9d394d9abff82e4ca3f4fe8f289d1dcfc94bf6f1
[delaunay.git] / luamesh.sty
1 \NeedsTeXFormat{LaTeX2e}%
2 \def\PackageName{luamesh}%
3 \def\fileversion{v0.1}%
4 \def\filedate{2016/11/20}%
5 \ProvidesPackage{luamesh}[\filedate\space\fileversion]%
6 %
7 % package to load
8 \RequirePackage{xkeyval,xcolor,ifthen}%
9 %% one global option: mp or tikz
10 %\newif\ifluameshmp%
11 %\define@key{luamesh.sty}{mp}[]{\luameshmptrue}%
12 %\define@key{luamesh.sty}{tikz}[]{\luameshmpfalse}%
13 %
14 \RequirePackage{etoolbox} % pour robustifier les commandes
15 %
16 %
17 %\ifluameshmp%
18    \RequirePackage{luamplib}%
19 %\else%
20    \RequirePackage{tikz}%
21 %\fi%
22 %
23 % load the lua code
24 \directlua{dofile("luamesh.lua")}%
25 %
26 %%
27 % for tikz (default value)
28 % default color for the plot of a global mesh
29 \definecolor{TeXCluaMeshTikZ}{rgb}{0.,0.,0.}
30 % default color for a new element
31 \definecolor{TeXCluaMeshNewTikZ}{rgb}{0.5,0.1,0.1}
32 % defaut color for the background of new element
33 \definecolor{TeXCluaMeshBackTikZ}{rgb}{0.99,0.85,0.85}
34 % default color for circoncircle
35 \definecolor{TeXCluaMeshCircleTikZ}{rgb}{0.1,0.6,0.1}
36
37
38 %%%%%%%%%%%%%%%% the buildMesh command
39 %% engine of drawing
40 \newif\ifluameshengineMP%
41 \define@boolkey{buildMesh}{tikz}[true]{}%
42 %% show the bounding box for delaunay
43 \define@choicekey*{buildMesh}{bbox}[\val\nr]{none, show}{%
44   \ifcase\nr\relax%
45   \def\luameshval@bbox{none}%
46   \or%
47   \def\luameshval@bbox{bbox}%
48   \fi%
49 }%
50 %% the scale
51 \define@key{buildMesh}{scale}[1cm]{\def\luameshval@scale{#1}}%
52 %% print ponits ?
53 \define@choicekey*{buildMesh}{print}[\val\nr]{none, points}{%
54   \ifcase\nr\relax%
55   \def\luameshval@print{none}%
56   \or%
57   \def\luameshval@print{points}%
58   \fi%
59 }%
60 %% the name of the point
61 \define@key{buildMesh}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}%
62 %% the mode for reading the points
63 \define@choicekey*{buildMesh}{mode}[\val\nr]{int, ext}{%
64   \ifcase\nr\relax%
65   \def\luameshval@mode{int}%
66   \or%
67   \def\luameshval@mode{ext}%
68   \fi%
69 }%
70 %
71 %% a complete picture or some code of the engine
72 \define@choicekey*{buildMesh}{picture}[\val\nr]{full, embedded}{%
73   \ifcase\nr\relax%
74   \def\luameshval@picture{full}%
75   \or%
76   \def\luameshval@picture{embedded}%
77   \fi%
78 }%
79 %color
80 %% the name of the color of drawing
81 \define@key{buildMesh}{color}[black]{\def\luameshval@color{#1}}%
82
83 \presetkeys{buildMesh}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,picture=full,color}{}%
84 %
85 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
86 % the difinition BW Bowyer and Watson algo
87 \newcommand{\buildMeshBW}[2][]{%
88   % #1 : the string containing the list of points
89   % (x1,y1);(x2,y2);... or the name file containing the points
90   \setkeys{buildMesh}{#1} %
91   \def\MeshPoint{\luameshval@meshpoint}%
92   \ifKV@buildMesh@tikz% if we are using tikz
93   \directlua{%
94     buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
95   }%
96   \else % we are using MP
97   \directlua{%
98     buildMeshMPBW("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
99   }%
100   %
101   \fi%
102 }%
103 %
104 %%
105 %
106 %%the meshAddOnePointBW commande
107 %%engine of drawing
108 \newif\ifluameshengineMP%
109 \define@boolkey{MeshAddOne}{tikz}[true]{}%
110 %% the scale
111 \define@key{MeshAddOne}{scale}[1cm]{\def\luameshval@scale{#1}}%
112 %% the name of the points
113 \define@key{MeshAddOne}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}%
114 %% the name of the new point
115 \define@key{MeshAddOne}{newpoint}[P]{\def\luameshval@newpoint{#1}}%
116 %% a complete picture or some code of the engine
117 \define@choicekey*{MeshAddOne}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
118   \ifcase\nr\relax%
119   \def\luameshval@step{badT}%
120   \or%
121   \def\luameshval@step{cavity}%
122   \or%
123   \def\luameshval@step{newT}%
124   \fi%
125 }%
126 % color
127 %% the color of drawing
128 \define@key{MeshAddOne}{color}[black]{\def\luameshval@color{#1}}%
129 %% the color of background of new element
130 \define@key{MeshAddOne}{colorBack}[black!20]{\def\luameshval@colorback{#1}}%
131 %% the color of new element
132 \define@key{MeshAddOne}{colorNew}[red]{\def\luameshval@colornew{#1}}%
133 %% the color of circoncircle
