function drawMeshPolygonMP(chaine,mode,h,step,
- points,scale)
+ points,scale,random)
local polygon = buildList(chaine, mode)
polygon = addPointsPolygon(polygon,h)
- local grid = buildGrid(polygon,h)
+ local grid = buildGrid(polygon,h,random)
local listPoints = addGridPoints(polygon,grid,h)
if(step=="polygon") then
-- the polygon
function drawMeshPolygonTikZ(chaine,mode,h,step,
- points,scale,color,colorPoly)
+ points,scale,color,colorPoly,random)
local polygon = buildList(chaine, mode)
polygon = addPointsPolygon(polygon,h)
- local grid = buildGrid(polygon,h)
+ local grid = buildGrid(polygon,h,random)
local listPoints = addGridPoints(polygon,grid,h)
if(step=="polygon") then
-- the polygon
end
function drawMeshPolygonMPinc(chaine,beginning,ending,mode,h,step,
- points,scale)
+ points,scale,random)
local polygon = buildList(chaine, mode)
polygon = addPointsPolygon(polygon,h)
- local grid = buildGrid(polygon,h)
+ local grid = buildGrid(polygon,h,random)
local listPoints = addGridPoints(polygon,grid,h)
if(step=="polygon") then
-- the polygon
function drawMeshPolygonTikZinc(chaine,beginning,ending,mode,h,step,
- points,scale,color,colorPoly)
+ points,scale,color,colorPoly,random)
local polygon = buildList(chaine, mode)
polygon = addPointsPolygon(polygon,h)
- local grid = buildGrid(polygon,h)
+ local grid = buildGrid(polygon,h,random)
local listPoints = addGridPoints(polygon,grid,h)
if(step=="polygon") then
-- the polygon