Inc macro pour meshPolygon, mise à jour de la documentation.
[delaunay.git] / luamesh.sty
index 80c0c0f..c0a1789 100644 (file)
@@ -1,7 +1,7 @@
 \NeedsTeXFormat{LaTeX2e}%
 \def\PackageName{luamesh}%
-\def\fileversion{v0.2}%
-\def\filedate{2016/11/29}%
+\def\fileversion{v0.5}%
+\def\filedate{2017/02/09}%
 \ProvidesPackage{luamesh}[\filedate\space\fileversion]%
 %
 % package to load
   %
   \fi%
 }%
+%%%%%%%%%%%%%%%% the meshPolygonInc command
+%%
+\define@boolkey{meshPolygonInc}{tikz}[true]{}%
+
+%% the scale
+\define@key{meshPolygonInc}{scale}[1cm]{\def\luameshval@mpi@scale{#1}}%
+%% print points
+\define@choicekey*{meshPolygonInc}{print}[\val\nr]{none, points,dotpoints}{%
+  \ifcase\nr\relax%
+  \def\luameshval@mpi@print{none}%
+  \or%
+  \def\luameshval@mpi@print{points}%
+  \or%
+  \def\luameshval@mpi@print{dotpoints}%
+  \fi%
+}%
+%% the name of the point
+\define@key{meshPolygonInc}{meshpoint}[P]{\def\luameshval@mpi@meshpoint{#1}}%
+%% the grid parameter
+\define@key{meshPolygonInc}{h}[0.2]{\def\luameshval@mpi@h{#1}}%
+%% the mode for reading the points
+\define@choicekey*{meshPolygonInc}{mode}[\val\nr]{int, ext}{%
+  \ifcase\nr\relax%
+  \def\luameshval@mpi@mode{int}%
+  \or%
+  \def\luameshval@mpi@mode{ext}%
+  \fi%
+}%
+%% the different steps of the  meshing
+\define@choicekey*{meshPolygonInc}{step}[\val\nr]{polygon, grid, points, mesh}{%
+  \ifcase\nr\relax%
+  \def\luameshval@mpi@step{polygon}%
+  \or%
+  \def\luameshval@mpi@step{grid}%
+  \or%
+  \def\luameshval@mpi@step{points}%
+  \or%
+  \def\luameshval@mpi@step{mesh}%
+  \fi%
+}%
+
+%% the name of the color of drawing
+\define@key{meshPolygonInc}{color}[black]{\def\luameshval@mpi@color{#1}}%
+%% the name of the color of drawing Voronoi
+\define@key{meshPolygonInc}{colorPolygon}[red]{\def\luameshval@mpi@colorPolygon{#1}}%
+%% the name of the color of drawing the bbox
+%
+\presetkeys{meshPolygonInc}{tikz=false,scale,mode=int,step=mesh,print=none,color,colorPolygon,h,meshpoint}{}%
+%
+\newcommand{\meshPolygonInc}[4][]{%
+  % #1 : optionnal arguments
+  % #2 : the string containing the list of points
+  % (x1,y1);(x2,y2);... or the name file containing the points
+  % #3 : the code to place before the generated one
+  % #4 : the code to place after the generated one
+  \setkeys{meshPolygonInc}{#1} %
+  \def\MeshPoint{\luameshval@mpi@meshpoint}%
+  \ifKV@meshPolygonInc@tikz% if we are using tikz
+  \directlua{%
+    drawMeshPolygonTikZinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@mpi@mode","\luameshval@mpi@h","\luameshval@mpi@step","\luameshval@mpi@print","\luameshval@mpi@scale","\luameshval@mpi@color","\luameshval@mpi@colorPolygon")%
+  }%
+  \else % we are using MP
+  \mplibcolor{\luameshmpcolor}{\luameshval@mpi@color}%
+  \mplibcolor{\luameshmpcolorPoly}{\luameshval@mpi@colorPolygon}%
+  \directlua{%
+    drawMeshPolygonMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@mpi@mode","\luameshval@mpi@h","\luameshval@mpi@step","\luameshval@mpi@print","\luameshval@mpi@scale")%
+  }%
+  %
+  \fi%
+}%

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