%\define@key{luamesh.sty}{mp}[]{\luameshmptrue}%
%\define@key{luamesh.sty}{tikz}[]{\luameshmpfalse}%
%
-\RequirePackage{etoolbox} % pour robustifier les commandes
+%\RequirePackage{etoolbox} % pour robustifier les commandes
%
%
%\ifluameshmp%
%\fi%
%
% load the lua code
-\directlua{dofile("luamesh.lua")}%
-%
-% global def (default value)
-\newcommand{\MeshPoint}{P}
-\newcommand{\NewPoint}{P}
-% for MetaPost (MP) (default value)
-% default scale u:=1cm;
-\newcommand\luaMeshScaleMP{1cm}
-% default color for the plot of a global mesh
-\newcommand\TeXCluaMeshMP{(0.,0.,0.)}
-% default color for a new element
-\newcommand\TeXCluaMeshNewMP{(0.5,0.1,0.1)}
-% defaut color for the background of new element
-\newcommand\TeXCluaMeshBackMP{(0.99,0.85,0.85)}
-% default color for circoncircle
-\newcommand\TeXCluaMeshCircleMP{(0.1,0.6,0.1)}
+\directlua{require("luamesh.lua")}%
+%
%%
% for tikz (default value)
% default color for the plot of a global mesh
\definecolor{TeXCluaMeshBackTikZ}{rgb}{0.99,0.85,0.85}
% default color for circoncircle
\definecolor{TeXCluaMeshCircleTikZ}{rgb}{0.1,0.6,0.1}
-
-
+%%
+%
%%%%%%%%%%%%%%%% the buildMesh command
-%% engine of drawing
-\newif\ifluameshengineMP%
+%% the user can write code (tikz or MP)
+%% before and after the generated code
+\define@boolkey{buildMeshInc}{tikz}[true]{}%
+%% show the bounding box for delaunay
+\define@choicekey*{buildMeshInc}{bbox}[\val\nr]{none, show}{%
+ \ifcase\nr\relax%
+ \def\luameshval@bmi@bbox{none}%
+ \or%
+ \def\luameshval@bmi@bbox{bbox}%
+ \fi%
+}%
+%% the scale
+\define@key{buildMeshInc}{scale}[1cm]{\def\luameshval@bmi@scale{#1}}%
+%% print ponits ?
+\define@choicekey*{buildMeshInc}{print}[\val\nr]{none, points}{%
+ \ifcase\nr\relax%
+ \def\luameshval@bmi@print{none}%
+ \or%
+ \def\luameshval@bmi@print{points}%
+ \fi%
+}%
+%% the name of the point
+\define@key{buildMeshInc}{meshpoint}[P]{\def\luameshval@bmi@meshpoint{#1}}%
+%% the mode for reading the points
+\define@choicekey*{buildMeshInc}{mode}[\val\nr]{int, ext}{%
+ \ifcase\nr\relax%
+ \def\luameshval@bmi@mode{int}%
+ \or%
+ \def\luameshval@bmi@mode{ext}%
+ \fi%
+}%
+%% the name of the color of drawing
+\define@key{buildMeshInc}{color}[black]{\def\luameshval@bmi@color{#1}}%
+%% the name of the color of drawing the bbox
+\define@key{buildMeshInc}{colorBbox}[black]{\def\luameshval@bmi@colorbbox{#1}}%
+%
+\presetkeys{buildMeshInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
+%
+\newcommand*{\buildMeshBWinc}[4][]{%
+ % #1 : optionnal arguments
+ % #2 : the string containing the list of points
+ % (x1,y1);(x2,y2);... or the name file containing the points
+ % #3 : the code to place before the generated one
+ % #4 : the code to place after the generated one
+ \setkeys{buildMeshInc}{#1} %
+ \def\MeshPoint{\luameshval@bmi@meshpoint}%
+ \ifKV@buildMeshInc@tikz% if we are using tikz
+ \directlua{%
+ buildMeshTikZBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale","\luameshval@bmi@color","\luameshval@bmi@colorbbox")%
+ }%
+ \else % we are using MP
+ \mplibcolor{\luameshmpcolor}{\luameshval@bmi@color}%
+ \mplibcolor{\luameshmpcolorBbox}{\luameshval@bmi@colorbbox}%
+ \directlua{%
+ buildMeshMPBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale")%
+ }%
+ %
+ \fi%
+}%
+%
+%%%%%%%%%%%%%%%% the buildMeshBW command
+%% the code is complete and we don't have any callbacks
\define@boolkey{buildMesh}{tikz}[true]{}%
%% show the bounding box for delaunay
\define@choicekey*{buildMesh}{bbox}[\val\nr]{none, show}{%
\ifcase\nr\relax%
- \def\luameshval@bbox{none}%
+ \def\luameshval@bm@bbox{none}%
\or%
- \def\luameshval@bbox{bbox}%
+ \def\luameshval@bm@bbox{bbox}%
\fi%
}%
%% the scale
-\define@key{buildMesh}{scale}[1cm]{\def\luameshval@scale{#1}}%
-%% print ponits ?
