% load the lua code
\directlua{dofile("luamesh.lua")}%
%
-% global def (default value)
-\newcommand{\MeshPoint}{P}
-\newcommand{\NewPoint}{P}
-% for MetaPost (MP) (default value)
-% default scale u:=1cm;
-\newcommand\luaMeshScaleMP{1cm}
-% default color for the plot of a global mesh
-\newcommand\TeXCluaMeshMP{(0.,0.,0.)}
-% default color for a new element
-\newcommand\TeXCluaMeshNewMP{(0.5,0.1,0.1)}
-% defaut color for the background of new element
-\newcommand\TeXCluaMeshBackMP{(0.99,0.85,0.85)}
-% default color for circoncircle
-\newcommand\TeXCluaMeshCircleMP{(0.1,0.6,0.1)}
%%
% for tikz (default value)
% default color for the plot of a global mesh
\presetkeys{buildMesh}{tikz=false,bbox=none,scale, meshpoint,mode=int,print=none,picture=full,color}{}%
%
% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-% the difinition
-\newcommand{\buildMesh}[2][]{%
+% the difinition BW Bowyer and Watson algo
+\newcommand{\buildMeshBW}[2][]{%
% #1 : the string containing the list of points
% (x1,y1);(x2,y2);... or the name file containing the points
\setkeys{buildMesh}{#1} %
}%
\else % we are using MP
\directlua{%
- buildMeshMP("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
+ buildMeshMPBW("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
}%
%
\fi%
%
%%
%
-%%the meshAddOnePoint commande
+%%the meshAddOnePointBW commande
%%engine of drawing
\newif\ifluameshengineMP%
\define@boolkey{MeshAddOne}{tikz}[true]{}%
%% the name of the new point
\define@key{MeshAddOne}{newpoint}[P]{\def\luameshval@newpoint{#1}}%
%% a complete picture or some code of the engine
-\define@choicekey*{MeshAddOne}{picture}[\val\nr]{full, simple}{%
- \ifcase\nr\relax%
- \def\luameshval@picture{full}%
- \or%
- \def\luameshval@picture{simple}%
- \fi%
-}%
-%% a complete picture or some code of the engine
\define@choicekey*{MeshAddOne}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
\ifcase\nr\relax%
\def\luameshval@step{badT}%
\def\luameshval@mode{ext}%
\fi%
}%
+\define@choicekey*{MeshAddOne}{bbox}[\val\nr]{none, show}{%
+ \ifcase\nr\relax%
+ \def\luameshval@bbox{none}%
+ \or%
+ \def\luameshval@bbox{bbox}%
+ \fi%
+}%
+\presetkeys{MeshAddOne}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none}{}%
+%
+% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% the difinition BW Bowyer and Watson algo
+\newcommand*{\meshAddPointBW}[3][]{%
+ % #1 : the string containing the list of points
+ % (x1,y1);(x2,y2);... or the name file containing the points
+ \setkeys{MeshAddOne}{#1} %
+ \def\MeshPoint{\luameshval@meshpoint}%
+ \def\NewPoint{\luameshval@newpoint}%
+ \ifKV@MeshAddOne@tikz% if we are using tikz
+ \directlua{%
+ buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
+ }%
+ \else % we are using MP
+ \mplibcolor{\luameshmpcolor}{\luameshval@color}
+ \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback}
+ \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew}
+ \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle}
+ \directlua{%
+ TeXOnePointMPBW("#2","#3","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")%
+ }%
+ %
+ \fi%
+}%
+%%% the meshAddPointBWinc commande
+%% engine of drawing
+\newif\ifluameshengineMP%
+\define@boolkey{MeshAddOneBWinc}{tikz}[true]{}%
+%% the scale