134 \define@key{MeshAddOne}{colorCircle}[green]{\def\luameshval@colorcircle{#1}}%
135 %
136 %% a complete picture or some code of the engine
137 \define@choicekey*{MeshAddOne}{mode}[\val\nr]{int, ext}{%
138   \ifcase\nr\relax%
139   \def\luameshval@mode{int}%
140   \or%
141   \def\luameshval@mode{ext}%
142   \fi%
143 }%
144 \define@choicekey*{MeshAddOne}{bbox}[\val\nr]{none, show}{%
145   \ifcase\nr\relax%
146   \def\luameshval@bbox{none}%
147   \or%
148   \def\luameshval@bbox{bbox}%
149   \fi%
150 }%
151 \presetkeys{MeshAddOne}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none}{}%
152 %
153 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
154 % the difinition BW Bowyer and Watson algo
155 \newcommand*{\meshAddPointBW}[3][]{%
156   % #1 : the string containing the list of points
157   % (x1,y1);(x2,y2);... or the name file containing the points
158   \setkeys{MeshAddOne}{#1} %
159   \def\MeshPoint{\luameshval@meshpoint}%
160   \def\NewPoint{\luameshval@newpoint}%
161   \ifKV@MeshAddOne@tikz% if we are using tikz
162   \directlua{%
163     buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
164   }%
165   \else % we are using MP
166   \mplibcolor{\luameshmpcolor}{\luameshval@color}
167   \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback}
168   \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew}
169   \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle}
170   \directlua{%
171     TeXOnePointMPBW("#2","#3","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")%
172   }%
173   %
174   \fi%
175 }%
176 %%% the meshAddPointBWinc commande
177 %% engine of drawing
178 \newif\ifluameshengineMP%
179 \define@boolkey{MeshAddOneBWinc}{tikz}[true]{}%
180 %% the scale
181 \define@key{MeshAddOneBWinc}{scale}[1cm]{\def\luameshval@scale{#1}}%
182 %% the name of the points
183 \define@key{MeshAddOneBWinc}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}%
184 %% the name of the new point
185 \define@key{MeshAddOneBWinc}{newpoint}[P]{\def\luameshval@newpoint{#1}}%
186 %% a complete picture or some code of the engine
187 \define@choicekey*{MeshAddOneBWinc}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
188   \ifcase\nr\relax%
189   \def\luameshval@step{badT}%
190   \or%
191   \def\luameshval@step{cavity}%
192   \or%
193   \def\luameshval@step{newT}%
194   \fi%
195 }%
196 % color
197 %% the color of drawing
198 \define@key{MeshAddOneBWinc}{color}[black]{\def\luameshval@color{#1}}%
199 %% the color of background of new element
200 \define@key{MeshAddOneBWinc}{colorBack}[black!20]{\def\luameshval@colorback{#1}}%
201 %% the color of new element
202 \define@key{MeshAddOneBWinc}{colorNew}[red]{\def\luameshval@colornew{#1}}%
203 %% the color of circoncircle
204 \define@key{MeshAddOneBWinc}{colorCircle}[green]{\def\luameshval@colorcircle{#1}}%
205 %
206 %% a complete picture or some code of the engine
207 \define@choicekey*{MeshAddOneBWinc}{mode}[\val\nr]{int, ext}{%
208   \ifcase\nr\relax%
209   \def\luameshval@mode{int}%
210   \or%
211   \def\luameshval@mode{ext}%
212   \fi%
213 }%
214 \define@choicekey*{MeshAddOneBWinc}{bbox}[\val\nr]{none, show}{%
215   \ifcase\nr\relax%
216   \def\luameshval@bbox{none}%
217   \or%
218   \def\luameshval@bbox{bbox}%
219   \fi%
220 }%
221 \presetkeys{MeshAddOneBWinc}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none}{}%
222 %
223 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
224 % the difinition BW embedded code between the 2 last arguments
225 \newcommand*{\meshAddPointBWinc}[5][]{%
226   % #1 : the string containing the list of points
227   % (x1,y1);(x2,y2);... or the name file containing the points
228   \setkeys{MeshAddOneBWinc}{#1} %
229   \def\MeshPoint{\luameshval@meshpoint}%
230   \def\NewPoint{\luameshval@newpoint}%
231   \ifKV@MeshAddOne@tikz% if we are using tikz
232   \directlua{%
233     buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
234   }%
235   \else % we are using MP
236   \mplibcolor{\luameshmpcolor}{\luameshval@color}
237   \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback}
238   \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew}
239   \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle}
240   \directlua{%
241     TeXOnePointMPBWinc("#2","#3","#4","#5","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")%
242   }%
243   %
244   \fi%
245 }%
246 %

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