+\define@key{buildMesh}{scale}[1cm]{\def\luameshval@bm@scale{#1}}%
+%% print points
\define@choicekey*{buildMesh}{print}[\val\nr]{none, points}{%
\ifcase\nr\relax%
- \def\luameshval@print{none}%
+ \def\luameshval@bm@print{none}%
\or%
- \def\luameshval@print{points}%
+ \def\luameshval@bm@print{points}%
\fi%
}%
%% the name of the point
-\define@key{buildMesh}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}%
+\define@key{buildMesh}{meshpoint}[P]{\def\luameshval@bm@meshpoint{#1}}%
%% the mode for reading the points
\define@choicekey*{buildMesh}{mode}[\val\nr]{int, ext}{%
\ifcase\nr\relax%
- \def\luameshval@mode{int}%
+ \def\luameshval@bm@mode{int}%
\or%
- \def\luameshval@mode{ext}%
+ \def\luameshval@bm@mode{ext}%
\fi%
}%
+%% the name of the color of drawing
+\define@key{buildMesh}{color}[black]{\def\luameshval@bm@color{#1}}%
+%% the name of the color of drawing the bbox
+\define@key{buildMesh}{colorBbox}[black]{\def\luameshval@bm@colorbbox{#1}}%
%
-%% a complete picture or some code of the engine
-\define@choicekey*{buildMesh}{picture}[\val\nr]{full, embedded}{%
+\presetkeys{buildMesh}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
+%
+\newcommand{\buildMeshBW}[2][]{%
+ % #1 : optionnal arguments
+ % #2 : the string containing the list of points
+ % (x1,y1);(x2,y2);... or the name file containing the points
+ \setkeys{buildMesh}{#1} %
+ \def\MeshPoint{\luameshval@bm@meshpoint}%
+ \ifKV@buildMesh@tikz% if we are using tikz
+ \directlua{%
+ buildMeshTikZBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale","\luameshval@bm@color","\luameshval@bm@colorbbox")%
+ }%
+ \else % we are using MP
+ \mplibcolor{\luameshmpcolor}{\luameshval@bm@color}%
+ \mplibcolor{\luameshmpcolorBbox}{\luameshval@bm@colorbbox}%
+ \directlua{%
+ buildMeshMPBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale")%
+ }%
+ %
+ \fi%
+}%
+%
+%
+%%%%%%%%%%%%%%%%% the draw Points macro
+%% plot the list of points given in argument
+% the engine
+\define@boolkey{drawPoints}{tikz}[true]{}%
+%% show the bounding box for delaunay
+\define@choicekey*{drawPoints}{bbox}[\val\nr]{none, show}{%
\ifcase\nr\relax%
- \def\luameshval@picture{full}%
+ \def\luameshval@tp@bbox{none}%
\or%
- \def\luameshval@picture{embedded}%
+ \def\luameshval@tp@bbox{bbox}%
+ \fi%
+}%
+%% the scale
+\define@key{drawPoints}{scale}[1cm]{\def\luameshval@tp@scale{#1}}%
+%% print points
+\define@choicekey*{drawPoints}{print}[\val\nr]{none, points}{%
+ \ifcase\nr\relax%
+ \def\luameshval@tp@print{none}%
+ \or%
+ \def\luameshval@tp@print{points}%
+ \fi%
+}%
+%% the name of the point
+\define@key{drawPoints}{meshpoint}[P]{\def\luameshval@tp@meshpoint{#1}}%
+%% the mode for reading the points
+\define@choicekey*{drawPoints}{mode}[\val\nr]{int, ext}{%
+ \ifcase\nr\relax%
+ \def\luameshval@tp@mode{int}%
+ \or%
+ \def\luameshval@tp@mode{ext}%
\fi%
}%
-%color
%% the name of the color of drawing
-\define@key{buildMesh}{color}[black]{\def\luameshval@color{#1}}%
-
-\presetkeys{buildMesh}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,picture=full,color}{}%
+\define@key{drawPoints}{color}[black]{\def\luameshval@tp@color{#1}}%
+%% the name of the color of drawing the bbox
+\define@key{drawPoints}{colorBbox}[black]{\def\luameshval@tp@colorbbox{#1}}%
%
-% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-% the difinition
-\newcommand{\buildMesh}[2][]{%
- % #1 : the string containing the list of points
+\presetkeys{drawPoints}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
+%
+\newcommand{\drawPointsMesh}[2][]{%
