1 \NeedsTeXFormat{LaTeX2e}%
2 \def\PackageName{luamesh}%
3 \def\fileversion{v0.1}%
4 \def\filedate{2016/11/20}%
5 \ProvidesPackage{luamesh}[\filedate\space\fileversion]%
8 \RequirePackage{xkeyval,xcolor,ifthen}%
9 %% one global option: mp or tikz
11 %\define@key{luamesh.sty}{mp}[]{\luameshmptrue}%
12 %\define@key{luamesh.sty}{tikz}[]{\luameshmpfalse}%
14 %\RequirePackage{etoolbox} % pour robustifier les commandes
18 \RequirePackage{luamplib}%
20 \RequirePackage{tikz}%
24 \directlua{require("luamesh.lua")}%
27 % for tikz (default value)
28 % default color for the plot of a global mesh
29 \definecolor{TeXCluaMeshTikZ}{rgb}{0.,0.,0.}
30 % default color for a new element
31 \definecolor{TeXCluaMeshNewTikZ}{rgb}{0.5,0.1,0.1}
32 % defaut color for the background of new element
33 \definecolor{TeXCluaMeshBackTikZ}{rgb}{0.99,0.85,0.85}
34 % default color for circoncircle
35 \definecolor{TeXCluaMeshCircleTikZ}{rgb}{0.1,0.6,0.1}
38 %%%%%%%%%%%%%%%% the buildMesh command
39 %% the user can write code (tikz or MP)
40 %% before and after the generated code
41 \define@boolkey{buildMeshInc}{tikz}[true]{}%
42 %% show the bounding box for delaunay
43 \define@choicekey*{buildMeshInc}{bbox}[\val\nr]{none, show}{%
45 \def\luameshval@bmi@bbox{none}%
47 \def\luameshval@bmi@bbox{bbox}%
51 \define@key{buildMeshInc}{scale}[1cm]{\def\luameshval@bmi@scale{#1}}%
53 \define@choicekey*{buildMeshInc}{print}[\val\nr]{none, points}{%
55 \def\luameshval@bmi@print{none}%
57 \def\luameshval@bmi@print{points}%
60 %% the name of the point
61 \define@key{buildMeshInc}{meshpoint}[P]{\def\luameshval@bmi@meshpoint{#1}}%
62 %% the mode for reading the points
63 \define@choicekey*{buildMeshInc}{mode}[\val\nr]{int, ext}{%
65 \def\luameshval@bmi@mode{int}%
67 \def\luameshval@bmi@mode{ext}%
70 %% the name of the color of drawing
71 \define@key{buildMeshInc}{color}[black]{\def\luameshval@bmi@color{#1}}%
72 %% the name of the color of drawing the bbox
73 \define@key{buildMeshInc}{colorBbox}[black]{\def\luameshval@bmi@colorbbox{#1}}%
75 \presetkeys{buildMeshInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
77 \newcommand*{\buildMeshBWinc}[4][]{%
78 % #1 : optionnal arguments
79 % #2 : the string containing the list of points
80 % (x1,y1);(x2,y2);... or the name file containing the points
81 % #3 : the code to place before the generated one
82 % #4 : the code to place after the generated one
83 \setkeys{buildMeshInc}{#1} %
84 \def\MeshPoint{\luameshval@bmi@meshpoint}%
85 \ifKV@buildMeshInc@tikz% if we are using tikz
87 buildMeshTikZBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale","\luameshval@bmi@color","\luameshval@bmi@colorbbox")%
89 \else % we are using MP
90 \mplibcolor{\luameshmpcolor}{\luameshval@bmi@color}
91 \mplibcolor{\luameshmpcolorBbox}{\luameshval@bmi@colorbbox}
93 buildMeshMPBWinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@bmi@mode","\luameshval@bmi@print","\luameshval@bmi@bbox","\luameshval@bmi@scale")%
99 %%%%%%%%%%%%%%%% the buildMeshBW command
100 %% the code is complete and we don't have any callbacks
101 \define@boolkey{buildMesh}{tikz}[true]{}%
102 %% show the bounding box for delaunay
103 \define@choicekey*{buildMesh}{bbox}[\val\nr]{none, show}{%
105 \def\luameshval@bm@bbox{none}%
107 \def\luameshval@bm@bbox{bbox}%
111 \define@key{buildMesh}{scale}[1cm]{\def\luameshval@bm@scale{#1}}%
113 \define@choicekey*{buildMesh}{print}[\val\nr]{none, points}{%
115 \def\luameshval@bm@print{none}%
117 \def\luameshval@bm@print{points}%
120 %% the name of the point
121 \define@key{buildMesh}{meshpoint}[P]{\def\luameshval@bm@meshpoint{#1}}%
122 %% the mode for reading the points