+\define@key{MeshAddOneBWinc}{scale}[1cm]{\def\luameshval@scale{#1}}%
+%% the name of the points
+\define@key{MeshAddOneBWinc}{meshpoint}[P]{\def\luameshval@meshpoint{#1}}%
+%% the name of the new point
+\define@key{MeshAddOneBWinc}{newpoint}[P]{\def\luameshval@newpoint{#1}}%
%% a complete picture or some code of the engine
-\define@choicekey*{MeshAddOne}{picture}[\val\nr]{full, embedded}{%
+\define@choicekey*{MeshAddOneBWinc}{step}[\val\nr]{badtriangles, cavity, newtriangles}{%
\ifcase\nr\relax%
- \def\luameshval@picture{full}%
+ \def\luameshval@step{badT}%
\or%
- \def\luameshval@picture{embedded}%
+ \def\luameshval@step{cavity}%
+ \or%
+ \def\luameshval@step{newT}%
\fi%
}%
-\define@choicekey*{MeshAddOne}{bbox}[\val\nr]{none, show}{%
+% color
+%% the color of drawing
+\define@key{MeshAddOneBWinc}{color}[black]{\def\luameshval@color{#1}}%
+%% the color of background of new element
+\define@key{MeshAddOneBWinc}{colorBack}[black!20]{\def\luameshval@colorback{#1}}%
+%% the color of new element
+\define@key{MeshAddOneBWinc}{colorNew}[red]{\def\luameshval@colornew{#1}}%
+%% the color of circoncircle
+\define@key{MeshAddOneBWinc}{colorCircle}[green]{\def\luameshval@colorcircle{#1}}%
+%
+%% a complete picture or some code of the engine
+\define@choicekey*{MeshAddOneBWinc}{mode}[\val\nr]{int, ext}{%
+ \ifcase\nr\relax%
+ \def\luameshval@mode{int}%
+ \or%
+ \def\luameshval@mode{ext}%
+ \fi%
+}%
+\define@choicekey*{MeshAddOneBWinc}{bbox}[\val\nr]{none, show}{%
\ifcase\nr\relax%
\def\luameshval@bbox{none}%
\or%
\def\luameshval@bbox{bbox}%
\fi%
}%
-\presetkeys{MeshAddOne}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,picture=full,bbox=none}{}%
+\presetkeys{MeshAddOneBWinc}{tikz=false,scale, meshpoint,newpoint,color,colorBack,colorNew,colorCircle,step=badtriangles,mode=int,bbox=none}{}%
%
% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-% the difinition
-\newcommand{\meshAddOnePoint}[3][]{%
+% the difinition BW embedded code between the 2 last arguments
+\newcommand*{\meshAddPointBWinc}[5][]{%
% #1 : the string containing the list of points
% (x1,y1);(x2,y2);... or the name file containing the points
- \setkeys{MeshAddOne}{#1} %
+ \setkeys{MeshAddOneBWinc}{#1} %
\def\MeshPoint{\luameshval@meshpoint}%
\def\NewPoint{\luameshval@newpoint}%
\ifKV@MeshAddOne@tikz% if we are using tikz
buildMeshTikZ("#2","\luameshval@mode","\luameshval@print","\luameshval@bbox","full","\luameshval@scale","\luameshval@color")%
}%
\else % we are using MP
- \mplibcolor{\mpcolorcolor}{\luameshval@color}
- \mplibcolor{\mpcolorcolorBack}{\luameshval@colorback}
- \mplibcolor{\mpcolorcolorNew}{\luameshval@colornew}
- \mplibcolor{\mpcolorcolorCircle}{\luameshval@colorcircle}
+ \mplibcolor{\luameshmpcolor}{\luameshval@color}
+ \mplibcolor{\luameshmpcolorBack}{\luameshval@colorback}
+ \mplibcolor{\luameshmpcolorNew}{\luameshval@colornew}
+ \mplibcolor{\luameshmpcolorCircle}{\luameshval@colorcircle}
\directlua{%
- TeXOnePointMP("#2","#3","\luameshval@step","\luameshval@color","\luameshval@colorback","\luameshval@colornew","\luameshval@colorcircle","\luameshval@scale","\luameshval@mode","\luameshval@picture","\luameshval@bbox")%
+ TeXOnePointMPBWinc("#2","#3","#4","#5","\luameshval@step","\luameshval@scale","\luameshval@mode","\luameshval@bbox")%
}%
%
\fi%