+ % #1 : optionnal arguments
+ % #2 : the string containing the list of points
% (x1,y1);(x2,y2);... or the name file containing the points
- \setkeys{buildMesh}{#1} %
- \def\MeshPoint{\luameshval@meshpoint}%
- \ifKV@buildMesh@tikz% if we are using tikz
+ \setkeys{drawPoints}{#1} %
+ \def\MeshPoint{\luameshval@tp@meshpoint}%
+ \ifKV@drawPoints@tikz% if we are using tikz
\directlua{%
- buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
+ printPointsTikZ("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale","\luameshval@tp@color","\luameshval@tp@colorbbox")%
}%
\else % we are using MP
+ \mplibcolor{\luameshmpcolor}{\luameshval@tp@color}%
+ \mplibcolor{\luameshmpcolorBbox}{\luameshval@tp@colorbbox}%
\directlua{%
- buildMeshMP("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
+ printPointsMP("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale")%
}%
%
\fi%
}%
%
-%%
+
+%%%%%%%%%%%%%%%% the draw Points macro inc with callbacks
+%% engine of drawing
+\define@boolkey{drawPointsInc}{tikz}[true]{}%
+%% show the bounding box for delaunay
+\define@choicekey*{drawPointsInc}{bbox}[\val\nr]{none, show}{%
+ \ifcase\nr\relax%
+ \def\luameshval@tpi@bbox{none}%
+ \or%
+ \def\luameshval@tpi@bbox{bbox}%
+ \fi%
+}%
+%% the scale
+\define@key{drawPointsInc}{scale}[1cm]{\def\luameshval@tpi@scale{#1}}%
+%% print points
+\define@choicekey*{drawPointsInc}{print}[\val\nr]{none, points}{%
+ \ifcase\nr\relax%
+ \def\luameshval@tpi@print{none}%
+ \or%
+ \def\luameshval@tpi@print{points}%
+ \fi%
+}%
+%% the name of the point
+\define@key{drawPointsInc}{meshpoint}[P]{\def\luameshval@tpi@meshpoint{#1}}%
+%% the mode for reading the points
+\define@choicekey*{drawPointsInc}{mode}[\val\nr]{int, ext}{%
+ \ifcase\nr\relax%
+ \def\luameshval@tpi@mode{int}%
+ \or%
+ \def\luameshval@tpi@mode{ext}%
+ \fi%
+}%
+%
+% color
+%% the name of the color of drawing
+\define@key{drawPointsInc}{color}[black]{\def\luameshval@tpi@color{#1}}%
+%% the name of the color of drawing the bbox
+\define@key{drawPointsInc}{colorBbox}[black]{\def\luameshval@tpi@colorbbox{#1}}%
+%
+\presetkeys{drawPointsInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
%
-%%the meshAddOnePoint commande
-%%engine of drawing
-\newif\ifluameshengineMP%
-\define@boolkey{MeshAddOne}{tikz}[true]{}%
+% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+\newcommand*{\drawPointsMeshinc}[4][]{%
+ % #1 : optionnal arguments
+ % #2 : the string containing the list of points
+ % (x1,y1);(x2,y2);... or the name file containing the points
+ % #3 : the code to place before the generated one
+ % #4 : the code to place after the generated one
+ \setkeys{drawPointsInc}{#1} %
+ \def\MeshPoint{\luameshval@tpi@meshpoint}%
+ \ifKV@drawPointsInc@tikz% if we are using tikz
+ \directlua{%
+ printPointsTikZinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","\luameshval@tpi@scale","\luameshval@tpi@color","\luameshval@tpi@colorbbox")%
+ }%
+ \else % we are using MP
+ \mplibcolor{\luameshmpcolor}{\luameshval@tpi@color}%
+ \mplibcolor{\luameshmpcolorBbox}{\luameshval@tpi@colorbbox}%
+ \directlua{%
+ printPointsMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","\luameshval@tpi@scale")%
+ }%
+ \fi%
+}%
+%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% the meshAddOnePointBW commande
+%%engine of draiwng
+\define@boolkey{MeshAddOneBW}{tikz}[true]{}%
%% the scale
-\define@key{MeshAddOne}{scale}[1cm]{\def\luameshval@scale{#1}}%
+\define@key{MeshAddOneBW}{scale}[1cm]{\def\luameshval@ap@scale{#1}}%
