+We consider the case where the drawing engine is MetaPost (through the
+\Verb+luamplib+ package).
+
+We describe the feature taking one macro in example but the mechanism
+and the possibilities are exactly the same for all the macros.
+
+When we use the MetaPost drawing engine, the macros previously
+described produced a code of the form
+\begin{latexcode}
+\begin{luamplib}
+ u:=<scale>;
+ beginfig(0);
+ <code for the drawing>
+ endfig;
+\end{luamplib}
+\end{latexcode}
+
+Then, the arguments \meta{code before} and \meta{code after} are
+inserted as follows:
+\begin{latexcode}
+\begin{luamplib}
+ u:=<scale>;
+ <<code before>>
+ <code for the drawing>
+ <<code after>>
+\end{luamplib}
+\end{latexcode}
+\begin{warning}
+With the \emph{inc} macros, the user has to add the \Verb+beginfig();+
+and \Verb+endfig;+ commands to produce a picture. Indeed, this allows
+to use the \Verb+\everymplib+ command from the \Verb+\luamplib+ package.
+\end{warning}
+
+\subsubsection{The \LaTeX{} Colors Inside the MetaPost Code}
+
+The configurable colors
+of the \LaTeX{} macro are accessible inside the MetaPost code. For
+\Verb+\buildMeshBWinc+ and \Verb+\drawPointsMeshinc+, we have
+\Verb+\luameshmpcolor+,
+and \Verb+\luameshmpcolorBbox+.
+For the macro \Verb+\meshAddPointBWinc+ we have three additional
+colors : \Verb+\luameshmpcolorBack+, \Verb+\luameshmpcolorNew+, and
+\Verb+\luameshmpcolorCircle+. Of course, we can define MetoPost
+colors as well. Finally, the \Verb+luamplib+ mechanism of
+\Verb+\mpcolor+ is also available.
+
+\subsubsection{The Mesh Points with MetaPost}
+
+At the beginning of the automatically generated code, a list of
+MetaPost \Verb+pair+s are defined corresponding to all the vertices of
+the mesh (when the option \Verb+bbox=show+, the last 4 points are the
+\emph{bounding box points}). The points are available with the
+\Verb+MeshPoints[]+ table of variables. The \Verb+MeshPoints[i]+ are
+defined using the unit length \Verb+u+.
+
+\subsubsection{Examples}
+
+Here is three examples for the different macros.
+\begin{Exemple}
+\drawPointsMeshinc[
+color = blue!50,
+print = points,
+meshpoint = x,
+scale=0.8cm,
+]{(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}%
+{% code before
+ beginfig(0);
+}%
+{% code after
+ label(btex Mesh $\mathbb{T}$ etex, (0,2u)) withcolor \luameshmpcolor;
+ endfig;
+}
+\buildMeshBWinc[%
+bbox = show,
+color = red,
+colorBbox = blue!30,
+print = points,
+meshpoint = x,
+scale=0.8cm
+]{(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5);(2.8,1.5)}%
+{% code before
+ beginfig(0);
+}
+{% code after
+ drawdblarrow MeshPoints[3] -- MeshPoints[9] withpen pencircle scaled 1pt
+ withcolor (0.3,0.7,0.2);
+ endfig;
+}
+\meshAddPointBWinc[
+meshpoint = \alpha,
+newpoint = y,
+colorBack=red!10,
+colorNew = green!50!red,
+colorCircle = blue,
+colorBbox = black!20,
+bbox = show,
+scale=0.8cm,
+step=badtriangles]
+{(0.3,0.3);(1.5,1);(4,0);(4.5,2.5);(1.81,2.14);(2.5,0.5)}{(2.8,1.5)}%
+{%code before
+ picture drawing;
+ drawing := image(
+}{%code after
+ );
+ beginfig(0);
+ fill MeshPoints[7]--MeshPoints[8]--MeshPoints[9]--MeshPoints[10]--cycle
+ withcolor \mpcolor{blue!10};
+ draw drawing;
+ endfig;
+}
+\end{Exemple}
+\begin{warning}
+ The variables \Verb+MeshPoints[]+ are not defined for the argument
+ corresponding to the code to place before the code generated by
+ \luamesh. Hence, to use such variables, we have to define a
+ \Verb+picture+ as shown in the third example above.
+\end{warning}
+
+
+\subsection{With TikZ}
+
+