123 \define@choicekey*{buildMesh}{mode}[\val\nr]{int, ext}{%
125 \def\luameshval@bm@mode{int}%
127 \def\luameshval@bm@mode{ext}%
130 %% the name of the color of drawing
131 \define@key{buildMesh}{color}[black]{\def\luameshval@bm@color{#1}}%
132 %% the name of the color of drawing the bbox
133 \define@key{buildMesh}{colorBbox}[black]{\def\luameshval@bm@colorbbox{#1}}%
135 \presetkeys{buildMesh}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
137 \newcommand{\buildMeshBW}[2][]{%
138 % #1 : optionnal arguments
139 % #2 : the string containing the list of points
140 % (x1,y1);(x2,y2);... or the name file containing the points
141 \setkeys{buildMesh}{#1} %
142 \def\MeshPoint{\luameshval@bm@meshpoint}%
143 \ifKV@buildMesh@tikz% if we are using tikz
145 buildMeshTikZBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale","\luameshval@bm@color","\luameshval@bm@colorbbox")%
147 \else % we are using MP
148 \mplibcolor{\luameshmpcolor}{\luameshval@bm@color}
149 \mplibcolor{\luameshmpcolorBbox}{\luameshval@bm@colorbbox}
151 buildMeshMPBW("#2","\luameshval@bm@mode","\luameshval@bm@print","\luameshval@bm@bbox","\luameshval@bm@scale")%
158 %%%%%%%%%%%%%%%%% the draw Points macro
159 %% plot the list of points given in argument
161 \define@boolkey{drawPoints}{tikz}[true]{}%
162 %% show the bounding box for delaunay
163 \define@choicekey*{drawPoints}{bbox}[\val\nr]{none, show}{%
165 \def\luameshval@tp@bbox{none}%
167 \def\luameshval@tp@bbox{bbox}%
171 \define@key{drawPoints}{scale}[1cm]{\def\luameshval@tp@scale{#1}}%
173 \define@choicekey*{drawPoints}{print}[\val\nr]{none, points}{%
175 \def\luameshval@tp@print{none}%
177 \def\luameshval@tp@print{points}%
180 %% the name of the point
181 \define@key{drawPoints}{meshpoint}[P]{\def\luameshval@tp@meshpoint{#1}}%
182 %% the mode for reading the points
183 \define@choicekey*{drawPoints}{mode}[\val\nr]{int, ext}{%
185 \def\luameshval@tp@mode{int}%
187 \def\luameshval@tp@mode{ext}%
190 %% the name of the color of drawing
191 \define@key{drawPoints}{color}[black]{\def\luameshval@tp@color{#1}}%
192 %% the name of the color of drawing the bbox
193 \define@key{drawPoints}{colorBbox}[black]{\def\luameshval@tp@colorbbox{#1}}%
195 \presetkeys{drawPoints}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
197 \newcommand{\drawPointsMesh}[2][]{%
198 % #1 : optionnal arguments
199 % #2 : the string containing the list of points
200 % (x1,y1);(x2,y2);... or the name file containing the points
201 \setkeys{drawPoints}{#1} %
202 \def\MeshPoint{\luameshval@tp@meshpoint}%
203 \ifKV@drawPoints@tikz% if we are using tikz
205 printPointsTikZ("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale","\luameshval@tp@color","\luameshval@tp@colorbbox")%
207 \else % we are using MP
208 \mplibcolor{\luameshmpcolor}{\luameshval@tp@color}
209 \mplibcolor{\luameshmpcolorBbox}{\luameshval@tp@colorbbox}
211 printPointsMP("#2","\luameshval@tp@mode","\luameshval@tp@print","\luameshval@tp@bbox","\luameshval@tp@scale")%
218 %%%%%%%%%%%%%%%% the draw Points macro inc with callbacks
220 \define@boolkey{drawPointsInc}{tikz}[true]{}%
221 %% show the bounding box for delaunay
222 \define@choicekey*{drawPointsInc}{bbox}[\val\nr]{none, show}{%
224 \def\luameshval@tpi@bbox{none}%
226 \def\luameshval@tpi@bbox{bbox}%
230 \define@key{drawPointsInc}{scale}[1cm]{\def\luameshval@tpi@scale{#1}}%
232 \define@choicekey*{drawPointsInc}{print}[\val\nr]{none, points}{%
234 \def\luameshval@tpi@print{none}%
236 \def\luameshval@tpi@print{points}%
239 %% the name of the point
240 \define@key{drawPointsInc}{meshpoint}[P]{\def\luameshval@tpi@meshpoint{#1}}%