%% the name of the points
-\define@key{MeshAddOne}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}%
+\define@key{MeshAddOneBW}{meshpoint}[P]{\def\luameshval@ap@meshpoint{#1}}%
%% the name of the new point
-\define@key{MeshAddOne}{newpoint}[P]{\def\luameshval@newpoint{#1}}%
+\define@key{MeshAddOneBW}{newpoint}[P]{\def\luameshval@ap@newpoint{#1}}%
%% a complete picture or some code of the engine
-\define@choicekey*{MeshAddOne}{picture}[\val\nr]{full, simple}{%
+\define@choicekey*{MeshAddOneBW}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
+ \ifcase\nr\relax%
+ \def\luameshval@ap@step{badT}%
+ \or%
+ \def\luameshval@ap@step{cavity}%
+ \or%
+ \def\luameshval@ap@step{newT}%
+ \fi%
+}%
+% color
+%% the color of drawing
+\define@key{MeshAddOneBW}{color}[black]{\def\luameshval@ap@color{#1}}%
+%% the color of background of new element
+\define@key{MeshAddOneBW}{colorBack}[black!20]{\def\luameshval@ap@colorback{#1}}%
+%% the color of new element
+\define@key{MeshAddOneBW}{colorNew}[red]{\def\luameshval@ap@colornew{#1}}%
+%% the color of circoncircle
+\define@key{MeshAddOneBW}{colorCircle}[green]{\def\luameshval@ap@colorcircle{#1}}%
+%% the name of the color of drawing the bbox
+\define@key{MeshAddOneBW}{colorBbox}[black]{\def\luameshval@ap@colorbbox{#1}}%
+%
+%% a complete picture or some code of the engine
+\define@choicekey*{MeshAddOneBW}{mode}[\val\nr]{int, ext}{%
+ \ifcase\nr\relax%
+ \def\luameshval@ap@mode{int}%
+ \or%
+ \def\luameshval@ap@mode{ext}%
+ \fi%
+}%
+\define@choicekey*{MeshAddOneBW}{bbox}[\val\nr]{none, show}{%
\ifcase\nr\relax%
- \def\luameshval@picture{full}%
+ \def\luameshval@ap@bbox{none}%
\or%
- \def\luameshval@picture{simple}%
+ \def\luameshval@ap@bbox{bbox}%
\fi%
}%
+\presetkeys{MeshAddOneBW}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
+%
+% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+\newcommand*{\meshAddPointBW}[3][]{%
+ % #1 : optionnal arguments
+ % #2 : the string containing the list of points
+ % (x1,y1);(x2,y2);... or the name file containing the points
+ \setkeys{MeshAddOneBW}{#1} %
+ \def\MeshPoint{\luameshval@ap@meshpoint}%
+ \def\NewPoint{\luameshval@ap@newpoint}%
+ \ifKV@MeshAddOneBW@tikz% if we are using tikz
+ \directlua{%
+ TeXOnePointTikZBW("#2","#3","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")%
+ }%
+ \else % we are using MP
+ \mplibcolor{\luameshmpcolor}{\luameshval@ap@color}
+ \mplibcolor{\luameshmpcolorBack}{\luameshval@ap@colorback}
+ \mplibcolor{\luameshmpcolorNew}{\luameshval@ap@colornew}
+ \mplibcolor{\luameshmpcolorCircle}{\luameshval@ap@colorcircle}
+ \mplibcolor{\luameshmpcolorBbox}{\luameshval@ap@colorbbox}
+ \directlua{%
+ TeXOnePointMPBW("#2","#3","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox")%
+ }%
+ %
+ \fi%
+}%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%% the meshAddPointBWinc commande with callbacks
+%% engine of drawing
+\define@boolkey{MeshAddOneBWinc}{tikz}[true]{}%
+%% the scale
+\define@key{MeshAddOneBWinc}{scale}[1cm]{\def\luameshval@api@scale{#1}}%
+%% the name of the points
+\define@key{MeshAddOneBWinc}{meshpoint}[P]{\def\luameshval@api@meshpoint{#1}}%
+%% the name of the new point
+\define@key{MeshAddOneBWinc}{newpoint}[P]{\def\luameshval@api@newpoint{#1}}%
%% a complete picture or some code of the engine
-\define@choicekey*{MeshAddOne}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
+\define@choicekey*{MeshAddOneBWinc}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
\ifcase\nr\relax%
- \def\luameshval@step{badT}%
