Séparation en trois fichiers lua, et fonction d'ajout de points d'une grille à l...
[delaunay.git] / luamesh-tex.lua
diff --git a/luamesh-tex.lua b/luamesh-tex.lua
new file mode 100644 (file)
index 0000000..f3c06ab
--- /dev/null
@@ -0,0 +1,790 @@
+-- trace Voronoi with MP
+function traceVoronoiMP(listPoints, triangulation,listVoronoi, points, tri,styleD,styleV)
+   if(styleD == "dashed") then
+      sDelaunay = "dashed evenly"
+   else
+      sDelaunay = ""
+   end
+   if(styleV == "dashed") then
+      sVoronoi = "dashed evenly"
+   else
+      sVoronoi = ""
+   end
+   listCircumC = listCircumCenter(listPoints,triangulation)
+   output = "";
+   output = output .. " pair MeshPoints[];"
+   for i=1,#listPoints do
+      output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;"
+   end
+   output = output .. " pair CircumCenters[];"
+   for i=1,#listCircumC do
+      output = output .. "CircumCenters[".. i .. "] = (" .. listCircumC[i].x .. "," .. listCircumC[i].y .. ")*u;"
+   end
+   if(tri=="show") then
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle "..sDelaunay.." withcolor \\luameshmpcolorBbox;"
+         else
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle "..sDelaunay.." withcolor \\luameshmpcolor;"
+         end
+      end
+   end
+   for i=1,#listVoronoi do
+      PointI = listCircumC[listVoronoi[i][1]]
+      PointJ = listCircumC[listVoronoi[i][2]]
+      output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u "..sVoronoi.." withcolor \\luameshmpcolorVoronoi;"
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{"..j.."}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+      for i=1,#listCircumC do
+         output = output .. "dotlabel.llft (btex $\\CircumPoint_{" .. i .. "}$ etex, (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ")*u ) withcolor \\luameshmpcolorVoronoi ;"
+      end
+   else
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "drawdot  (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolorBbox withpen pencircle scaled 3;"
+            j=j+1
+         else
+            output = output .. "drawdot  (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolor withpen pencircle scaled 3;"
+         end
+      end
+      for i=1,#listCircumC do
+         output = output .. "drawdot  (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ")*u  withcolor \\luameshmpcolorVoronoi withpen pencircle scaled 3;"
+      end
+   end
+
+   return output
+end
+
+
+-- trace Voronoi with TikZ
+function traceVoronoiTikZ(listPoints, triangulation,listVoronoi, points, tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   if(styleD == "dashed") then
+      sDelaunay = ",dashed"
+   else
+      sDelaunay = ""
+   end
+   if(styleV == "dashed") then
+      sVoronoi = ",dashed"
+   else
+      sVoronoi = ""
+   end
+   listCircumC = listCircumCenter(listPoints,triangulation)
+    output = ""
+   for i=1,#listPoints do
+      output = output .. "\\coordinate (MeshPoints".. i .. ") at  (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");"
+   end
+   for i=1,#listCircumC do
+      output = output .. "\\coordinate (CircumPoints".. i .. ") at  (" .. listCircumC[i].x .. "," .. listCircumC[i].y .. ");"
+   end
+   if(tri=="show") then
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox..sDelaunay.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color..sDelaunay.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
+      end
+   end
+   for i=1,#listVoronoi do
+      PointI = listCircumC[listVoronoi[i][1]]
+      PointJ = listCircumC[listVoronoi[i][2]]
+      output = output .. "\\draw[color="..colorVoronoi..sVoronoi.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..");"
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j=j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+      for i=1,#listCircumC do
+         output = output .. "\\draw[color="..colorVoronoi.."] (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\CircumPoint_{" .. i .. "}$};"
+      end
+   else
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+            j=j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+         end
+      end
+      for i=1,#listCircumC do
+         output = output .. "\\draw[color="..colorVoronoi.."] (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ") node {$\\bullet$};"
+      end
+   end
+   return output
+end
+
+
+
+-- buildVoronoi with MP
+function buildVoronoiMPBW(chaine,mode,points,bbox,scale,tri,styleD,styleV)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+-- buildVoronoi with TikZ
+function buildVoronoiTikZBW(chaine,mode,points,bbox,scale,tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"   tex.sprint(output)
+end
+
+
+-- buildVoronoi with MP
+function buildVoronoiMPBWinc(chaine,beginning, ending,mode,points,bbox,scale,tri,styleD,styleV)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+-- buildVoronoi with TikZ
+function buildVoronoiTikZBWinc(chaine,beginning, ending,mode,points,bbox,scale,tri,color,colorBbox,colorVoronoi)
+   listPoints = buildList(chaine, mode,styleD,styleV)
+   triangulation = BowyerWatson(listPoints,bbox)
+   listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
+
+-- trace a triangulation with TikZ
+function traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = ""
+   for i=1,#listPoints do