241 %% the mode for reading the points
242 \define@choicekey*{drawPointsInc}{mode}[\val\nr]{int, ext}{%
244 \def\luameshval@tpi@mode{int}%
246 \def\luameshval@tpi@mode{ext}%
251 %% the name of the color of drawing
252 \define@key{drawPointsInc}{color}[black]{\def\luameshval@tpi@color{#1}}%
253 %% the name of the color of drawing the bbox
254 \define@key{drawPointsInc}{colorBbox}[black]{\def\luameshval@tpi@colorbbox{#1}}%
256 \presetkeys{drawPointsInc}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,color,colorBbox}{}%
258 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
259 \newcommand*{\drawPointsMeshinc}[4][]{%
260 % #1 : optionnal arguments
261 % #2 : the string containing the list of points
262 % (x1,y1);(x2,y2);... or the name file containing the points
263 % #3 : the code to place before the generated one
264 % #4 : the code to place after the generated one
265 \setkeys{drawPointsInc}{#1} %
266 \def\MeshPoint{\luameshval@tpi@meshpoint}%
267 \ifKV@drawPointsInc@tikz% if we are using tikz
269 buildMeshTikZ("#2","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","full","\luameshval@tpi@sc%ale","\luameshval@tpi@color")%
271 \else % we are using MP
272 \mplibcolor{\luameshmpcolor}{\luameshval@tpi@color}
273 \mplibcolor{\luameshmpcolorBbox}{\luameshval@tpi@colorbbox}
275 printPointsMPinc("#2","\luaescapestring{\unexpanded{#3}}","\luaescapestring{\unexpanded{#4}}","\luameshval@tpi@mode","\luameshval@tpi@print","\luameshval@tpi@bbox","\luameshval@tpi@scale")%
280 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
281 %% the meshAddOnePointBW commande
283 \define@boolkey{MeshAddOneBW}{tikz}[true]{}%
285 \define@key{MeshAddOneBW}{scale}[1cm]{\def\luameshval@ap@scale{#1}}%
286 %% the name of the points
287 \define@key{MeshAddOneBW}{meshpoint}[P]{\def\luameshval@ap@meshpoint{#1}}%
288 %% the name of the new point
289 \define@key{MeshAddOneBW}{newpoint}[P]{\def\luameshval@ap@newpoint{#1}}%
290 %% a complete picture or some code of the engine
291 \define@choicekey*{MeshAddOneBW}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
293 \def\luameshval@ap@step{badT}%
295 \def\luameshval@ap@step{cavity}%
297 \def\luameshval@ap@step{newT}%
301 %% the color of drawing
302 \define@key{MeshAddOneBW}{color}[black]{\def\luameshval@ap@color{#1}}%
303 %% the color of background of new element
304 \define@key{MeshAddOneBW}{colorBack}[black!20]{\def\luameshval@ap@colorback{#1}}%
305 %% the color of new element
306 \define@key{MeshAddOneBW}{colorNew}[red]{\def\luameshval@ap@colornew{#1}}%
307 %% the color of circoncircle
308 \define@key{MeshAddOneBW}{colorCircle}[green]{\def\luameshval@ap@colorcircle{#1}}%
309 %% the name of the color of drawing the bbox
310 \define@key{MeshAddOneBW}{colorBbox}[black]{\def\luameshval@ap@colorbbox{#1}}%
312 %% a complete picture or some code of the engine
313 \define@choicekey*{MeshAddOneBW}{mode}[\val\nr]{int, ext}{%
315 \def\luameshval@ap@mode{int}%
317 \def\luameshval@ap@mode{ext}%
320 \define@choicekey*{MeshAddOneBW}{bbox}[\val\nr]{none, show}{%
322 \def\luameshval@ap@bbox{none}%
324 \def\luameshval@ap@bbox{bbox}%
327 \presetkeys{MeshAddOneBW}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
329 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
330 \newcommand*{\meshAddPointBW}[3][]{%
331 % #1 : optionnal arguments
332 % #2 : the string containing the list of points
333 % (x1,y1);(x2,y2);... or the name file containing the points
334 \setkeys{MeshAddOneBW}{#1} %
335 \def\MeshPoint{\luameshval@ap@meshpoint}%
336 \def\NewPoint{\luameshval@ap@newpoint}%
337 \ifKV@MeshAddOneBW@tikz% if we are using tikz