+ \def\luameshval@api@step{badT}%
\or%
- \def\luameshval@step{cavity}%
+ \def\luameshval@api@step{cavity}%
\or%
- \def\luameshval@step{newT}%
+ \def\luameshval@api@step{newT}%
\fi%
}%
% color
%% the color of drawing
-\define@key{MeshAddOne}{color}[black]{\def\luameshval@color{#1}}%
+\define@key{MeshAddOneBWinc}{color}[black]{\def\luameshval@api@color{#1}}%
%% the color of background of new element
-\define@key{MeshAddOne}{colorBack}[black!20]{\def\luameshval@colorback{#1}}%
+\define@key{MeshAddOneBWinc}{colorBack}[black!20]{\def\luameshval@api@colorback{#1}}%
%% the color of new element
-\define@key{MeshAddOne}{colorNew}[red]{\def\luameshval@colornew{#1}}%
+\define@key{MeshAddOneBWinc}{colorNew}[red]{\def\luameshval@api@colornew{#1}}%
%% the color of circoncircle
-\define@key{MeshAddOne}{colorCircle}[green]{\def\luameshval@colorcircle{#1}}%
+\define@key{MeshAddOneBWinc}{colorCircle}[green]{\def\luameshval@api@colorcircle{#1}}%
+\define@key{MeshAddOneBWinc}{colorBbox}[black]{\def\luameshval@api@colorbbox{#1}}%
%
%% a complete picture or some code of the engine
-\define@choicekey*{MeshAddOne}{mode}[\val\nr]{int, ext}{%
+\define@choicekey*{MeshAddOneBWinc}{mode}[\val\nr]{int, ext}{%
\ifcase\nr\relax%
- \def\luameshval@mode{int}%
+ \def\luameshval@api@mode{int}%
\or%
- \def\luameshval@mode{ext}%
+ \def\luameshval@api@mode{ext}%
\fi%
}%
-%% a complete picture or some code of the engine
-\define@choicekey*{MeshAddOne}{picture}[\val\nr]{full, embedded}{%
+\define@choicekey*{MeshAddOneBWinc}{bbox}[\val\nr]{none, show}{%
\ifcase\nr\relax%
- \def\luameshval@picture{full}%
+ \def\luameshval@api@bbox{none}%
\or%
- \def\luameshval@picture{embedded}%
+ \def\luameshval@api@bbox{bbox}%
\fi%
}%
-\presetkeys{MeshAddOne}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,picture=full}{}%
+\presetkeys{MeshAddOneBWinc}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
%
% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-% the difinition
-\newcommand{\meshAddOnePoint}[3][]{%
- % #1 : the string containing the list of points
+\newcommand*{\meshAddPointBWinc}[5][]{%
+ % #1 : optionnal arguments
+ % #2 : the string containing the list of points
% (x1,y1);(x2,y2);... or the name file containing the points
- \setkeys{MeshAddOne}{#1} %
- \def\MeshPoint{\luameshval@meshpoint}%
- \def\NewPoint{\luameshval@newpoint}%
- \ifKV@MeshAddOne@tikz% if we are using tikz
+ % #3 : the code to place before the generated one
+ % #4 : the code to place after the generated one
+ \setkeys{MeshAddOneBWinc}{#1} %
+ \def\MeshPoint{\luameshval@api@meshpoint}%
+ \def\NewPoint{\luameshval@api@newpoint}%
+ \ifKV@MeshAddOneBWinc@tikz% if we are using tikz
\directlua{%
- buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
+ TeXOnePointTikZBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")%
}%
\else % we are using MP
+ \mplibcolor{\luameshmpcolor}{\luameshval@api@color}
+ \mplibcolor{\luameshmpcolorBack}{\luameshval@api@colorback}
+ \mplibcolor{\luameshmpcolorNew}{\luameshval@api@colornew}
+ \mplibcolor{\luameshmpcolorCircle}{\luameshval@api@colorcircle}
+ \mplibcolor{\luameshmpcolorBbox}{\luameshval@api@colorbbox}
\directlua{%
- TeXOnePointMP("#2","#3","\luameshval@step","\luameshval@color","\luameshval@colorback","\luameshval@colornew","\luameshval@colorcircle","\luameshval@scale","\luameshval@mode","\luameshval@picture")%
+ TeXOnePointMPBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@api@step","\luameshval@api@scale","\luameshval@api@mode","\luameshval@api@bbox")%
}%
%
\fi%