 : the string containing the list of points
408 % (x1,y1);(x2,y2);... or the name file containing the points
409 % #3 : the code to place before the generated one
410 % #4 : the code to place after the generated one
411 \setkeys{drawPointsInc}{#1} %
412 \def\MeshPoint{\luameshval@tpi@meshpoint}%
413 \ifKV@drawPointsInc@tikz% if we are using tikz
415 printPointsTikZinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","\luameshval@tpi@scale","\luameshval@tpi@color","\luameshval@tpi@colorbbox")%
417 \else % we are using MP
418 \mplibcolor{\luameshmpcolor}{\luameshval@tpi@color}%
419 \mplibcolor{\luameshmpcolorBbox}{\luameshval@tpi@colorbbox}%
421 printPointsMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","\luameshval@tpi@scale")%
426 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
427 %% the meshAddOnePointBW commande
429 \define@boolkey{MeshAddOneBW}{tikz}[true]{}%
431 \define@key{MeshAddOneBW}{scale}[1cm]{\def\luameshval@ap@scale{#1}}%
432 %% the name of the points
433 \define@key{MeshAddOneBW}{meshpoint}[P]{\def\luameshval@ap@meshpoint{#1}}%
434 %% the name of the new point
435 \define@key{MeshAddOneBW}{newpoint}[P]{\def\luameshval@ap@newpoint{#1}}%
436 %% a complete picture or some code of the engine
437 \define@choicekey*{MeshAddOneBW}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
439 \def\luameshval@ap@step{badT}%
441 \def\luameshval@ap@step{cavity}%
443 \def\luameshval@ap@step{newT}%
447 %% the color of drawing
448 \define@key{MeshAddOneBW}{color}[black]{\def\luameshval@ap@color{#1}}%
449 %% the color of background of new element
450 \define@key{MeshAddOneBW}{colorBack}[black!20]{\def\luameshval@ap@colorback{#1}}%
451 %% the color of new element
452 \define@key{MeshAddOneBW}{colorNew}[red]{\def\luameshval@ap@colornew{#1}}%
453 %% the color of circoncircle
454 \define@key{MeshAddOneBW}{colorCircle}[green]{\def\luameshval@ap@colorcircle{#1}}%
455 %% the name of the color of drawing the bbox
456 \define@key{MeshAddOneBW}{colorBbox}[black]{\def\luameshval@ap@colorbbox{#1}}%
458 %% a complete picture or some code of the engine
459 \define@choicekey*{MeshAddOneBW}{mode}[\val\nr]{int, ext}{%
461 \def\luameshval@ap@mode{int}%
463 \def\luameshval@ap@mode{ext}%
466 \define@choicekey*{MeshAddOneBW}{bbox}[\val\nr]{none, show}{%
468 \def\luameshval@ap@bbox{none}%
470 \def\luameshval@ap@bbox{bbox}%
473 \presetkeys{MeshAddOneBW}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
475 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
476 \newcommand*{\meshAddPointBW}[3][]{%
477 % #1 : optionnal arguments
478 % #2 : the string containing the list of points
479 % (x1,y1);(x2,y2);... or the name file containing the points
480 \setkeys{MeshAddOneBW}{#1} %
481 \def\MeshPoint{\luameshval@ap@meshpoint}%
482 \def\NewPoint{\luameshval@ap@newpoint}%
483 \ifKV@MeshAddOneBW@tikz% if we are using tikz
485 TeXOnePointTikZBW("#2","#3","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")%
487 \else % we are using MP
488 \mplibcolor{\luameshmpcolor}{\luameshval@ap@color}
489 \mplibcolor{\luameshmpcolorBack}{\luameshval@ap@colorback}
490 \mplibcolor{\luameshmpcolorNew}{\luameshval@ap@colornew}
491 \mplibcolor{\luameshmpcolorCircle}{\luameshval@ap@colorcircle}
492 \mplibcolor{\luameshmpcolorBbox}{\luameshval@ap@colorbbox}
494 TeXOnePointMPBW("#2","#3","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox")%
499 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
500 %%% the meshAddPointBWinc commande with callbacks
502 \define@boolkey{MeshAddOneBWinc}{tikz}[true]{}%
504 \define@key{MeshAddOneBWinc}{scale}[1cm]{\def\luameshval@api@scale{#1}}%
505 %% the name of the points
506 \define@key{MeshAddOneBWinc}{meshpoint}[P]{\def\luameshval@api@meshpoint{#1}}%
507 %% the name of the new point
508 \define@key{MeshAddOneBWinc}{newpoint}[P]{\def\luameshval@api@newpoint{#1}}%
509 %% a complete picture or some code of the engine
510 \define@choicekey*{MeshAddOneBWinc}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
512 \def\luameshval@api@step{badT}%
514 \def\luameshval@api@step{cavity}%
516 \def\luameshval@api@step{newT}%
520 %% the color of drawing
521 \define@key{MeshAddOneBWinc}{color}[black]{\def\luameshval@api@color{#1}}%
522 %% the color of background of new element
523 \define@key{MeshAddOneBWinc}{colorBack}[black!20]{\def\luameshval@api@colorback{#1}}%
524 %% the color of new element
525 \define@key{MeshAddOneBWinc}{colorNew}[red]{\def\luameshval@api@colornew{#1}}%
526 %% the color of circoncircle
527 \define@key{MeshAddOneBWinc}{colorCircle}[green]{\def\luameshval@api@colorcircle{#1}}%
528 \define@key{MeshAddOneBWinc}{colorBbox}[black]{\def\luameshval@api@colorbbox{#1}}%
530 %% a complete picture or some code of the engine
531 \define@choicekey*{MeshAddOneBWinc}{mode}[\val\nr]{int, ext}{%
533 \def\luameshval@api@mode{int}%
535 \def\luameshval@api@mode{ext}%
538 \define@choicekey*{MeshAddOneBWinc}{bbox}[\val\nr]{none, show}{%
540 \def\luameshval@api@bbox{none}%
542 \def\luameshval@api@bbox{bbox}%
545 \presetkeys{MeshAddOneBWinc}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
547 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
548 \newcommand*{\meshAddPointBWinc}[5][]{%
549 % #1 : optionnal arguments
550 % #2 : the string containing the list of points
551 % (x1,y1);(x2,y2);... or the name file containing the points
552 % #3 : the code to place before the generated one
553 % #4 : the code to place after the generated one
554 \setkeys{MeshAddOneBWinc}{#1} %
555 \def\MeshPoint{\luameshval@api@meshpoint}%
556 \def\NewPoint{\luameshval@api@newpoint}%
557 \ifKV@MeshAddOneBWinc@tikz% if we are using tikz
559 TeXOnePointTikZBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")%
561 \else % we are using MP
562 \mplibcolor{\luameshmpcolor}{\luameshval@api@color}
563 \mplibcolor{\luameshmpcolorBack}{\luameshval@api@colorback}
564 \mplibcolor{\luameshmpcolorNew}{\luameshval@api@colornew}
565 \mplibcolor{\luameshmpcolorCircle}{\luameshval@api@colorcircle}
566 \mplibcolor{\luameshmpcolorBbox}{\luameshval@api@colorbbox}
568 TeXOnePointMPBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@api@step","\luameshval@api@scale","\luameshval@api@mode","\luameshval@api@bbox")%