+      output = output .. "\\coordinate (MeshPoints".. i .. ") at  (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");"
+   end
+   for i=1,#triangulation do
+      PointI = listPoints[triangulation[i][1]]
+      PointJ = listPoints[triangulation[i][2]]
+      PointK = listPoints[triangulation[i][3]]
+      if(triangulation[i].type == "bbox") then
+         output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      else
+         output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      end
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j=j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+   end
+   return output
+end
+
+
+-- trace a triangulation with MP
+function traceMeshMP(listPoints, triangulation,points)
+   output = "";
+   output = output .. " pair MeshPoints[];"
+   for i=1,#listPoints do
+      output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;"
+   end
+   for i=1,#triangulation do
+      PointI = listPoints[triangulation[i][1]]
+      PointJ = listPoints[triangulation[i][2]]
+      PointK = listPoints[triangulation[i][3]]
+      if(triangulation[i].type == "bbox") then
+         output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;"
+      else
+         output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;"
+      end
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{"..j.."}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+   end
+   return output
+end
+
+
+-- buildMesh with MP
+function buildMeshMPBW(chaine,mode,points,bbox,scale)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshMP(listPoints, triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+-- buildMesh with MP include code
+function buildMeshMPBWinc(chaine,beginning, ending,mode,points,bbox,scale)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshMP(listPoints, triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+-- buildMesh with TikZ
+function buildMeshTikZBW(chaine,mode,points,bbox,scale,color,colorBbox)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+-- buildMesh with TikZ
+function buildMeshTikZBWinc(chaine,beginning, ending,mode,points,bbox,scale,color,colorBbox)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
+-- print points of the mesh
+function tracePointsMP(listPoints,points)
+   output = "";
+   output = output .. " pair MeshPoints[];"
+   for i=1,#listPoints do
+      output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;"
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+   else
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "drawdot  (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolorBbox withpen pencircle scaled 3;"
+         else
+            output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolor withpen pencircle scaled 3;"
+         end
+      end
+   end
+   return output
+end
+
+-- print points of the mesh
+function tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "";
+   for i=1,#listPoints do
+      output = output .. "\\coordinate (MeshPoints".. i .. ") at  (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");"
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j = j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+   else
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+         end
+      end
+   end
+   return output
+end
+
+-- print points to mesh
+function printPointsMP(chaine,mode,points,bbox,scale)
+   listPoints = buildList(chaine, mode)
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsMP(listPoints,points)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+-- print points to mesh
+function printPointsMPinc(chaine,beginning, ending, mode,points,bbox,scale)
+   listPoints = buildList(chaine, mode)
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsMP(listPoints,points)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+-- print points to mesh
+function printPointsTikZ(chaine,mode,points,bbox,scale,color,colorBbox)
+   listPoints = buildList(chaine, mode)
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
+-- print points to mesh
+function printPointsTikZinc(chaine,beginning, ending, mode,points,bbox,scale,color,colorBbox)
+   listPoints = buildList(chaine, mode)
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
+-- buildMesh
+function buildRect(largeur,a,b,nbrA, nbrB)
+   listPoints = rectangleList(a,b,nbrA,nbrB)
+   triangulation = BowyerWatson(listPoints,"none")
+   traceTikZ(listPoints, triangulation,largeur,"none")
+end
+
+
+--
+function TeXaddOnePointTikZ(listPoints,P,step,bbox,color,colorBack, colorNew, colorCircle,colorBbox)
+   output = ""
+   -- build the triangulation
+   triangulation = BowyerWatson(listPoints,bbox)
+   badTriangles = buildBadTriangles(P,triangulation)
+   for i=1,#listPoints do
+      output = output .. "\\coordinate (MeshPoints".. i .. ") at  (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");"
+   end
+   if(step == "badT") then
+      -- draw all triangle
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
+      end
+      -- draw and fill the bad triangle
+      for i=1,#badTriangles do
+         PointI = listPoints[triangulation[badTriangles[i]][1]]
+         PointJ = listPoints[triangulation[badTriangles[i]][2]]
+         PointK = listPoints[triangulation[badTriangles[i]][3]]
