Mise à jour de la version utilisant le moteur tikz
[delaunay.git] / luamesh.lua
index ad6ec6f..c8ffc51 100644 (file)
@@ -253,17 +253,25 @@ function rectangleList(a,b,nbrA,nbrB)
 end
 
 -- trace a triangulation with TikZ
-function traceMeshTikZ(listPoints, triangulation,points,color)
+function traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
    output = ""
    for i=1,#triangulation do
       PointI = listPoints[triangulation[i][1]]
       PointJ = listPoints[triangulation[i][2]]
       PointK = listPoints[triangulation[i][3]]
-      output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      if(triangulation[i].type == "bbox") then
+         output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      else
+         output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      end
    end
    if(points=="points") then
       for i=1,#listPoints do
-         output = output .. "\\draw[color=".."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
       end
    end
    return output
@@ -303,6 +311,43 @@ function traceMeshMP(listPoints, triangulation,points)
 end
 
 
+-- buildMesh with MP
+function buildMeshMPBW(chaine,mode,points,bbox,scale)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshMP(listPoints, triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+-- buildMesh with MP include code
+function buildMeshMPBWinc(chaine,beginning, ending,mode,points,bbox,scale)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshMP(listPoints, triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+-- buildMesh with TikZ
+function buildMeshTikZBW(chaine,mode,points,bbox,scale,color,colorBbox)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+-- buildMesh with TikZ
+function buildMeshTikZBWinc(chaine,beginning, ending,mode,points,bbox,scale,color,colorBbox)
+   listPoints = buildList(chaine, mode)
+   triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
 -- print points of the mesh
 function tracePointsMP(listPoints,points)
    output = "";
@@ -323,36 +368,36 @@ function tracePointsMP(listPoints,points)
    else
       for i=1,#listPoints do
          if(listPoints[i].type == "bbox") then
-            output = output .. "drawdot  (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            output = output .. "drawdot  (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolorBbox withpen pencircle scaled 3;"
          else
-            output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+            output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolor withpen pencircle scaled 3;"
          end
       end
    end
    return output
 end
 
-
-
--- buildMesh with TikZ
-function buildMeshTikZ(chaine,mode,points,bbox,full,scale,color)
-   listPoints = buildList(chaine, mode)
-   triangulation = BowyerWatson(listPoints,bbox)
-   output = traceMeshTikZ(listPoints, triangulation,points,color)
-   if(full=="full") then
-      output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+-- print points of the mesh
+function tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "";
+   if(points=="points") then
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+   else
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+         end
+      end
    end
-   tex.sprint(output)
-end
-
-
--- buildMesh with MP
-function buildMeshMPBW(chaine,mode,points,bbox,scale)
-   listPoints = buildList(chaine, mode)
-   triangulation = BowyerWatson(listPoints,bbox)
-   output = traceMeshMP(listPoints, triangulation,points)
-   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
-   tex.sprint(output)
+   return output
 end
 
 -- print points to mesh
@@ -378,16 +423,30 @@ function printPointsMPinc(chaine,beginning, ending, mode,points,bbox,scale)
    tex.sprint(output)
 end
 
+-- print points to mesh
+function printPointsTikZ(chaine,mode,points,bbox,scale,color,colorBbox)
+   listPoints = buildList(chaine, mode)
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
 
--- buildMesh with MP include code
-function buildMeshMPBWinc(chaine,beginning, ending,mode,points,bbox,scale)
+-- print points to mesh
+function printPointsTikZinc(chaine,beginning, ending, mode,points,bbox,scale,color,colorBbox)
    listPoints = buildList(chaine, mode)
-   triangulation = BowyerWatson(listPoints,bbox)
-   output = traceMeshMP(listPoints, triangulation,points)
-   output = "\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
    tex.sprint(output)
 end
 
+
 -- buildMesh
 function buildRect(largeur,a,b,nbrA, nbrB)
    listPoints = rectangleList(a,b,nbrA,nbrB)
@@ -417,7 +476,6 @@ function cleanPoly(polygon)
       i=1
       find = false
       while (i<=#polyCopy and find==false) do
-         i = i+1
          bool1 = (polyCopy[i][1] == polyNew[j])
          bool2 = (polyCopy[i][2] == polyNew[j])
          if(bool1 or bool2) then -- the edge has a common point with polyNew[j]
@@ -433,17 +491,15 @@ function cleanPoly(polygon)
                j = j+1
             end
          end
+         i=i+1
       end
    end
    return polyNew
 end
 
 --
-function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCircle)
-   Sx,Sy=string.match(point,"%((.+),(.+)%)")
-   P = {x=Sx, y=Sy}
+function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCircle,colorBbox)
    output = ""
-   listPoints = buildList(chaine, "int")
    -- build the triangulation
    triangulation = BowyerWatson(listPoints,"none")
    badTriangles = buildBadTriangles(P,triangulation)
@@ -453,7 +509,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
          PointI = listPoints[triangulation[i][1]]
          PointJ = listPoints[triangulation[i][2]]
          PointK = listPoints[triangulation[i][3]]
-         output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
       end
       -- draw and fill the bad triangle
       for i=1,#badTriangles do
@@ -472,7 +532,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
       end
       -- mark the points
       for i=1,#listPoints do
-         output = output .. "\\draw[color ="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
       end
       -- mark the point to add
       output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
@@ -488,7 +552,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
          PointI = listPoints[triangulation[i][1]]
          PointJ = listPoints[triangulation[i][2]]
          PointK = listPoints[triangulation[i][3]]
-         output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
       end
       -- fill and draw the cavity
       path = ""
@@ -499,7 +567,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
       output = output .. "\\draw[color="..colorNew..",fill ="..colorBack..", thick] " .. path .. "cycle;"
       -- mark the points of the mesh
       for i=1,#listPoints do
-         output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
       end
       -- mark the adding point
       output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
@@ -515,7 +587,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
          PointI = listPoints[triangulation[i][1]]
          PointJ = listPoints[triangulation[i][2]]
          PointK = listPoints[triangulation[i][3]]
-         output = output .. "\\draw[color ="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
       end
       -- fill and draw the cavity
       path = ""
@@ -532,7 +608,11 @@ function TeXaddOnePointTikZ(chaine,point,step,color,colorBack, colorNew, colorCi
       end
       -- mark points
       for i=1,#listPoints do
-         output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
       end
       -- mark the added point
       output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
@@ -691,12 +771,34 @@ function buildListExt(chaine, stop)
 end
 
 
-function TeXOnePointTikZ(chaine,point,step,color,colorBack,colorNew,colorCircle,scale)
-   output = TeXaddOnePointTikZ(chaine,point,step,color,colorBack,colorNew,colorCircle)
+function TeXOnePointTikZBW(chaine,point,step,scale,mode,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointTikZ(chaine,point,step,color,colorBack,colorNew,colorCircle,colorBbox)
    output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. output .. "\\end{tikzpicture}"
    tex.sprint(output)
 end
 
+function TeXOnePointTikZBWinc(chaine,point,beginning, ending,step,scale,mode,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointTikZ(chaine,point,step,color,colorBack,colorNew,colorCircle,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. beginning..output ..ending.. "\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
 function TeXOnePointMPBW(chaine,point,step,scale,mode,bbox)
    if(mode=="int") then
       Sx,Sy=string.match(point,"%((.+),(.+)%)")

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