339 TeXOnePointTikZBW("#2","#3","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")%
341 \else % we are using MP
342 \mplibcolor{\luameshmpcolor}{\luameshval@ap@color}
343 \mplibcolor{\luameshmpcolorBack}{\luameshval@ap@colorback}
344 \mplibcolor{\luameshmpcolorNew}{\luameshval@ap@colornew}
345 \mplibcolor{\luameshmpcolorCircle}{\luameshval@ap@colorcircle}
346 \mplibcolor{\luameshmpcolorBbox}{\luameshval@ap@colorbbox}
348 TeXOnePointMPBW("#2","#3","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox")%
353 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
354 %%% the meshAddPointBWinc commande with callbacks
356 \define@boolkey{MeshAddOneBWinc}{tikz}[true]{}%
358 \define@key{MeshAddOneBWinc}{scale}[1cm]{\def\luameshval@api@scale{#1}}%
359 %% the name of the points
360 \define@key{MeshAddOneBWinc}{meshpoint}[P]{\def\luameshval@api@meshpoint{#1}}%
361 %% the name of the new point
362 \define@key{MeshAddOneBWinc}{newpoint}[P]{\def\luameshval@api@newpoint{#1}}%
363 %% a complete picture or some code of the engine
364 \define@choicekey*{MeshAddOneBWinc}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
366 \def\luameshval@api@step{badT}%
368 \def\luameshval@api@step{cavity}%
370 \def\luameshval@api@step{newT}%
374 %% the color of drawing
375 \define@key{MeshAddOneBWinc}{color}[black]{\def\luameshval@api@color{#1}}%
376 %% the color of background of new element
377 \define@key{MeshAddOneBWinc}{colorBack}[black!20]{\def\luameshval@api@colorback{#1}}%
378 %% the color of new element
379 \define@key{MeshAddOneBWinc}{colorNew}[red]{\def\luameshval@api@colornew{#1}}%
380 %% the color of circoncircle
381 \define@key{MeshAddOneBWinc}{colorCircle}[green]{\def\luameshval@api@colorcircle{#1}}%
382 \define@key{MeshAddOneBWinc}{colorBbox}[black]{\def\luameshval@api@colorbbox{#1}}%
384 %% a complete picture or some code of the engine
385 \define@choicekey*{MeshAddOneBWinc}{mode}[\val\nr]{int, ext}{%
387 \def\luameshval@api@mode{int}%
389 \def\luameshval@api@mode{ext}%
392 \define@choicekey*{MeshAddOneBWinc}{bbox}[\val\nr]{none, show}{%
394 \def\luameshval@api@bbox{none}%
396 \def\luameshval@api@bbox{bbox}%
399 \presetkeys{MeshAddOneBWinc}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none,colorBbox}{}%
401 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
402 \newcommand*{\meshAddPointBWinc}[5][]{%
403 % #1 : optionnal arguments
404 % #2 : the string containing the list of points
405 % (x1,y1);(x2,y2);... or the name file containing the points
406 % #3 : the code to place before the generated one
407 % #4 : the code to place after the generated one
408 \setkeys{MeshAddOneBWinc}{#1} %
409 \def\MeshPoint{\luameshval@api@meshpoint}%
410 \def\NewPoint{\luameshval@api@newpoint}%
411 \ifKV@MeshAddOneBWinc@tikz% if we are using tikz
413 TeXOnePointTikZBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@ap@step","\luameshval@ap@scale","\luameshval@ap@mode","\luameshval@ap@bbox","\luameshval@ap@color","\luameshval@ap@colorback","\luameshval@ap@colornew","\luameshval@ap@colorcircle","\luameshval@ap@colorbbox")%
415 \else % we are using MP
416 \mplibcolor{\luameshmpcolor}{\luameshval@api@color}
417 \mplibcolor{\luameshmpcolorBack}{\luameshval@api@colorback}
418 \mplibcolor{\luameshmpcolorNew}{\luameshval@api@colornew}
419 \mplibcolor{\luameshmpcolorCircle}{\luameshval@api@colorcircle}
420 \mplibcolor{\luameshmpcolorBbox}{\luameshval@api@colorbbox}
422 TeXOnePointMPBWinc("#2","#3","\luaescapestring{\unexpanded{#4}}","\luaescapestring{\unexpanded{#5}}","\luameshval@api@step","\luameshval@api@scale","\luameshval@api@mode","\luameshval@api@bbox")%