+         output = output .. "\\draw[fill="..colorBack.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      end
+      -- draw the circoncircle
+      for i=1,#badTriangles do
+         PointI = listPoints[triangulation[badTriangles[i]][1]]
+         PointJ = listPoints[triangulation[badTriangles[i]][2]]
+         PointK = listPoints[triangulation[badTriangles[i]][3]]
+         center, radius = circoncircle(PointI, PointJ, PointK)
+         output = output .. "\\draw[dashed, color="..colorCircle.."] ("..center.x .. "," .. center.y .. ") circle ("..radius ..");"
+      end
+      -- mark the points
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j = j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+      -- mark the point to add
+      output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
+   elseif(step == "cavity") then
+      polygon = buildCavity(badTriangles, triangulation)
+      polyNew = cleanPoly(polygon)
+      -- remove the bad triangles
+      for j=1,#badTriangles do
+         table.remove(triangulation,badTriangles[j]-(j-1))
+      end
+      -- draw the triangles
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
+      end
+      -- fill and draw the cavity
+      path = ""
+      for i=1,#polyNew do
+         PointI = listPoints[polyNew[i]]
+         path = path .. "(".. PointI.x ..",".. PointI.y ..")--"
+      end
+      output = output .. "\\draw[color="..colorNew..",fill ="..colorBack..", thick] " .. path .. "cycle;"
+      -- mark the points of the mesh
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j=j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+      -- mark the adding point
+      output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
+   elseif(step == "newT") then
+      polygon = buildCavity(badTriangles, triangulation)
+      polyNew = cleanPoly(polygon)
+      -- remove the bad triangles
+      for j=1,#badTriangles do
+         table.remove(triangulation,badTriangles[j]-(j-1))
+      end
+      -- draw the triangle of the triangulation
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
+      end
+      -- fill and draw the cavity
+      path = ""
+      for i=1,#polyNew do
+         PointI = listPoints[polyNew[i]]
+         path = path .. "(".. PointI.x ..",".. PointI.y ..")--"
+      end
+      output = output .. "\\draw[color="..colorNew..",fill ="..colorBack..", thick] " .. path .. "cycle;"
+      -- draw the new triangles composed by the edges of the polygon and the added point
+      for i=1,#polygon do
+         output = output .. "\\draw[color=TeXCluaMeshNewTikZ, thick]".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ") -- (" .. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y ..");"
+         output = output .. "\\draw[color="..colorNew..", thick]".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ") -- (" .. P.x .. "," .. P.y ..");"
+         output = output .. "\\draw[color="..colorNew..", thick]".."(".. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y .. ") -- (" .. P.x .. "," .. P.y ..");"
+      end
+      -- mark points
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j=j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+      -- mark the added point
+      output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
+   end
+   return output
+end
+
+function TeXaddOnePointMPBW(listPoints,P,step,bbox)
+   output = "";
+   output = output .. "pair MeshPoints[];"
+   -- build the triangulation
+   triangulation = BowyerWatson(listPoints,bbox)
+   badTriangles = buildBadTriangles(P,triangulation)
+   for i=1,#listPoints do
+      output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;"
+   end
+   if(step == "badT") then
+      -- draw all triangle
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;"
+         else
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;"
+         end
+      end
+      -- draw and fill the bad triangle
+      for i=1,#badTriangles do
+         PointI = listPoints[triangulation[badTriangles[i]][1]]
+         PointJ = listPoints[triangulation[badTriangles[i]][2]]
+         PointK = listPoints[triangulation[badTriangles[i]][3]]
+         output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;"
+         output = output .. "fill (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBack;"
+      end
+      -- draw the circoncircle
+      for i=1,#badTriangles do
+         PointI = listPoints[triangulation[badTriangles[i]][1]]
+         PointJ = listPoints[triangulation[badTriangles[i]][2]]
+         PointK = listPoints[triangulation[badTriangles[i]][3]]
+         center, radius = circoncircle(PointI, PointJ, PointK)
+         output = output .. "draw fullcircle scaled ("..radius .."*2u) shifted ("..center.x .. "*u," .. center.y .. "*u) dashed evenly withcolor \\luameshmpcolorCircle;"
+      end
+      -- mark the points
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+      -- mark the point to add
+      output = output .. "dotlabel.llft (btex $\\NewPoint$ etex,(" .. P.x ..",".. P.y .. ")*u) withcolor \\luameshmpcolorNew;"
+   elseif(step == "cavity") then
+      polygon = buildCavity(badTriangles, triangulation)
+      polyNew = cleanPoly(polygon)
+      -- remove the bad triangles
+      for j=1,#badTriangles do
+         table.remove(triangulation,badTriangles[j]-(j-1))
+      end
+      -- draw the triangles
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;"
+         else
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;"
+         end
+      end
+      -- fill and draw the cavity
+      path = ""
+      for i=1,#polyNew do
+         PointI = listPoints[polyNew[i]]
+         path = path .. "(".. PointI.x ..",".. PointI.y ..")*u--"
+      end
+      output = output .. "fill " .. path .. "cycle withcolor \\luameshmpcolorBack;"
+      output = output .. "draw " .. path .. "cycle withcolor \\luameshmpcolorNew  withpen pencircle scaled 1pt;"
+      -- mark the points of the mesh
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+      -- mark the adding point
+      output = output .. "dotlabel.llft (btex $\\NewPoint$ etex,(" .. P.x ..",".. P.y .. ")*u) withcolor \\luameshmpcolorNew ;"
+   elseif(step == "newT") then
+      polygon = buildCavity(badTriangles, triangulation)
+      polyNew = cleanPoly(polygon)
+      -- remove the bad triangles
+      for j=1,#badTriangles do
+         table.remove(triangulation,badTriangles[j]-(j-1))
+      end
+      -- draw the triangle of the triangulation
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;"
+         else
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;"
+         end
+      end
+      -- fill  the cavity
+      path = ""
+      for i=1,#polyNew do
+         PointI = listPoints[polyNew[i]]
+         path = path .. "(".. PointI.x ..",".. PointI.y ..")*u--"
+      end
+      output = output .. "fill " .. path .. "cycle withcolor \\luameshmpcolorBack;"
+      -- draw the new triangles composed by the edges of the polygon and the added point
+      for i=1,#polygon do
+         output = output .. "draw".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ")*u -- (" .. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y ..")*u withcolor \\luameshmpcolorNew  withpen pencircle scaled 1pt;"
+         output = output .. "draw".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ")*u -- (" .. P.x .. "," .. P.y ..")*u withcolor \\luameshmpcolorNew withpen pencircle scaled 1pt;"
+         output = output .. "draw".."(".. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y .. ")*u -- (" .. P.x .. "," .. P.y ..")*u withcolor \\luameshmpcolorNew withpen pencircle scaled 1pt;"
+      end
+      -- mark points
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+      -- mark the added point
+      output = output .. "dotlabel.llft (btex $\\NewPoint$ etex,(" .. P.x ..",".. P.y .. ")*u) withcolor \\luameshmpcolorNew ;"
+   end
+   return output
+end
+
+
+function TeXOnePointTikZBW(chaine,point,step,scale,mode,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointTikZ(listPoints,P,step,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. output .. "\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+function TeXOnePointTikZBWinc(chaine,point,beginning, ending,step,scale,mode,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointTikZ(listPoints,P,step,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. beginning..output ..ending.. "\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+function TeXOnePointMPBW(chaine,point,step,scale,mode,bbox)
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointMPBW(listPoints,P,step,bbox)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale..";".. output .. "endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+function TeXOnePointMPBWinc(chaine,point,beginning,ending,step,scale,mode,bbox)
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointMPBW(listPoints,P,step,bbox)
+   output = "\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+function drawGmshMP(file,points,scale)
+   listPoints,triangulation = readGmsh(file)
+   output = traceMeshMP(listPoints,triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+function drawGmshMPinc(file,beginning,ending,points,scale)
+   listPoints,triangulation = readGmsh(file)
+   output = traceMeshMP(listPoints,triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+
+--
+function drawGmshTikZ(file,points,scale,color)
+   listPoints,triangulation = readGmsh(file)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+--
+function drawGmshTikZinc(file,beginning, ending,points,scale,color)
+   listPoints,triangulation = readGmsh(file)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
+-- buildVoronoi with MP
+function gmshVoronoiMP(file,points,scale,tri,styleD,styleV)
+   listPoints,triangulation = readGmsh(file)
+   listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+-- buildVoronoi with TikZ
+function gmshVoronoiTikZ(file,points,scale,tri,color,colorVoronoi,styleD,styleV)
+   listPoints,triangulation = readGmsh(file)
+   listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"   tex.sprint(output)
+end
+
+
+-- buildVoronoi with MP
+function gmshVoronoiMPinc(file,beginning, ending,points,scale,tri,styleD,styleV)
+   listPoints,triangulation = readGmsh(file)
+   listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+-- buildVoronoi with TikZ
+function gmshVoronoiTikZinc(file,beginning, ending,points,scale,tri,color,colorVoronoi,styleD,styleV)
+   listPoints,triangulation = readGmsh(file)
+   listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end

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